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Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:19 pm
by atl
^ I second redfox, its 2 hours from atlanta and has a diverse set of fields not just woods and a few structures , has a great road system, and is huge if you play all of it like it cid2 or op domino

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:22 pm
by Mr. Marauder
A lot of ideas sound great in theory, but tend not to pan out when implemented. It's hard enough to plan a large OP with two teams, then add to that a third faction. Now I'm not saying it can't/shouldn't be done. I'm all for the idea and think with enough planning and effort put in, even the improbable ideas can work.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:29 pm
by atl
I pretty sure the third faction idea has been put to bed^. Also redfox has a fairly big area to camp

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:36 pm
by Felix
how has it been put to bed? It has never been tried.. Third Faction games around here are known as the BlackWater games, in which I started. The ideas between BlackWater and GNS (Ga/NC/SC) are different.

I would put the planning into a third faction game if no one else will. Its not *that* hard.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:52 pm
by RPK95
I would love a three faction game. With the proper planning, it could turn out to be one of the best games in the nation. Just imagine two large teams duking it out with a smaller third team roaming around performing hit and run raids on the first two teams. Like Felix said, with the proper planning, it would be a great game.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 4:58 pm
by Felix
Think of it as Two large teams coming down on the village of the smaller third team, third team raiding the others while protecting itself, and the larger teams fighting each other as well as protecting themselves. There is no roam for any team.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:09 pm
by fallout11
If you settle on a 3-way (that just sounds wrong), you'll need careful positioning (geographically, on-field) so that team 1 is not sandwiched between teams 2 and 3, and that each team kinda has equal opportunity to wail on each other. Equidistant triangle style, if you will. Anything that effectively funnels or blocks access can interfere.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:27 pm
by RangerGranger
If you do a 3 faction game what would you do about camo? Green, Tan, and Civilian?

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:27 pm
by RPK95
Probably the hardest thing to figure out would be what camo each faction would wear.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:29 pm
by Felix
It would be something like Alpha-Georgia with woodlands, Bravo-North Carolina with multi cam and desert colors, and Charlie-South Carolina with black,civilian, and ACUs.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:39 pm
by RPK95
Civies would be fine for SC.

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:44 pm
by Felix
RPK95 wrote:Better: Georgia-Tan North Carolina-Civies/black/acu South Carolina-green. if we do this, sc will probably wear black/civies
..what?

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 5:50 pm
by RPK95
lol wasn't thinking

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 7:35 pm
by Romba
I third red fox. Because... Well because its 10 minutes from my house. :D

Re: SC vs. GA, Border War 3

Posted: Fri Dec 14, 2012 7:51 pm
by Dominum
Fallout and several others have stated the fact that three factions are almost always better in theory than in practice. Most of the other Reps will tell you, I am often the one that advocates against three factions and over complication. Lots of things sound great in theory, but fall apart in practice. The scenario that I came up with concerning RF and this three faction game mitigates the confusing factors that often cause three faction games to devolve through different means, one being that the third faction (SC) is divided into smaller groups that are inherently tied to the control of certain portions of the field. In fact, Felix's suggestion came close to my scenario. So, while I'll be the first to tell you that three faction games can and do go awry very quickly, know that I bore that in mind when designing this scenario specifically to keep stability and prevent the usual 2 vs 1 or utter chaos.