Crisis in Dunundistan III; Sat. Jan. 5th SQA

Information about past games.
C Taylor
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by C Taylor » Wed Jan 02, 2013 10:59 am

The usual:
Maruzen L96 no scope
Polarstar M4
TM 1911

I also believe we may have 6 coming from USC

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Lukemister57 » Wed Jan 02, 2013 1:00 pm

Will this be one long game or multiple games?
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Felix » Wed Jan 02, 2013 1:01 pm

One long.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by idiot88 » Wed Jan 02, 2013 2:08 pm

Is there a lunch break or are we playing straight through?

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Star_folder » Wed Jan 02, 2013 2:24 pm

Playing straight through. Lunch breaks will be on your own time.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by marpat96 » Wed Jan 02, 2013 4:34 pm

Felix wrote:One long.
Prepare yourselves, no coming back if you truly want to win.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by scartha » Thu Jan 03, 2013 1:08 am

Are there going to be goggle rentals at the field? and if not, would lab goggles be OK, I've got a guy coming who is new to air soft and doesn't have a set.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by SQAirsoft » Thu Jan 03, 2013 6:17 am

scartha wrote:Are there going to be goggle rentals at the field? and if not, would lab goggles be OK, I've got a guy coming who is new to air soft and doesn't have a set.
NO to lab goggles. Only full seal (think gasket), airsoft goggles are permissible.

If someone does not have a set you can borrow, goggle rentals will be available if needed.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by scartha » Thu Jan 03, 2013 12:53 pm

SQAirsoft wrote:
scartha wrote:Are there going to be goggle rentals at the field? and if not, would lab goggles be OK, I've got a guy coming who is new to air soft and doesn't have a set.
NO to lab goggles. Only full seal (think gasket), airsoft goggles are permissible.

If someone does not have a set you can borrow, goggle rentals will be available if needed.
OK, thanks for clearing that up. I was just curious.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by RPK95 » Thu Jan 03, 2013 6:09 pm

Since everyone else is doing it:
Cyma RPK built with internals from numerous guns.
Hopefully a Cyma MP5K I will buy.
Maybe marpat96's pistol. (If he doesn't blackmail me with it.)
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by BlackJack » Thu Jan 03, 2013 7:11 pm

I'll be there, and looking forward to going to a field that I don't have to drive more then 15 min to.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by CLERIC » Fri Jan 04, 2013 8:31 am

If you plan on playing this Sat at  SQA a radio is a MUST TO PLAY, if you don't you will be completely lost . Communication is a must in this game with Command . So buy one,borrow,rent,beg,find a radio!

I can not stress this enough ! One of the multiple reasons that Tan is sucessfull and Green runs wild is a lack of COMMUNICATION . This is not to stir a debate about what side is better or the outcome of past games. This is fact!
I run green most times and stay that way to help out the younger players. This is my assessment of how Green/Alpha can become a better more fluid group and more SUCESSFUL ! If your a more experienced player and have more than radio PLEASE BRING IT AND LOAN IT OUT TO THE LESS EXPERIECNED PLAYERS.

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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by jsts ghost » Fri Jan 04, 2013 8:44 am

Cleric: radios for everyone is not the answer. It is players need to stop thinking as solo super soldiers, but to work in fire teams. That would have one player with radios and everyone else works close. If most of the fireteam becomes mission ineffective, then the whole team returns to respawn.

But that is how leadership must relay and setup their teams.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Crawler86 » Fri Jan 04, 2013 9:36 am

we need die hard players to recruit the young and inexperienced players , and train them to work is a fire team.
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Re: Crisis in Dunundistan III; Sat. Jan. 5th SQA

Post by Felix » Fri Jan 04, 2013 11:16 am

Or.. people just need to listen to command structure? I have yet to buy a radio, and do not have the funds to buy the radio I need. So I hope this isn't some sort of mandatory rule..

Edit:
Lemmie break your logic.
I can not stress this enough ! One of the multiple reasons that Tan is sucessfull and Green runs wild is a lack of COMMUNICATION . This is not to stir a debate about what side is better or the outcome of past games. This is fact!
I run green most times and stay that way to help out the younger players. This is my assessment of how Green/Alpha can become a better more fluid group and more SUCESSFUL !
The reason Bravo is normally more successful than Alpha is because, as Ghost said, teamwork. Has nothing to really do with communication on radios. Alpha is normally a younger, larger crowd, that has the money for surplus uniforms and semi cheaper weapons. Bravo normally is multicam elitist who travel around a lot and normally have a little more experience. What this comes down to is that Alpha, being younger, doesn't understand the idea of a command structure with a CO, then XO, then platoon leaders, and squad leaders, and then themselves. Which, (even thought it is not normally said), is what the case is. Bravo understands this, and gives leaders their respect.

What this means is that when a CO dictates team A goes to A, team B goes to B and team C goes to C at the beginning of the game, Alpha will have half of each team go, and the other half to go to wherever they want to. Bravo will have those teams go to that spot, then break after the objective to do whatever they want.

Why mandatory radios is bad:
Command structure will still be null in void.
If every person has a radio, then every person will be in chat trying to figure out where to go. RTO's will become necessary for every person so they can even get to the person they need to talk to. Every command through the radio comes to a democratic vote. Everyone will have an opinion and will voice it when they feel like it.

Thats why in the military only certain people have control over a radio. The CO has one so that he can contact his PLs, and the PLs have one to receive orders and contact SLs, and SLs have them to receive and contact PLs. With this in place, there are only, say 6 people, on chatter at one time, instead of 50. And these 6 can decisively give out any order that is necessary.

Why mandatory radios are good:
People get lost. But seriously, when was the last time that happened?
Last edited by Felix on Fri Jan 04, 2013 11:32 am, edited 1 time in total.
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