Heavy Milsim games every 2nd weekend of the month

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Re: Heavy Milsim games every 2nd weekend of the month

Post by severed » Tue May 10, 2011 12:33 pm

- Weapon system limits SAWs, DMRs, and sniper rifles will be only allowed on a limited ratio. For our early (read: smaller) games it will be one for every 5 players; once the games start to grow it will be cut back to one for every 10.

For games under 50 players we should limit them to 1 - 2 man sniper team for each faction. If we can get get to the 100 player mark then we can go with 2 - 2 man sniper units.

A 2 man sniper team is not 2 snipers, it's a sniper with a SWS and a spotter.
Say what you want, think what you want, it won't change the fact that AJAX will do what we want, when we want, including roll the ____ over you.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by SteevoLS » Tue May 10, 2011 1:01 pm

Fair enough, I'll tweak it later on.
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Re: Heavy Milsim games every 2nd weekend of the month

Post by Romba » Tue May 10, 2011 1:42 pm

Sounds great. Too bad I'm not 16. >:(

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Re: Heavy Milsim games every 2nd weekend of the month

Post by severed » Tue May 10, 2011 1:45 pm

ok, so why post?
Say what you want, think what you want, it won't change the fact that AJAX will do what we want, when we want, including roll the ____ over you.

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fine print: sometimes I'm serious and post middle of the ground statements based on logic, other times I will post something absurd just to point out the sheer lunacy of someone's opinion. Other times I may post something directed specifically at another forum member just to be a smartass. Don't take it personally, it's all in good fun.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by Romba » Tue May 10, 2011 1:48 pm

To get you to make exceptions ;)

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Re: Heavy Milsim games every 2nd weekend of the month

Post by Doublewolf » Tue May 10, 2011 4:42 pm

They may consider tweaking the rule, but they won't make exceptions to the rule as that would make the rule meaningless. Also, there is a reason for it. Sure not all <16 year old players would mess things up, but you know there are some people who wouldn't follow orders or would in other ways diminish the milsim qualities. You know the kid on Xbox live who talks way too much crap and sings on the mic and complains about getting killed? He doesn't need to be there.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by Felix » Tue May 10, 2011 6:26 pm

^straight on.

That an younger teens just couldn't handle some of this. I bring a group of kids almost every other game, and they're out by lunch and dont really know what they're doing. Tweaking would be made, if any at all, for those battle proven and great assets in the game. EX: Myself maybe or Bush, whos played a long time.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by slickridley » Tue May 10, 2011 6:39 pm

There should only be a few to no exceptions otherwise it will just turn into every other game.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by Hatch » Wed May 11, 2011 10:35 am

slickridley wrote:There should only be a few to no exceptions otherwise it will just turn into every other game.
Agreed

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Re: Heavy Milsim games every 2nd weekend of the month

Post by Felix » Fri May 13, 2011 7:27 am

SteevoLS wrote:Medic cards based on whether or not you are wearing plates or helmets. In the event that you are hit, a medic pulls your card, reads it, and determines your fate. In the event that there is no medic in the area you simply bleed out for the set time and then respawn.
I'm a little confused on this, So if a player is wearing a plate carrier with plates and a helmet, he gets some sort of extra life deal? Or is it just what the random selected card says?

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Re: Heavy Milsim games every 2nd weekend of the month

Post by SteevoLS » Fri May 13, 2011 7:28 am

Not an extra life, but a possibility of being medic'd instead of KIA.
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Re: Heavy Milsim games every 2nd weekend of the month

Post by Felix » Fri May 13, 2011 7:36 am

Ohhh so plates are a must to be medic'd. Alright.

And the cards, are they like Op24-2s cards where Medics are given a deck and must draw randomly?

Edit: Plates AND helmet, or either or :P

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Re: Heavy Milsim games every 2nd weekend of the month

Post by SteevoLS » Fri May 13, 2011 8:32 am

It's not a definite heal, it's a higher chance.

Examples:
  • No plates, get shot: Medic card says KIA, you have no medic and must respawn after 10 minutes.
  • No plates, get shot: Medic card says wounded, medic within 3 minutes, otherwise respawn after 10 minutes (return to respawn area after that 3 minute bleedout)
  • Plates, get shot: Medic card says KIA, you have no medic and must respawn after 10 minutes.
  • Plates, get shot: Medic card says wounded, etc, etc.
In the no plates "deck" of medic cards there might only be 15 respawns for every 50 medic cards, but in the plates deck there might be 35 for every 50. It doesn't guarantee that you can be medic'd, but it makes it significantly more likely.
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Re: Heavy Milsim games every 2nd weekend of the month

Post by Felix » Fri May 13, 2011 8:41 am

Thats a really cool idea. Can't wait to see it in action, I'm getting all my gear and mags now.

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Re: Heavy Milsim games every 2nd weekend of the month

Post by calebbrady » Sun May 22, 2011 11:44 am

too bad i'm not old enough, this sounds much more fun than regular games

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