The hopeful beginnings of something great: The IASA
The hopeful beginnings of something great: The IASA
Warning you in advance, I stopped mid type to post the rules. I'm writing new rules and fixling old ones as I type.
Please, constructive criticism is welcomed.
IASA
International Airsoft Skirmishers Association official rules
Rules for Standard Skirmish
1. Each team shall have no less than one(1), and no more than six(6) players on the field.
2. Each team shall possess twelve(12) "Life Tokens" Each.
3. Each team shall be given one thousand, two hundred(1,200) 6mm Airsoft BBs
4. Each Round shall last ten(10) minutes.
5. There shall be four(4) rounds, and the winner shall be determined by the total points accumulated between the four(4) rounds.
6. After each round, the teams start at opposite sides.
7. In the event of a Tie,there will be a sudden death match in which each team will be given 2 "life Tokens", there will be a four(4) minute time limit, where the first team to lose all their life tokens, or the team with the most life tokens at the end of the time limit, will win.
Field of play
94 feet by 50 ft (28.65 m by 15.24 m)
Rules of the game
1. Each Team competing shall be assigned a color(Red Or Blue), and each member of that team given a number
2. A coin flip decides which team picks the starting side
3. Each team heads to the assigned side of the field
4. At the blow of the Field Referee's whistle, the two teams will engage.
5. When the time runs out, or a team exhaust it's life tokens, the round ends.
6. Points are tallied up, the teams switch starting sides and a new round begins
If a player is tagged out, He/She will move to the re-spawn location, hand the judge a life token, wait for the next re-spawn period, and enter. If the player has no more life tokens, then they cannot re-enter the game.
Points
Each team shall receive one(1) point for every life token left when the round ends.
Equipment Rules
1. Each player must wear goggles that are securely attached to their face, as well as a mouth protection device.
2. Each team shall have no more than twenty-four(24) guns/markers on the field
3. Each gun/marker shall have a Safety orange tip on each barrel where Airsoft pellets exit.(Hex color #FF6600. RBG Color (255, 102, 0)
4. Each team shall have no more than one(1) winding magazine.
5. The approved forms of power for Airsoft guns/markers are as follows: Electric, Green Gas, TOP Gas, and Spring.
6. Each Airsoft marker/gun shall not reach a velocity higher than 375 FPS
Life Tokens Rules
When the round begins, each player will give the judge one(1) life token to enter the game.
Life tokens from one player can be given to other players, but only while both players are in-game(live).
Haven't got to the judges yet, but it's comming!
Please, constructive criticism is welcomed.
IASA
International Airsoft Skirmishers Association official rules
Rules for Standard Skirmish
1. Each team shall have no less than one(1), and no more than six(6) players on the field.
2. Each team shall possess twelve(12) "Life Tokens" Each.
3. Each team shall be given one thousand, two hundred(1,200) 6mm Airsoft BBs
4. Each Round shall last ten(10) minutes.
5. There shall be four(4) rounds, and the winner shall be determined by the total points accumulated between the four(4) rounds.
6. After each round, the teams start at opposite sides.
7. In the event of a Tie,there will be a sudden death match in which each team will be given 2 "life Tokens", there will be a four(4) minute time limit, where the first team to lose all their life tokens, or the team with the most life tokens at the end of the time limit, will win.
Field of play
94 feet by 50 ft (28.65 m by 15.24 m)
Rules of the game
1. Each Team competing shall be assigned a color(Red Or Blue), and each member of that team given a number
2. A coin flip decides which team picks the starting side
3. Each team heads to the assigned side of the field
4. At the blow of the Field Referee's whistle, the two teams will engage.
5. When the time runs out, or a team exhaust it's life tokens, the round ends.
6. Points are tallied up, the teams switch starting sides and a new round begins
If a player is tagged out, He/She will move to the re-spawn location, hand the judge a life token, wait for the next re-spawn period, and enter. If the player has no more life tokens, then they cannot re-enter the game.
Points
Each team shall receive one(1) point for every life token left when the round ends.
Equipment Rules
1. Each player must wear goggles that are securely attached to their face, as well as a mouth protection device.
2. Each team shall have no more than twenty-four(24) guns/markers on the field
3. Each gun/marker shall have a Safety orange tip on each barrel where Airsoft pellets exit.(Hex color #FF6600. RBG Color (255, 102, 0)
4. Each team shall have no more than one(1) winding magazine.
5. The approved forms of power for Airsoft guns/markers are as follows: Electric, Green Gas, TOP Gas, and Spring.
6. Each Airsoft marker/gun shall not reach a velocity higher than 375 FPS
Life Tokens Rules
When the round begins, each player will give the judge one(1) life token to enter the game.
Life tokens from one player can be given to other players, but only while both players are in-game(live).
Haven't got to the judges yet, but it's comming!
Re: The hopeful beginnings of something great: The IASA
It's not my cup of coffee, but it sounds like people would go for it.
Re: The hopeful beginnings of something great: The IASA
The problem with this is that it is essentially turning airsoft in to paintball... I think.
There's no kill switch on awesome!
Re: The hopeful beginnings of something great: The IASA
You gotta define what makes airsoft, airsoft, and paintball, paintball.SteevoLS wrote: The problem with this is that it is essentially turning airsoft in to paintball... I think.
I was planning on making the whole national statement thing about honesty, honor, and such, but there will be judges. Around 6 of them. One for every corner, and one for each respawn.
Re: The hopeful beginnings of something great: The IASA
One of the big benefits about airsoft (IMO) is that it is distinctly non-competitive. If you lose the game, big whoop. Your faction lost, not your team. Aircross and GRAVE may be arch rivals when we're on separate factions, but at the end of the day we don't gain or lose anything.
I could go on and on, but there's definitely a reason that airsoft all over the world is not structured at all like what you're suggesting.
I could go on and on, but there's definitely a reason that airsoft all over the world is not structured at all like what you're suggesting.
There's no kill switch on awesome!
Re: The hopeful beginnings of something great: The IASA
....you know all the while I didn't even /think/ about that.
Hmn..
Well, there goes that dream!
Hmn..
Well, there goes that dream!
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Re: The hopeful beginnings of something great: The IASA
i think the winning team should get a giant trophy
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Re: The hopeful beginnings of something great: The IASA
I don't think this makes any sense for airsoft. Most people that play airsoft do so for the tactics involved. In this type of game there are very little tatics. The people that like this type of game play paintball.
You name a game, I've been to it.
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If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
Re: The hopeful beginnings of something great: The IASA
Or you could go get a paintball gun and join the mess thats already going on, it's called speedball and is as boring as that speed chess.
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Re: The hopeful beginnings of something great: The IASA
As the people above me said, I believe that this is just paintaball with airsoft guns.
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Re: The hopeful beginnings of something great: The IASA
seriously the field is 90 ft by 50 ft, lol.
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Re: The hopeful beginnings of something great: The IASA
I doubt it anyone would work, if someone wants to speedball, they can go anwhere and do it with paintball gun.
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Re: The hopeful beginnings of something great: The IASA
The only reason this would not work is competitive games with a reward at the end will make players cheat. And airsoft is the easiest game in the world to cheat in. It would just turn into a massive crapfest with players accusing each other of not calling it.
I'm like the internet version of that awesome uncle you always thought did drugs but could never prove.
Re: The hopeful beginnings of something great: The IASA
Yeah, Splat is notorious for that.splatmaster wrote: The only reason this would not work is competitive games with a reward at the end will make players cheat. And airsoft is the easiest game in the world to cheat in. It would just turn into a massive crapfest with players accusing each other of not calling it.
Disclaimer: Splat is a very honorable player and always calls his hits!
You name a game, I've been to it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.