Crisis in Dunundistan III; Sat. Jan. 5th SQA

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Dominum
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Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Dominum » Sun Nov 18, 2012 6:48 pm

Crisis in Dunundistan III
Address: 1205 Founders Road, Lexington, SC 29073

The field owner REQUIRES all players to wear FULL SEAL eye protection, period. DO NOT attempt to wear shooting glasses or any other form of eye protection that is not fully sealed around all seams at this field. The field owner will be removing any players caught violating this rule.

-Restrooms or a portajohn on site, debit and credit cards accepted, field rental guns $20-$30 plus equal deposit, field sells snacks and drinks, potable water provided to fill containers, SCAS vending BBs and airsoft goods.

Saturday, January 5th
0800: Registration and Chrono open (Field fee is $10)
0900: Safety Briefing begins (If you get in line for Registration or Chrono after 0900, the field fee is $15)
0930: Game Start
17:30: Game End


At the last installment of CiD, government forces attempting to retake the capitol city (Rilarilabad) were beaten back by the rebels and took severe casualties, though they did manage to get Prime Minister Tweddle evacuated safely. With control of the capitol and having forced the governments armies into surrounding villages and hinterland, the rebels are demanding to be recognized as the legitimate rulers of Dunundistan. Most nations have refused, citing their terrorist activities against the civilian population prior to the war, and their current retribution against civilian supporters of the government. Prime Minister Tweddle has now officially requested a UN task force be sent under US command to assist him in regaining control of the majority of his country. Citing the massacres of civilians and other civil rights violations by the rebel forces in control of much of the country, as well as their serious destabilizing influence on the region, the US and the UN have agreed to the request and a task force has been assembled. Before they attempt to retake Rilarilabad, the task force must first clear out one of the major rebel strong points in the durkadurka mountains East of the capitol, near the coast. The task force has landed East of the mountains and is preparing their assualt up the slopes, but the rebels plan to attack them on the beach before they can gain a foothold. A major confrontation is about to transpire in the wilderness, and the outcome may determine the future of the tiny war torn nation of Dunundistan.

Bravo: Dunundistani Rebels
Alpha: UN Tack Force

More details to come! (Among them, command structure that is a bit different then what you are used to, special missions for squads, and a bit more)

-Thirty second heal, max two consecutive heals, all friendlies are medics
-Mandatory three minute bleed out
-Bravo has odd channels, Alpha has even (as always, no going on enemy channels)
-Deadrags required (it's been a rule for some time, there's no excuse)
-All AOSC rules apply
-Bring a radio or you won't know what is going on
-Dress for one faction or the other per the rules, you mix faction camo, you don't play (Black with green is NOT OK, etc.)
-Bring a change in case of unbalanced faction numbers
-Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time
-Stay hydrated!
-I highly recommend bringing a sidearm with no MED so you can clear trenches
-AOSC games always go on as planned, no cancellations for weather

Waiver:
PDF File
Word File

Important Reminders:

-If you show up after we have begun play, check in at the registration desk. It is NOT OK for you to take the field without having registered and chronographed first.

-Waivers are linked in the OP, please use them. You are required to sign a waiver to play, and if you are a minor that attends without your parent, you have to bring the waiver in the link signed by your parent to the game with you.

-You need to be IN LINE for Chrono and Registration BEFORE 0900. That means you need to show up at 0800, or 0830 at the very latest. Otherwise, you forfeit $5 and possibly hold up the game for everyone else.

-Mixing black with green camo is not OK. It is a violation of the rules and you will be required to change.

-The field owner REQUIRES all players to wear FULL SEAL eye protection, period. DO NOT attempt to wear shooting glasses or any other form of eye protection that is not fully sealed around all seams at this field.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Mr. Marauder » Sun Nov 18, 2012 6:54 pm

Should be quite interesting. Looking forward to this.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by atl » Sun Nov 18, 2012 6:56 pm

Awesome, a field of $10! I'll most likely be there since it's the first official aosc game at escue and the first game of the year.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Felix » Sun Nov 18, 2012 7:38 pm

I will be there.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Murphy » Sun Nov 18, 2012 9:10 pm

9:30 means 9:30 ladies.

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Frost » Mon Nov 19, 2012 6:26 am

anyone know what this field is like? I know its new and all just curious if anyone has seen/been to it before? sounds like a fun game if work permits, i'll be there.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by fallout11 » Mon Nov 19, 2012 8:06 am

Pretty sure this is the Escue family's property, i.e. Star_folder's field. It's 50-65 acres in size, basically behind their house, and a pretty nice piece of terrain. They held OP: New Germany II there a while back.

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Felix » Mon Nov 19, 2012 9:00 am

It is. And not only that they have revamped the field.

For those that haven't seen these, this will be the field to be at next year. SQA all the way!

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by SQAirsoft » Mon Nov 19, 2012 9:36 am

^That all just about sums it up. Thanks guys.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Rev » Mon Nov 19, 2012 9:56 am

SQA is full of greedy, mean, selfish people who care nothing about airsoft and I for one will not support them in their taking over of the state.

(Nothing in this post is true, I am just pretending to work and needed something to type while people are looking.)
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Gambler » Mon Nov 19, 2012 10:40 am

Semlohwerd wrote:9:30 means 9:30 ladies.
Yes sir...
You name a game, I've been to it.

If I've banned you, then you have more than likely deserved it.

If I deleted a post it didn't need to be there or I simply didn't like it.

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by marpat96 » Mon Nov 19, 2012 12:11 pm

I'll be there
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Crawler86 » Mon Nov 19, 2012 3:38 pm

I'll be there fo sho
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by ViperThreeSixAlpha » Mon Nov 19, 2012 7:34 pm

We'll be there too...if thats cool with you guys...the more the merrier right!
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by scartha » Mon Nov 26, 2012 8:13 pm

I will be there. looks like getting the team together is going to take a while, so the season might be shortened at the front, but i will try to bring as many of the volunteers as i can. i don't know what we will run yet.
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