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Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Fri Sep 16, 2016 10:53 pm
by Andrewa120
I don't own a ruck but i have a 3 day pack will that work

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Sat Sep 17, 2016 10:08 am
by Dominum
That will work just fine.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Thu Sep 29, 2016 9:16 pm
by AnarchySurvivor
Dominum, sorry to bother you again. My role is Medic and I am wondering what kind of bag should I use for hold the game medical equipment such as the IV sacks. I have a USGI 3 day assault pack and a USGI Fanny pack. Which one in your opinion will work best for being a medic. Thank you, Anarchysurvivor

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Mon Oct 03, 2016 9:25 am
by Dominum
Bring both because the assault pack will be useful on certain missions, but the fanny pack should be sufficient for medic supplies.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Wed Oct 05, 2016 2:53 pm
by Achilles1
Sounds pretty damn good. I haven't played at Blue hole since it got shut down for construction a few years ago. You have RTO available! That's my actual job, you're turning me on Dom.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Thu Oct 06, 2016 11:28 am
by Dominum
It'll be great to see you again!

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Sat Oct 08, 2016 10:17 am
by Achilles1
Oh no, I'm not coming back, but it sounds like I'm missing a great scenario with some a chance to sling some overly hard plastic balls

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Tue Oct 11, 2016 5:20 pm
by Dominum
You had me all excited there.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Tue Oct 11, 2016 6:06 pm
by Dominum
Please note the two following rule modifications:

In the medic rules, the body armor subsection was modified as follows:
"Any player wearing real body armor (this can include real ballistic helmets, kevlar jackets, plates, etc.) has the option of receiving a third medic heal. This heal would be administered just like a second heal (a friendly Medic (not just any player) has a bandage (provided) and is able to apply one to you before your 7 minute bleed out has elapsed, AND has an IV sack (provided) that they give you, then you are back in the game once it has been "drained".) This third bandage may be applied to either ankle/shin."

Previously the bleed out time had been extended, instead, after further review and discussion, the above rule modification has been decided upon. We would like to evaluate it's efficacy, so please give me as much feedback as possible after the game.



The following new rule was added:
"If you are expressly ordered by command staff to take prisoners, you may do so with the procedure detailed below. Do not attempt to capture other players without permission from your squad leader AND your command staff. If you are attempting to take a prisoner and the enemy player in question is alive, you may demand their surrender. If they choose to do so, continue as detailed below. If they choose not to surrender, engage them and then once they are hit continue as detailed below. Once the enemy player in question has surrendered and/or been hit, approach them and apply a single zip tie to a piece of gear on the top of their shoulder (so that it is visible). This is an indication of a search and seizure. For practical purposes, they are then considered "restrained and disarmed", but may still carry their weapons so as to protect their personal property. They may only attempt an escape or engage in combat if the zip tie on their shoulder is cut by a friendly player that is "setting them free". If the player was hit prior to applying the "restraint", they must be given "medical attention" as you would a friendly player. Once a prisoner has been taken, they are your responsibility. Report captured enemy personnel to command immediately. Command will not allow "prisoners" to be held for long periods of time so as not to deprive them of play. Prisoners ordered "released" by command staff will then be considered KIA and bled out and will proceed as such.

If you are taken prisoner, try to stay in character (within reason). Do not engage in any hostile actions or escape attempts, remember that in the "game world" you are totally disarmed and restrained. Remember that if a player friendly to you manages to kill your captors and cut your "restraints", you may then proceed as normal. If you have been hit and bled out, you may not be captured. If you have been hit and have no medic heals left, obviously you may not be healed, and therefore may not be captured. Use common sense."

Previously there were no capture rules. Player captures are always a difficult thing to balance in game mechanics, hence the stipulation of no capturing unless ordered. We would like to evaluate the efficacy of this new rule as well, so please give me as much feedback as possible after the game.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Wed Oct 12, 2016 2:45 pm
by Achilles1
Is there a rule about hidden weapons if captured?

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Sat Oct 15, 2016 8:29 am
by Dominum
Dominum wrote:Do not engage in any hostile actions or escape attempts, remember that in the "game world" you are totally disarmed and restrained.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Sat Oct 15, 2016 1:46 pm
by Achilles1
worth a shot. Do I have to pay if I just want to be there on facetime?

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Sun Oct 16, 2016 7:34 pm
by Dominum
You have to pay triple.

Re: Operation Graycell II *Immersive RealMil* Oct 21-23

Posted: Mon Oct 17, 2016 11:52 am
by MyBadYouMad
Name- Kenneth Wands
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman

Name- Hans Rhinehart (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman

Name- Joseph Charron (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman

Name- Quinton Gundolf (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman

Name- Ian El-Habre
Faction- PMC
Squad- Any
Desired Position- Media
Primary Weapons- Camera

Name- Jeremy Williams
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman

(TBD) denotes people who are unsure if they're going because of Army / College.

We were planning on bringing a media entity and we're wondering if he'd have to buy a ticket, or if he could roleplay as a news journalist?