The hopeful beginnings of something great: The IASA
Posted: Wed Jul 21, 2010 11:12 pm
Warning you in advance, I stopped mid type to post the rules. I'm writing new rules and fixling old ones as I type.
Please, constructive criticism is welcomed.
IASA
International Airsoft Skirmishers Association official rules
Rules for Standard Skirmish
1. Each team shall have no less than one(1), and no more than six(6) players on the field.
2. Each team shall possess twelve(12) "Life Tokens" Each.
3. Each team shall be given one thousand, two hundred(1,200) 6mm Airsoft BBs
4. Each Round shall last ten(10) minutes.
5. There shall be four(4) rounds, and the winner shall be determined by the total points accumulated between the four(4) rounds.
6. After each round, the teams start at opposite sides.
7. In the event of a Tie,there will be a sudden death match in which each team will be given 2 "life Tokens", there will be a four(4) minute time limit, where the first team to lose all their life tokens, or the team with the most life tokens at the end of the time limit, will win.
Field of play
94 feet by 50 ft (28.65 m by 15.24 m)
Rules of the game
1. Each Team competing shall be assigned a color(Red Or Blue), and each member of that team given a number
2. A coin flip decides which team picks the starting side
3. Each team heads to the assigned side of the field
4. At the blow of the Field Referee's whistle, the two teams will engage.
5. When the time runs out, or a team exhaust it's life tokens, the round ends.
6. Points are tallied up, the teams switch starting sides and a new round begins
If a player is tagged out, He/She will move to the re-spawn location, hand the judge a life token, wait for the next re-spawn period, and enter. If the player has no more life tokens, then they cannot re-enter the game.
Points
Each team shall receive one(1) point for every life token left when the round ends.
Equipment Rules
1. Each player must wear goggles that are securely attached to their face, as well as a mouth protection device.
2. Each team shall have no more than twenty-four(24) guns/markers on the field
3. Each gun/marker shall have a Safety orange tip on each barrel where Airsoft pellets exit.(Hex color #FF6600. RBG Color (255, 102, 0)
4. Each team shall have no more than one(1) winding magazine.
5. The approved forms of power for Airsoft guns/markers are as follows: Electric, Green Gas, TOP Gas, and Spring.
6. Each Airsoft marker/gun shall not reach a velocity higher than 375 FPS
Life Tokens Rules
When the round begins, each player will give the judge one(1) life token to enter the game.
Life tokens from one player can be given to other players, but only while both players are in-game(live).
Haven't got to the judges yet, but it's comming!
Please, constructive criticism is welcomed.
IASA
International Airsoft Skirmishers Association official rules
Rules for Standard Skirmish
1. Each team shall have no less than one(1), and no more than six(6) players on the field.
2. Each team shall possess twelve(12) "Life Tokens" Each.
3. Each team shall be given one thousand, two hundred(1,200) 6mm Airsoft BBs
4. Each Round shall last ten(10) minutes.
5. There shall be four(4) rounds, and the winner shall be determined by the total points accumulated between the four(4) rounds.
6. After each round, the teams start at opposite sides.
7. In the event of a Tie,there will be a sudden death match in which each team will be given 2 "life Tokens", there will be a four(4) minute time limit, where the first team to lose all their life tokens, or the team with the most life tokens at the end of the time limit, will win.
Field of play
94 feet by 50 ft (28.65 m by 15.24 m)
Rules of the game
1. Each Team competing shall be assigned a color(Red Or Blue), and each member of that team given a number
2. A coin flip decides which team picks the starting side
3. Each team heads to the assigned side of the field
4. At the blow of the Field Referee's whistle, the two teams will engage.
5. When the time runs out, or a team exhaust it's life tokens, the round ends.
6. Points are tallied up, the teams switch starting sides and a new round begins
If a player is tagged out, He/She will move to the re-spawn location, hand the judge a life token, wait for the next re-spawn period, and enter. If the player has no more life tokens, then they cannot re-enter the game.
Points
Each team shall receive one(1) point for every life token left when the round ends.
Equipment Rules
1. Each player must wear goggles that are securely attached to their face, as well as a mouth protection device.
2. Each team shall have no more than twenty-four(24) guns/markers on the field
3. Each gun/marker shall have a Safety orange tip on each barrel where Airsoft pellets exit.(Hex color #FF6600. RBG Color (255, 102, 0)
4. Each team shall have no more than one(1) winding magazine.
5. The approved forms of power for Airsoft guns/markers are as follows: Electric, Green Gas, TOP Gas, and Spring.
6. Each Airsoft marker/gun shall not reach a velocity higher than 375 FPS
Life Tokens Rules
When the round begins, each player will give the judge one(1) life token to enter the game.
Life tokens from one player can be given to other players, but only while both players are in-game(live).
Haven't got to the judges yet, but it's comming!