Fulda Gap 2010

Discuss previous games here.
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SteevoLS
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Re: Fulda Gap 2010

Post by SteevoLS » Wed Oct 20, 2010 7:13 am

The music wasn't annoying this time!?
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There's no kill switch on awesome!

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Joshua
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Re: Fulda Gap 2010

Post by Joshua » Wed Oct 20, 2010 8:20 pm

Fulda Gap Mind Heist
Just some helmet cam footage..yeah not my best but there we are for now.
IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE--IRENE

GARRETT
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Re: Fulda Gap 2010

Post by GARRETT » Wed Oct 20, 2010 10:55 pm

Good stuff man, diggin the music too
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mmiles
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Re: Fulda Gap 2010

Post by mmiles » Sat Oct 23, 2010 4:50 pm

Ill post a full AAR later but it was very frustrating for my tank to lumber foward and take a base only for my support to not follow. At one point near alpha i cleared the "pine forrest" and had to open the hatch and yell for the damn inftrey to push up. They had spent 30 minutes in a gaggle fuck waiting for god knows what, then i push to alpha and they dont follow :( And sim was bad too, first day we had to get 60+ kills simply camping the flag and buildings, but no one followed me, as i suspected Warsaw could not maintain the momentum that was vital to our plans and it became a loss,
Ill prob bring the smaller tank next year and some dismounts too because i had no help from the ground pounders

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