Mission: DOUBLE CROSS

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Re: Mission: DOUBLE CROSS

Post by Dominum » Sun Mar 17, 2013 2:48 pm

I think the constructive criticism that can be taken away from this is that when the rules aren't written down, people consider them complicated. The actual game mechanics were fairly simple, but because it was all relayed verbally players sometimes became confused or needed clarification. Fortunately, Cleric was always available on comms to make clarifications or corrections immediately, however having spoken at length with Drew and a few others we agree that having had everything in writing would have improved things greatly. That's something to take away for next time.

Well, I started the game at the trenches with the other 4 "known" spies. I stayed near Marauder by one of the top wood piles to the NWish corner of the trench area and shot at both factions as they came. At this point in the day I hadn't figured out why my accuracy with .43s was so wild (P* chronoed at 450FPS with .25g, but at lunch I discovered that I was getting wild drops in FPS due to my regulator needing to be cleaned). With my shots being inconsistent about 2/3rds of the time, I only got a few kills. A Bravo guy ran up behind me about 20ft away and just as he was trying to get the words "safety kill" out of his mouth Marauder spun and put two rounds into him. It was a very close shave, so I turned around and pulled my pistol to watch our back. It turned out there was no gas in the mag (smart). Marauder was shot shortly thereafter, and uboat came up and healed us. Once he had us both, before he told us to come with him, I pointed out some small metal case and said he may as well take it with him since he had two spies with him, so he did. Some Alpha guy decided to take us to rocky top, and I ran rearguard on the way, but when I got up there they weren't there, and I was all alone. I sat down up there watching the road from the trenches and figured I'd shoot whichever faction tried to take the hill, and be captured by whoever overtook it (obviously). After a bit, about a dozen bravo guys started up the slope, 6 from the E and 6 from the SE. Visibility was very poor for all of us, due to the brush, but I started popping rounds through it down at them at about 200ft. By shear luck (remember, I couldn't barely see the black .43s, and the FPS inconsistency made the accuracy pretty random) I managed to hit a few. They started putting fire down and moving up, but they were firing 200' up a hill absolutely covered in brush, so nothing came near me, and they still didn't know where I was judging by where they were firing at. The guys on the E got up to a tree on a low rise about 130' from me, but I had a decent sight picture on them. Again, getting lucky, I managed to kill a few, but then the guys on the SE started coming up through the draw below me, further away and through more brush, but with no real cover. I shot about three of them, they were fairly spread out. Meanwhile I kept looking over to the E and shooting at the guys coming up to that tree to heal the others. It got down to about 5 dead guys near the tree on the E, all bleeding out, and 3-4 dead guys in the draw on the SE with 2-3 guys further back that I was expecting to come try to heal them. All of a sudden rounds hit the white board I was behind, someone had found out where I was. I continued to pop shots to the SE to deter them from healing their comrades, while I poked my head around looking for whoever was shooting at me from the E. Eventually all the dead guys blead out and the 2-3 live guys on the SE ran off, away from my position. After a few very narrow misses (lucky for me) I figured out where the guy that knew where I was had been hiding, and after many shots at the backpack he had on (poking out from behind the tree) FINALLY one of the rounds hit it, and he called it right away. Right about then I heard some noise and turned around, I saw movement to the S on the road, so I started moving over to that side of the ridge, as I did, about 5-7 Alpha players were coming over the crest 50ft away from me. With a 100ft MED, and a 0'MED pistol that was out of gas, I held up my hand and indicated I was friendly to them. I explained what had happened just then with Bravo, and explained that they could have the hill and my allegiance from me if they gave me some food (I forgot breakfast). After Ironfox gave me some beanie weenies and beans, I told them I wouldn't turn on them for a little while. I proceeded to hang out and help defend the hill. I later considered turning on them or doing something to keep things interesting, but since Bravo had 4 other spies, I figured it wouldn't be good to screw Alpha when they had practically nothing going for them. I stuck around and we held it until lunch by fending off several small uncoordinated Bravo attacks from various directions.

I started back using Robbie's tank and regulator (thanks) which was firing very consistently, still had 100' MED, but now I could actually hit what I pointed at. We began the second half with a sneaky plan. I was now an Alpha player, Bravo still had the crate (the only way to move the nukes) and two nukes. Alpha had the only two remaining spies, Hoss and Marauder, and one nuke at Rocky Top. Hoss, Marauder, Cleric, Ibeezthecapn, and myself decided to go off and try to steal the nuke and crate, while Alpha staged their last ditch defense against the inevitable Bravo assault on Rocky Top (All Bravo needed was the other nuke to win). We head S, then E and came up on an empty Bravo HQ. After some searching, we found the two nukes burried in leaves. (It wasn't stated at the briefing, so I can't blame them, but for future reference objectives can't be hidden by players. I'm not complaining though, they weren't told that.) We did not, however, find the crate, so we couldn't move them at all. We decided that the crate may be over in the trenches, so we headed in that direction. We came up on the E side of the furthest NW trench system, the flag was Bravo, and was being attacked by Buttnugget and Marshall (both Alpha). We flipped the SE flag to Alpha and moved up to attack the position after those two had died. I exchanged some long range fire and got some kills, and we advanced and overtook the position after an intense engagement, I was shot once and healed by buttnugget (he and Marshal respawned at the other trench flag we had just flipped after they blead out) and was just in time to shoot TokenTech right after he respawned. I then got achilles, and Hotspur shot me. The rest of our FT then overtook the remaining Bravo in the trench and Marshall flipped the flag. After I got healed I came up and we all saw the reason for this small Bravo force: they were guarding the crate. We grabbed it and moved off towards Bravo HQ quickly, we knew where those guys had to respawn. They made it back before us and we moved up slowly and quietly on the base. I took the only clear opening shot I had, which was Achilles' head again unfortunately. He went down and then someone popped some serious smoke in there. We used it to move closer, and after an intense engagement which I only saw a portion of (I was further back) we managed to kill them off again (these were all the exact same guys from the trenches). I came up with my pistol and we had the guys in the back bring up the crate. Since no one wanted to draw on eachother, we agreed to a parleyish thing where they just went to the trenches to respawn and we left, it was a bit confusing but was worked out amicably. We ran the crate back to Rocky Top with their two nukes and accomplished the objective with no further engagements. Hotspur pointed out to me later that some of the younger players in that engagment to clear the HQ and take the nukes had already blead out during our attack, but refused to respawn during our assault, but, had they done so, we probably would not have been able to overcome the position due to attrition. I will certainly grant that. All told, the bottom line is we got lucky.

I enjoyed the field, the weather, the engagements, and the play. Not once during the entire day did I see any player cause an issue or not follow the rules. That's pretty remarkable, especially considering there were some unfamiliar faces and newer players. I was impressed with the rule compliance I saw from everyone, on both sides all day.

At the breifing, Cleric reiterated our recent issues with eyepro, and what would happen the very first time someone was seen breaking those rules. I beleive this was probably the very first game I have EVER been to at which I didn't see a SINGLE PERSON removing eyepro AT ALL. That's outstanding, kudos to everyone.
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Re: Mission: DOUBLE CROSS

Post by Gerbilizer » Sun Mar 17, 2013 3:38 pm

I had fun being a spy. I was sad at the beginning of the game because in the midst of setting up claymores I hear Drew yelling for people to advance upon the trenches and I had to rush and hook up my air line. I then started shooting at them and realized the Rhop i installed the night before was to large and I was over hopping. I then was captured with butnugget and we then went with Jeremy, Adam and Ron to get a nuke. When we got to the nuke nugget and I decided to try and turn but our plans were foiled. I then proceeded to be marched around with a gun held on me for a good portion of the morning. Later, after my dad and Marauder got each other killed I shot myself in the foot causing Bravo to lose 3 spies.

After killing ourselves we headed up to the parking lot to reload and switch weapons. We then proceeded to join alpha at rocky top and defend it til lunch time. After, lunch I ended up playing for bravo and attacked rocky top. Sadly, in my first attempt Reggie828 killed me while I was trying to cross a trail. I then respawned and took the trail behind rocky top and spent the next 30 minutes creeping my way closer. By the time I get to the oppurtunity to strike the game ended.

All in all it was a fun day with a new scenario type. The spies weren't complicated nor the rules pertaining spies.
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Re: Mission: DOUBLE CROSS

Post by troyercm » Sun Mar 17, 2013 4:43 pm

This was my first AOSC game in several years and actually the first time I had played airsoft in about 2 years or so. It couldn't have been more fun. I was very happy with how my gun performed considering it had never been fielded before. The hills were exhausting and cleaning all the sand out of my guns from the trenches after the game was a pain in the ass, but totally worth it.

I brought my friend along and he used some of my older guns. It was his first time ever playing airsoft and he had a blast. I think he's definitely hooked, so thanks for all the fun guys!

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Re: Mission: DOUBLE CROSS

Post by thebutnugget » Sun Mar 17, 2013 5:44 pm

Well i have to say that, not having been to that field in over a year good things have happened to it, like the mass array of trenches and all of the fort's, that being said on to the game, i came there not planning on being a spy BUT i did join the spy game at the last min, WHAT A GREAT CHOICE hahha, like gerb said we got over run in the trenches at the start of the game and were killed by bravo and then revived and played for bravo up until lunch time we were taken around the field helping the bravo players find the nukes and such and we did try a few shenanigans but nothing really happened hahah .... after lunch i then switched teams to help out alpha, me and marshal crept back to bravo's base probably like 75 feet away, and the WHOLE entire team then decided to walk right past us carrying the big crate atleast 15+ players, lord knows how they didn't see us, we then proceeded to follow them up towards the trenches when me and marshal make are way and get about 50 feet from a trench we want to take " the one dom was talking about that ended up having the crate " and when marshal gos to make a move he gets shot and then i proceed to go right for the trench clearing out like 2 or three people, and as im coming around to the back of the trench to check and see who's all there.... 5-7 guys pop up and we exchange a nice quick fight but obviously i was shot , i want to mention in that in the midst of that shoot off i was pelted by a guy with a 50' MED from no more than 15 feet away, now korys dad was there to see the whole thing and told the kid that he needs to respect the MED rules and follow them and cleared it up nicely , now i don't want to be that guy but i just wanted to state that not only did he make me bleed instantly but the fact that he knew he was under his MED and still continued to fire at me, now that that's over, after we had taken that base Alpha took the case and then went back to get the nukes and me and marshal some how ended up at rocky top and the game shortly ended, all and all i had a blast that day and will continue to come back, great hospitality from the Escues and from the players, cant wait to play there again!
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Re: Mission: DOUBLE CROSS

Post by Bishop » Sun Mar 17, 2013 7:16 pm

Best field. Bad Game.
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Re: Mission: DOUBLE CROSS

Post by watchman1513 » Sun Mar 17, 2013 8:48 pm

Rep showed up late, game started late, rules were complicated and changed at (someone's) will, great field.
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Re: Mission: DOUBLE CROSS

Post by ibeezthecapn » Sun Mar 17, 2013 9:28 pm

I will say flat out it is my fault Cleric was late, i showed up at his place at 2 and we were up until 4 the night before.

The game was changed because bravo walked all over alpha in the AM, and a bunch of people went home. when the group dynamic changes the game dynamic has to change as well.
all i have to say to anyone crying about how alpha whooped up on the pm side should have left more than 4 dudes on the case. just sayin.

one of the better hit calling AOSC games.

i turned on my captors twice, once i wiped the whole squad and then hid in their dead bodies to engage the rest of bravo before being captured again "YAAAAAY BRAVO!!!" ::claps hands::

later i turned on the guards and ran out of gas when i pointed the m9 at shiloh kyle. lucky much?

i understand there were issues with some of the spies killing themselves/each other/ the group that captured them at strategic points that made the game more challenging. it was supposed to. i mean just look at what happened once cleric told the spies to cool it just a bit, at lunch bravo had EVERYTHING but one objective.

good varied environments, but how quickly does one forget about hills living on the coast.
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Re: Mission: DOUBLE CROSS

Post by TreeRat » Sun Mar 17, 2013 9:31 pm

Great field and great field owners, had a blast.

As far as the game goes.....no comment.

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Re: Mission: DOUBLE CROSS

Post by Wolfy » Sun Mar 17, 2013 9:47 pm

uboat4 wrote:It was a great game, i enjoyed it and the players. made some new friends. Cleric did good. I was the guy with the luger by the way. I went in at the end and was rushing the trenches. I lead and fought with some good men. And i loved when Alpha was stuck up on top of rockytop that second half.
Alpha wasn't really stuck on the hill... We chose to stay there since Bravo had the other two objectives, we were guarding the third as well as a spy or two while also protecting our HQ... Bravo didn't exactly have us surrounded to the point where we couldn't have left.
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Re: Mission: DOUBLE CROSS

Post by Bishop » Sun Mar 17, 2013 9:52 pm

ibeezthecapn wrote:I will say flat out it is my fault Cleric was late, i showed up at his place at 2 and we were up until 4 the night before.

The game was changed because bravo walked all over alpha in the AM, and a bunch of people went home. when the group dynamic changes the game dynamic has to change as well.
all i have to say to anyone crying about how alpha whooped up on the pm side should have left more than 4 dudes on the case. just sayin.
.

All right, Honestly I understand how this goes. However, I am getting sick of it. Yes, Bravo rolled over alpha, while having spies who wouldn't let us move an objective 20 feet without committing suicide, shooting us, walking off, or generally being absolutely ridiculous. Okay, fine you can call that "gameplay" or what have you. I call it deliberately trying to give bonuses to one side over another, and that isn't fair. Even dom commented about how he decided to not back stab alpha because it wouldn't be fair to do it to them, Even though the rest of the spies were continually doing it to Bravo all the time. If you think that is the kind of way to run a game, fine. But I heavily disagree. Spies that commit mass suicide, shoot the people they are around just because they can are not making the game fun for the players. How in the real world does it make sense to grab people who are trying to kill us? This is similar to a debacle about a previous game that did that, and look how that turned out.

Yes, Bravo rolled over alpha in the morning, getting further and further pissed off at the game mechanics, winning IN SPITE of them. I have had games that I loved, while being rolled over. You change the objectives and make them harder, not do ridiculous things to one side, and then have the audacity to brag about how well you did when you can win, when the entire game is handed to you! Of course you are going to win! You would be terrible to not win...

Let the difficulty of the objectives be the balancer, not characters.
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Re: Mission: DOUBLE CROSS

Post by Ghost141 » Sun Mar 17, 2013 9:53 pm

We had two fire teams that i led on the bottom of the rocky hill to the left. To ambuch brabo
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Re: Mission: DOUBLE CROSS

Post by C Taylor » Sun Mar 17, 2013 10:01 pm

Although I was only there till lunch, I greatly enjoyed myself. Watchdog2 and I ghillied up and had a great time sneaking around and shooting bravo when they least expected it. We were the 2 unknown spies on alpha. We got shot out twice by bravo players but was never asked if we were spies. All in all great game with very honest people. Everyone called their hits. Minus starfolder on one account but a 2nd bb quickly fixes that ;)

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Re: Mission: DOUBLE CROSS

Post by Wolfy » Sun Mar 17, 2013 10:04 pm

Bishop wrote:
ibeezthecapn wrote:I will say flat out it is my fault Cleric was late, i showed up at his place at 2 and we were up until 4 the night before.

The game was changed because bravo walked all over alpha in the AM, and a bunch of people went home. when the group dynamic changes the game dynamic has to change as well.
all i have to say to anyone crying about how alpha whooped up on the pm side should have left more than 4 dudes on the case. just sayin.
.

All right, Honestly I understand how this goes. However, I am getting sick of it. Yes, Bravo rolled over alpha, while having spies who wouldn't let us move an objective 20 feet without committing suicide, shooting us, walking off, or generally being absolutely ridiculous. Okay, fine you can call that "gameplay" or what have you. I call it deliberately trying to give bonuses to one side over another, and that isn't fair. Even dom commented about how he decided to not back stab alpha because it wouldn't be fair to do it to them, Even though the rest of the spies were continually doing it to Bravo all the time. If you think that is the kind of way to run a game, fine. But I heavily disagree. Spies that commit mass suicide, shoot the people they are around just because they can are not making the game fun for the players. How in the real world does it make sense to grab people who are trying to kill us? This is similar to a debacle about a previous game that did that, and look how that turned out.

Yes, Bravo rolled over alpha in the morning, getting further and further pissed off at the game mechanics, winning IN SPITE of them. I have had games that I loved, while being rolled over. You change the objectives and make them harder, not do ridiculous things to one side, and then have the audacity to brag about how well you did when you can win, when the entire game is handed to you! Of course you are going to win! You would be terrible to not win...

Let the difficulty of the objectives be the balancer, not characters.
You're kind of wording it as if Bravo won IN SPITE of stuff, but Alpha won. Also, the spies had not been given sides or any sort of favor for one team or another. If Bravo treated their spies badly (like pack mules as I was told from many sources) then that is on Bravo if they turned on them. Alpha tried to treat their spies better because you'll have a better chance at loyalty, however it was not guaranteed. The spies could go between teams all day as much as they wanted. It was not pre-set and it was not geared towards one team or another. Any time Bravo wins a game they brag it's because of "skill" yet when Alpha wins one game it was rigged "against Bravo" it was "unfair", "uneven", "too complicated" what have you. It was a game, it was fun, it's over. Take something from it and learn for next time. Also, both sides need to work on not being sore losers.
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Re: Mission: DOUBLE CROSS

Post by captainkirk05 » Sun Mar 17, 2013 10:05 pm

I just spent 30 minutes typing my AAR to have it vanish upon submitting. ehh.

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Re: Mission: DOUBLE CROSS

Post by Bishop » Sun Mar 17, 2013 10:12 pm

Wolfy wrote:
Bishop wrote:
ibeezthecapn wrote:I will say flat out it is my fault Cleric was late, i showed up at his place at 2 and we were up until 4 the night before.

The game was changed because bravo walked all over alpha in the AM, and a bunch of people went home. when the group dynamic changes the game dynamic has to change as well.
all i have to say to anyone crying about how alpha whooped up on the pm side should have left more than 4 dudes on the case. just sayin.
.

All right, Honestly I understand how this goes. However, I am getting sick of it. Yes, Bravo rolled over alpha, while having spies who wouldn't let us move an objective 20 feet without committing suicide, shooting us, walking off, or generally being absolutely ridiculous. Okay, fine you can call that "gameplay" or what have you. I call it deliberately trying to give bonuses to one side over another, and that isn't fair. Even dom commented about how he decided to not back stab alpha because it wouldn't be fair to do it to them, Even though the rest of the spies were continually doing it to Bravo all the time. If you think that is the kind of way to run a game, fine. But I heavily disagree. Spies that commit mass suicide, shoot the people they are around just because they can are not making the game fun for the players. How in the real world does it make sense to grab people who are trying to kill us? This is similar to a debacle about a previous game that did that, and look how that turned out.

Yes, Bravo rolled over alpha in the morning, getting further and further pissed off at the game mechanics, winning IN SPITE of them. I have had games that I loved, while being rolled over. You change the objectives and make them harder, not do ridiculous things to one side, and then have the audacity to brag about how well you did when you can win, when the entire game is handed to you! Of course you are going to win! You would be terrible to not win...

Let the difficulty of the objectives be the balancer, not characters.
You're kind of wording it as if Bravo won IN SPITE of stuff, but Alpha won. Also, the spies had not been given sides or any sort of favor for one team or another. If Bravo treated their spies badly (like pack mules as I was told from many sources) then that is on Bravo if they turned on them. Alpha tried to treat their spies better because you'll have a better chance at loyalty, however it was not guaranteed. The spies could go between teams all day as much as they wanted. It was not pre-set and it was not geared towards one team or another. Any time Bravo wins a game they brag it's because of "skill" yet when Alpha wins one game it was rigged "against Bravo" it was "unfair", "uneven", "too complicated" what have you. It was a game, it was fun, it's over. Take something from it and learn for next time. Also, both sides need to work on not being sore losers.
Bravo won the morning, alpha won the afternoon. I agree, alpha won, when the game and dynamics were changed. I don't have a problem with losing, provided I lose fairly. I have played dozens of games in alpha colors, dozens of games in bravo colors. I have noticed the inconstancy in game balance each and every time. I am not a "multicam elitist" nor am I a "marpat elitist". I play the game to have fun, and usually people I enjoy playing with and talking to are on bravo, not alpha. I don't consider pointing out what should be obvious flaws to being a sore loser, but take it as you will. The spies were not treated "badly" or as pack mules, you heard wrong. Most of the time Raptors and Gold Team carried the stupid crate. The spies were blatantly trying to make things difficult for bravo.

I am a dick, I admit that, I talk like that, and I act like that. I will continue to point out things I find wrong, even if everyone else would like to pussyfoot around the issue.
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