April 24 OP Black Skies (Trigger Tyme)
- IronChef
- I do in fact have a life.
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Re: April 24 OP Black Skies (Trigger Tyme)
yeah no cupcakes...Soap was very cool about this so i am getting a cool gift + the m4 thats been under construction for about a year.
When you definitely need it killed overnight...
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
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Re: April 24 OP Black Skies (Trigger Tyme)
Diesel will not be able to make it to this game Saturday, therefore we will be changing the style of game that will take place. But trust me guys, you will have a blast with this. All bolt action snipers need to bring a cell phone that can receive pic messages. I will fill you in Saturday.

Re: April 24 OP Black Skies (Trigger Tyme)
What about serious DMRs?
Surprisingly enough... I will be there.
Surprisingly enough... I will be there.
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- BlackGhost
- I love forums!
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Re: April 24 OP Black Skies (Trigger Tyme)
Garr...the pic on the cell is a bad A$$ idea. I already know what you plan on doing and you Sir are a MASTERMIND (EVIL sounding) Muuaaah HAHA
HAuu

HAuu



Re: April 24 OP Black Skies (Trigger Tyme)
I'll try to roll in around 8:00-8:30... what time will the game start?

There's no kill switch on awesome!
Re: April 24 OP Black Skies (Trigger Tyme)
I'll be there around 8:15 am. Guys please try to bring exact change, and print out a waiver and have it filled out so we can speed things up!
A Fact of Life: After Monday and Tuesday even the calendar says W T F.....
Severed: if the back up to the back up back up rifle doesn't make people drool, you = fail
Airsoft Vet.
Severed: if the back up to the back up back up rifle doesn't make people drool, you = fail
Airsoft Vet.
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Re: April 24 OP Black Skies (Trigger Tyme)
I will be there around 8 with Chrono in hand. As soon as all are payed and chrono taged the game will start. The game will be run with some different type medic rules, a card drawn from the deck will determine your medic time, or might send you right back to respawn. I will give more info this afternoon, when I can get on the pc.

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Re: April 24 OP Black Skies (Trigger Tyme)
Storyline for the MORNING GAME ONLY:
It is the height of the Cold War and in a small village straddling the border of the lower Andes mountains and the Atacama desert three men meet in the back room of a safehouse, each with one bodyguard. Nearby in two separate locations wait their remaining respective escort forces. They are negotiating the purchase of a new form of EMP device for the furtherance of Communist ideals against the Capitalist west. The first individual is the personal representative of the international arms dealer who developed the device red fury, the second is a high ranking officer with the KGB (USSR Intelligence], [Alpha VIP] the third is the leader of the chineese resistance forses (bravo vip) The arms dealer has explained the usage and capabilities of the device and is about to accept payment and hand over the access codes and location of the device for transport to both nations' representatives. However, somehow an MI6 (British intelligence) agent [Role player clearly marked before game] manages to infiltrate the meeting, dispatch the two personal bodyguards, and hold the two representatives prisoner. The forces of the two VIPs immediately notice the loss of audio feed and quickly move to eliminate or capture the British agent (Cannot be healed, no points awarded to anyone if he is killed, points awarded to the faction that can take him alive [meaning if he at any point takes a single round no one can get points from his capture]), and recover their respective VIPs alive (though if dead they can be healed and removed, but more points are awarded if they can be evacuated without taking a hit). Also, both sides are immediately suspicous of the others to the point of hostility, and thus each faction will attempt to capture the other two VIPs (Without taking a hit preferable, but if hit they can be healed and captured). A black breifcase will be somewhere in the village. Each faction must also attempt to capture it, though it cannot be unlocked yet. The evac helicopters will arrive at their respective bases at an unkown time, though not before an hour has passed. Each faction's VIP will be notified of the impending arrival of the evac helos via radio, as well as be given additional info concerning launch codes, breifcase codes, locations of new objectives, etc.
Arms dealer= red fury
alpha= KGB (USSR Intel Agency),
bravo=chinesse resistance
Special Role Playing Character= MI6 Agent (Individual, has no allies, out of game when hit), stuckmojo
Objectives of each faction:
Recover your VIP alive, and return him to your base. (If he is hit, he can be healed and then evacuated, but more points will be given if he doesn't take a hit at any point between game on and reaching his respective base for evac)
Recover both opposing factions' VIPs alive, and return both of them to your base. (If they are hit, they can be healed and then evacuated, but more points will be given if they don't take a hit at any point between game on and reaching the capturing faction's respective base for interrogation and evac)
Recover the MI6 agent alive, and return him to your base for interrogation and evac. (He has ONE and only ONE life. If he is hit at any time he is no longer an objective for ANY faction and is removed from the game.
Recover the black code locked breifcase, and bring it to your base and hold it until you find a way to get the combination to open it.
we will be using the map from the last trigger tyme game bravo base will be the double tin shed and the alpha base will be the tree house island. each faction will need to select a 6 man sqaud for rescueing their fc and capturing the mi6 agent. i will be holding the 2 faction fc's in the south base and will allow bravo's 6 man squad to start the game at the tower since it is about the same distance from south base as the alpha hq is. if either faction can take me alive without killing me i will award them the key to the briefcase. if i am killed then i will be placing the key somewhere in the field of play and the 2 factions can fight it out to get it. which ever faction can rescue their fc alive without him being killed will be awarded 1000 point if he is killed and medic then it will be 500 points. you will need to capture the opposeing fc and hold him for 30 minutes if you do this without him being killed it will be 1000 points if he is killed and mediced it will be 500 points. the other faction can come and rescue him durning this 30 minutes. after the 30 minutes are up i will be placing the different component of the emp device throughout the field of play as well as launch codes for each faction to collect. the objective will be to find all the components and assemble them and detonate the device outside of the opposing factions base. it will be the far tower of the airfield for bravo and the 2 story building in the village for alpha. i will need volunteers from each side to be your factions vip and you will need to pick one person from your team to be your body guard. you can pm me or we can decide on game day. this will be a timed base event so everybody bring your a games. also once you find all the componets for the emp you must find the arms dealer on the field to have him assemble all the components. the arms dealer and his body gaurds are in play the whole game and may be captured and held for 30 minutes only. the south base is his respawn point. He can choose to fight either alpha or bravo so do not trust him. once you have the components hunt him down and kill him then medic him and he has to put the pieces together for you .
alpha objectives:
1. resuce your vip and capture bravo vip and hold him for 30 minutes
2. find components of the emp device as well as the launch key pad
3 capture arms dealer and have him assemble the emp
4 take emp to far tower in airfield
bravo objectives:
1. rescue your vip and capture alpha vip and hold him for 30 minutes
2. find components of emp device as well as launch key pad
3. capture arms dealer and have him assemble the emp
4. take emp to 2 story building in village
It is the height of the Cold War and in a small village straddling the border of the lower Andes mountains and the Atacama desert three men meet in the back room of a safehouse, each with one bodyguard. Nearby in two separate locations wait their remaining respective escort forces. They are negotiating the purchase of a new form of EMP device for the furtherance of Communist ideals against the Capitalist west. The first individual is the personal representative of the international arms dealer who developed the device red fury, the second is a high ranking officer with the KGB (USSR Intelligence], [Alpha VIP] the third is the leader of the chineese resistance forses (bravo vip) The arms dealer has explained the usage and capabilities of the device and is about to accept payment and hand over the access codes and location of the device for transport to both nations' representatives. However, somehow an MI6 (British intelligence) agent [Role player clearly marked before game] manages to infiltrate the meeting, dispatch the two personal bodyguards, and hold the two representatives prisoner. The forces of the two VIPs immediately notice the loss of audio feed and quickly move to eliminate or capture the British agent (Cannot be healed, no points awarded to anyone if he is killed, points awarded to the faction that can take him alive [meaning if he at any point takes a single round no one can get points from his capture]), and recover their respective VIPs alive (though if dead they can be healed and removed, but more points are awarded if they can be evacuated without taking a hit). Also, both sides are immediately suspicous of the others to the point of hostility, and thus each faction will attempt to capture the other two VIPs (Without taking a hit preferable, but if hit they can be healed and captured). A black breifcase will be somewhere in the village. Each faction must also attempt to capture it, though it cannot be unlocked yet. The evac helicopters will arrive at their respective bases at an unkown time, though not before an hour has passed. Each faction's VIP will be notified of the impending arrival of the evac helos via radio, as well as be given additional info concerning launch codes, breifcase codes, locations of new objectives, etc.
Arms dealer= red fury
alpha= KGB (USSR Intel Agency),
bravo=chinesse resistance
Special Role Playing Character= MI6 Agent (Individual, has no allies, out of game when hit), stuckmojo
Objectives of each faction:
Recover your VIP alive, and return him to your base. (If he is hit, he can be healed and then evacuated, but more points will be given if he doesn't take a hit at any point between game on and reaching his respective base for evac)
Recover both opposing factions' VIPs alive, and return both of them to your base. (If they are hit, they can be healed and then evacuated, but more points will be given if they don't take a hit at any point between game on and reaching the capturing faction's respective base for interrogation and evac)
Recover the MI6 agent alive, and return him to your base for interrogation and evac. (He has ONE and only ONE life. If he is hit at any time he is no longer an objective for ANY faction and is removed from the game.
Recover the black code locked breifcase, and bring it to your base and hold it until you find a way to get the combination to open it.
we will be using the map from the last trigger tyme game bravo base will be the double tin shed and the alpha base will be the tree house island. each faction will need to select a 6 man sqaud for rescueing their fc and capturing the mi6 agent. i will be holding the 2 faction fc's in the south base and will allow bravo's 6 man squad to start the game at the tower since it is about the same distance from south base as the alpha hq is. if either faction can take me alive without killing me i will award them the key to the briefcase. if i am killed then i will be placing the key somewhere in the field of play and the 2 factions can fight it out to get it. which ever faction can rescue their fc alive without him being killed will be awarded 1000 point if he is killed and medic then it will be 500 points. you will need to capture the opposeing fc and hold him for 30 minutes if you do this without him being killed it will be 1000 points if he is killed and mediced it will be 500 points. the other faction can come and rescue him durning this 30 minutes. after the 30 minutes are up i will be placing the different component of the emp device throughout the field of play as well as launch codes for each faction to collect. the objective will be to find all the components and assemble them and detonate the device outside of the opposing factions base. it will be the far tower of the airfield for bravo and the 2 story building in the village for alpha. i will need volunteers from each side to be your factions vip and you will need to pick one person from your team to be your body guard. you can pm me or we can decide on game day. this will be a timed base event so everybody bring your a games. also once you find all the componets for the emp you must find the arms dealer on the field to have him assemble all the components. the arms dealer and his body gaurds are in play the whole game and may be captured and held for 30 minutes only. the south base is his respawn point. He can choose to fight either alpha or bravo so do not trust him. once you have the components hunt him down and kill him then medic him and he has to put the pieces together for you .
alpha objectives:
1. resuce your vip and capture bravo vip and hold him for 30 minutes
2. find components of the emp device as well as the launch key pad
3 capture arms dealer and have him assemble the emp
4 take emp to far tower in airfield
bravo objectives:
1. rescue your vip and capture alpha vip and hold him for 30 minutes
2. find components of emp device as well as launch key pad
3. capture arms dealer and have him assemble the emp
4. take emp to 2 story building in village
Last edited by stuckmojo on Fri Apr 23, 2010 3:05 pm, edited 1 time in total.
YES I AM A TIGER STRIPE ELITEIST
Re: April 24 OP Black Skies (Trigger Tyme)
[img width=160 height=160]http://s2.postimage.org/ahbAS.jpg[/img]
If the pic isn't big enough just click on it.
If the pic isn't big enough just click on it.
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And many more!
Re: April 24 OP Black Skies (Trigger Tyme)
Please print out and sign the wavier, and have exact change, $15 person.
http://triggert.ipower.com/waiver/waiver.pdf
http://triggert.ipower.com/waiver/waiver.pdf
A Fact of Life: After Monday and Tuesday even the calendar says W T F.....
Severed: if the back up to the back up back up rifle doesn't make people drool, you = fail
Airsoft Vet.
Severed: if the back up to the back up back up rifle doesn't make people drool, you = fail
Airsoft Vet.
Re: April 24 OP Black Skies (Trigger Tyme)
I have some thing I have to do in the morning, no chance of joining in the afternoon?
Big Bird [Rifleman]
SWC, Special Warfare Command
"Adapt - Evade - Overcome"
SWC, Special Warfare Command
"Adapt - Evade - Overcome"
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- I do in fact have a life.
- Posts: 1133
- Joined: Sun Oct 04, 2009 6:08 pm
- Location: lexington sc
Re: April 24 OP Black Skies (Trigger Tyme)
yes you can still come and play in the afternoon but i believe the cost will still be 15
YES I AM A TIGER STRIPE ELITEIST
Re: April 24 OP Black Skies (Trigger Tyme)
Cost is no big deal, what is the latest I coulg get there and join in? I have to go to Asheville in the am.
Big Bird [Rifleman]
SWC, Special Warfare Command
"Adapt - Evade - Overcome"
SWC, Special Warfare Command
"Adapt - Evade - Overcome"
-
- I do in fact have a life.
- Posts: 1133
- Joined: Sun Oct 04, 2009 6:08 pm
- Location: lexington sc
Re: April 24 OP Black Skies (Trigger Tyme)
i believe that the afternoon game will be starting at 130
YES I AM A TIGER STRIPE ELITEIST
Re: April 24 OP Black Skies (Trigger Tyme)
I'll be there if I can make it in tyme.
Big Bird [Rifleman]
SWC, Special Warfare Command
"Adapt - Evade - Overcome"
SWC, Special Warfare Command
"Adapt - Evade - Overcome"