Op Viper AAR

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slickridley
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Re: Op Viper AAR

Post by slickridley » Sun Dec 05, 2010 2:21 pm

PG had a good time, had 10 Players show up! a team record of Charleston players! PG is getting the word out about airsoft and it's starting to take hold down here, its only a matter of time before we double our numbers.

But back to game, I like the senario, but I think the objectives should have been changed up so it was just waiting to spring an ambush all the time,  since we all knew where they where all going go.

the uniform issue made for an interesting game, i saw a few times the SF team shooting at the rescue team, and the insurgents shooting each other.
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Re: Op Viper AAR

Post by Foxflyer » Sun Dec 05, 2010 2:34 pm

MudvayneProphet wrote: My favorite part was when we, the technical crew, were told that the SF were on the wood-line of the large field. We then, thanks to Eddie, flew down the dirt road and encountered them. We killed one or two of the SF. Then while the technical was waiting at the respawn for theboss and Henry to respawn, Hatch and I ran up on the SF flanks and took the rest out. BTW thanks to the other forces that were keeping them busy at that time.  8)

All-in-all, I had a great time. Temperature was great, sky became a little cloudy, but thankfully the rain came at the end.

Great job Gambler for the awesome game type. I didn't see a lot of cheating except in a few instances, but you'll always have those.
Our little group of six "Creek Team" were very thankful of that technical at that particular time. We were more or less ambushed by the SF team. Outnumbered and out positioned, we had no other choice but to radio for help, and when we heard the technical pull up and heard increased firing not towards us, it was good.

It was a good time. Even though I rarely saw anyone, ever, my friends and I enjoyed it. I am also thankful and impressed by having little down time in between the rounds. We came to play not sit around and wait 30 mins before the next round. I hope to play with the AOSC a lot more in the future.

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Re: Op Viper AAR

Post by theboss62 » Sun Dec 05, 2010 5:35 pm

Great great game. Had a really good time. I loved rolling in the truck with Eddie driving us to the enemy. We had a good time chairsofting in milsim. Dom had a good quote but it is eluding me. It was great being a bad guy for most of the day. I think my favorite part was the big battle in those pine forest near the end of the day with the smoke and all. Seems like a great place to old a game. The Airfarm is awesome with a ton of diversity
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Re: Op Viper AAR

Post by UF_Jester » Sun Dec 05, 2010 6:40 pm

Kind of a slow day. Got ambushed by aircross when we were the rescue team (in our defence, our guard was down because the sf team had just informed us the game was over) I didn't actually shoot anyone until late in the day. The high point was definitely UF and our two new friends (didn't catch your names but thanks for the help) being hunted by everyone else. Theboss, that is probably the battle with the smoke you referenced. Of course we lost, but we held out longer than I expected, and got a ton of kills in the process. Definitely one of the coolest things I have done in airsoft. Had fun in the next game too. We ended up trying to hold our ground against everyone again, kind of a recurring theme yesterday and again got over run. Those two games alone
made it worth the trip up there. We got some video of both games that hopefully does not include me running into the woods from the field and getting laid out when I tripped over some barbed wire.
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Re: Op Viper AAR

Post by UF_BEEF » Sun Dec 05, 2010 6:47 pm

I hope its on there lol, only for the fact that my battle buddy didnt actually get hurt!!!! Does anyone know when stuck will add the photos from this game?

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Re: Op Viper AAR

Post by Felix » Sun Dec 05, 2010 7:39 pm

I thought when we split up into three separate teams and then fought was pretty awesome as well. Team Viper ftw! XD

And didn't one of the UF guys have a camera running?
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Re: Op Viper AAR

Post by UF_Jester » Sun Dec 05, 2010 7:45 pm

Yeah, Mouse ran a gun cam during both the UF hunt and the game after that. We haven't gotten the footage off of it yet.
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Re: Op Viper AAR

Post by Gambler » Sun Dec 05, 2010 7:48 pm

I'm glad most folks enjoyed the game.  I knew there wouldn't be a lot of shooting in most of the games and wasn't sure if people would be into it, but it sounds like most people liked it. 

Thanks to all the teams that ran as the SF team.  My apologies to PG for throwing the technical in on them without warning.  Saw some new faces out there yesterday and hope to see you all at more games.
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Re: Op Viper AAR

Post by Ociffer Action » Sun Dec 05, 2010 7:51 pm

UF_BEEF wrote: I hope its on there lol, only for the fact that my battle buddy didnt actually get hurt!!!! Does anyone know when stuck will add the photos from this game?
Mojo should have the photos up tomorrow.
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Re: Op Viper AAR

Post by calebbrady » Sun Dec 05, 2010 8:46 pm

That was my first time with the AOSC, and it was insane! All of the last 3 games was awesome.
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Re: Op Viper AAR

Post by stuckmojo » Mon Dec 06, 2010 12:01 pm

even though i didnt play i had fun rideing around in the truck and taking pics.  it was fun chillin with old friends and meeting new ones.  i put the pics up this morning sorry it took so long i had to work on sunday.  and also sorry if i didnt get everybody in the pics, i tried to get all the teams that were there together for a pic.  i had a very busy week at work and was more tired than i thought i would be and i didnt sleep very well on garretts couch friday nite.  everyone will get a chance to shoot mojo again at the next game.  for those going to ga on the 18th im really looking forward to it
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Re: Op Viper AAR

Post by GARRETT » Mon Dec 06, 2010 12:05 pm

The technical made the game a lot more interesting in my opinion. By time we got 50 yards from the insertion point they were there slingin plastic. Made you stay on your toes, and learn to reroute in game. We ended up cutting across the wide open field to get away from the truck, and I believe we engaged every team that was on the field at some point during our run.

And to UF, sorry guys. We have learned to take advantage of every sitiation we can on the field. Heard on the radio that you guys had left Bravo HQ and was headed our way, so we just did what we do. Guerrilla tactics may not be the prettiest and most tacticool way of the trade. But it has proven to work time and time again for us.
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Re: Op Viper AAR

Post by UF_Jester » Mon Dec 06, 2010 12:16 pm

Garrett what are you apologizing for? Y'all did great and the game had not been officially called yet, we heard it from sf on our channel not admin. You got us good man.
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OP24-Two________________OP Blackout
OP Phantom Hawk_________OP Anaconda
TDC (Ga/SC#1)___________OP Just Cause
OP Irene IX TFR 3-1___OP Ranch Hand-Vietcong CO
_____________________OP SoCo (Ga/SC#2)
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Re: Op Viper AAR

Post by Gambler » Mon Dec 06, 2010 1:55 pm

For the record my favorite part of the game was 6MM along with Spyder and Freelance making it across the field undetected and unopposed.  The only shots fired were friendly fire from the insurgents.

Well done boys.
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Re: Op Viper AAR

Post by SteevoLS » Mon Dec 06, 2010 1:58 pm

Gambler wrote: For the record my favorite part of the game was 6MM along with Spyder and Freelance making it across the field undetected and unopposed.  The only shots fired were friendly fire from the insurgents.

Well done boys.
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That is to say... ditto!
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