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Combat Skills

Posted: Sat Feb 16, 2013 6:37 pm
by Gerbilizer
I had fun, got there late due to oversleeping. I got to play with some old friends and met some new people. The scenario was a little rocky at first and was replaced with a more simpler games like and the base. All in all a fun day.

Re: Combat Skills

Posted: Sat Feb 16, 2013 7:58 pm
by southparkkids
Something about posting cons and pros if I remember correctly.

Pros:
My Guns worked perfectly the entire time and battery worked entire time as well.
Good flanking/sneaking around.
Weather gave a more realistic feel to the game and just made it more fun overall.

Cons:
A lot of gas pistols were not working correctly.
I need more mags.
Not enough action (except that last one and sort of the one before).

Re: Combat Skills

Posted: Sat Feb 16, 2013 8:48 pm
by Felix
I asked for 3 Pros and 3 Cons of the actual scenario. Thank you for remembering!

Re: Combat Skills

Posted: Sat Feb 16, 2013 9:31 pm
by Gerbilizer
Pros:
-No issues I can recall about honor
-Good idea and base for scenario
-I had fun
Cons:
-Scenario turned into a big mess and not many people knew what was going on after the first game
-People left early because of the weather
-Not a lot of admins to help control the chaos

Re: Combat Skills

Posted: Sat Feb 16, 2013 10:53 pm
by Romba
Did it snow there?? :O

Re: Combat Skills

Posted: Sat Feb 16, 2013 11:01 pm
by Star_folder
Yes, rain, snow, hail, I don't think it sleeted on us.

It was cold.

I was cold.

So cold.

Re: Combat Skills

Posted: Sun Feb 17, 2013 2:20 am
by Docka
Made it through all until the hail came. That was insane

Pro

A plus to that system is that the game when finding out who was what team squads fluidly changed based on people in the area and the demand needed for combatants on certain objectives.

Objective based game play was a good idea just the implementation fell through
The second half of the day when Alpha/ Bravo came back.

Con
Miscommunication galore several sets of orders confused the players and Adkins when asked about it

Hostage objectives were a little off because the hostages were in the wrong area for 13

When too many squads wearing several different types of camo also are into 2 sides distinguishing people was difficult due to lack of time to know the whole attack/defend team as a whole.

I feel like the several different squad game type would work a lot better if it was Alpha / Bravo based

Don't get me wrong I think it's a pretty cool idea just communication and implementation failed on this day.

Even though the inclement weather myself and ash enjoyed our selves. 2nd time at an aosc event the other time was at blue hole last year.

Re: Combat Skills

Posted: Mon Feb 18, 2013 4:59 pm
by marpat96
Star_folder wrote:Yes, rain, snow, hail, I don't think it sleeted on us.

It was cold.

I was cold.

So cold.
Meanwhile I was installing a REAPS bucking into an AUG, only to have it fall on my toe and break, so now we're looking for an AUG body -_-

This game sounded like a freezing mess of "was that a bb hit or a piece of ice?"

Re: Combat Skills

Posted: Mon Feb 18, 2013 10:04 pm
by Docka
marpat96 wrote:
Star_folder wrote:Yes, rain, snow, hail, I don't think it sleeted on us.

It was cold.

I was cold.

So cold.
Meanwhile I was installing a REAPS bucking into an AUG, only to have it fall on my toe and break, so now we're looking for an AUG body -_-

This game sounded like a freezing mess of "was that a bb hit or a piece of ice?"
Only at the end when the hail started to go sideways.

Re: Combat Skills

Posted: Tue Feb 19, 2013 1:18 pm
by GARRETT
Despite a few issues I had a good time. Having more reps at locations would have made things run smoother, so I learn from that.

Re: Combat Skills

Posted: Thu Feb 21, 2013 9:22 pm
by Foxflyer
It had a great idea and I liked the thought of it. However, it was a bit confusing at the beginning. I was part of a group that guarded a part of the field that was never attacked. I guess we were successful in our mission, but it was boring sitting there freezing. The thought of leaving the area and finding someone to shoot at was appealing, but I didn't want to further the confusion. I left at lunch time, but it was a good thing due to the condition of the roads on our trip home. The mixture of camos is not a problem for myself. I still don't understand why no one likes the idea of arm bands. If it's because of "realism" just pretend it's your IFF. I just always thought the camo idea was for milsim. Milsim is great but sometimes it's just nice to skirmish around.

I wish we would've got started earlier also. The first game I ever played with AOSC since SCAA was at the airfarm. I was relieved to find that the game started on time and was very punctual with registration, chrono, and briefing. Please, let's not waste time. I liked Dom's game one day where the admission went up in price after the initial registration. It seemed to work.

With all that said I enjoy playing for the most part and most of the admins are super helpful. It's too bad we can't have rotation game marshals to let the admins both play and regulate.

Re: Combat Skills

Posted: Thu Feb 21, 2013 10:03 pm
by Gerbilizer

Re: Combat Skills

Posted: Sat Feb 23, 2013 2:02 pm
by Foxflyer
Gerbilizer wrote:Why we don't use armbands. http://www.southcarolinaairsoft.com/php ... and#p65389
That is a down side, but the up side is that you can remix the teams throughout the day. I understand the use of different camos for newer players. For this Combat Skills and some other games, I think the arm band would work for more advantages than disadvantages. I suppose the arm band might work well in some scenarios and the camo separation well in other games. Just a thought for future games.

Re: Combat Skills

Posted: Sun Feb 24, 2013 7:52 am
by ibeezthecapn
You can still remix. Airsoft 101 and eeeeeeevery game announcement says bring both camo

Re: Combat Skills

Posted: Mon Feb 25, 2013 8:14 pm
by ibeezthecapn
who was it that shot me in the face?