Re: Op Blackwater 2

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BaldEagle
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Location: Lexington, SC

Re: Re: Op Blackwater 2

Post by BaldEagle » Tue Oct 04, 2011 8:47 pm

Just finished applying to the AMA for my medical license. I figured I'm a shoo-in for it because I successfully healed everyone I medic touched this weekend, I doubt there are many too many licensed medical personnel out there who can say that. :P
The only way I'm denied is if they find out that my hands were not sanitized during the healings and/or that I also was keeping the medics busy on the other teams :evil:
Cheeseballs = thinking outside the box!
* Airsofter *

Dominum
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Re: Re: Op Blackwater 2

Post by Dominum » Thu Oct 13, 2011 4:53 pm

Lots of things to say, sorry for the late post:

Obviously this was not one of my games, but as the guy who has to run the majority of the games, let me enlighten those of you who haven't run one: You can start chrono as early as you want to, but guess what? The game will ALWAYS start late when most people don't bother to register and chrono until it's already been open for half an hour. Want games to start on time? Stop bi******g about it and start showing up earlier and getting your butt in line, and getting others to do so! VERY few players show up with enough time to gear up, register, chrono, and be briefed and still have the game start on time. I am not saying that is always the only problem, but I can tell you that this is why the majority of games start late. Guess who's fault that is?

Along the same line of reasoning, I keep hearing people say that the Admin and/or Host should never be allowed to play at their game ever again. I've got some news for you, I have never had anyone complain when I do it, and I sure as hell am not about to drive several hours a few times a month to host games for everyone else in this state to play in while I sit there and twiddle my thumbs. Most games do not require much admining during the actual game. The ones that do (like this one) need a non-playing admin. At my larger and more complex games, I do not play. However, the blanket statement that Hosts/Admins should never play is shortsighted and impractical. If that's what you all want, it's up to you. But I can tell you right now I will not be running more than four games a year if that's the case. That would mean we'd either have to drop an assload of games, or some people would have to start running a lot of games themselves, spend money, and not get to play. You can't have your cake and eat it too.

As Gambler stated, the PMs we received have been reviewed by all the Reps, and we have/are solving problems.

As far as exclusively having Reps run chrono, I have not had any problems so far letting experienced players help me at my games. However, I have no problem letting the other Reps step in. Like Gambler said, if you don't know the MEDs, you have problems anyway. Everyone should know them. If you don't, take a minute to read those nifty little rule guides I hand out at almost every game to every player (even at games that aren't mine, like this one). I bought those for you for a reason people, please use them.

OK, now that I am finished with my little rant, let me proceed to the gameplay aspect:

Naturally, I had a great time. I got shot, and I got to shoot. I met some new people and got to see tons of friends as always. Yes, I lied to everyone on my own faction multiple times. Misinformation is key in a game like this. No, I did not plan ahead for this game. The variables were so much that it would have been worthless. I showed up, assessed what I had, and ran with it. I didn't bother having spies on either other faction, with the exception of one, and didn't bother diverting my attention with placing people on the other teams that worked for me. Garrett, thanks for leading a very successful 3rd Platoon. Ociffer Action, thanks for being a great Weapons Expert. You won at it, literally. Stealth Hero, good job as RTO. As expected, we had a lot of noobs but I have to commend everyone on their ability to communicate and follow through with orders. Great job Alpha. Bravo was a great opponent, there were many heated engagements throughout the day and they did a stand up job, fighting to the bitter end. Charlie was as untrustworthy as ever, which means they did exactly what they were supposed to do! Thanks for making things interesting. Prime Minister Tweddle had another nervous breakdown and lost his head, which means another reembodiment for him. Thank you all for being respectful of my props, I think I only had one thing damaged which is pretty good. I need to add something very crucial to the advice for up-and-coming airsoft "Generals": Cheese Balls=WIN. "Never sacrifice winning an entire operation for winning a single engagement" (The inverse is equally true).
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
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