Hunger Games: SQA 5/25/13
Posted: Sat May 25, 2013 9:26 pm
Evening everyone!
Thought I'd go ahead and kick the after action thread off.
Now I've been told I'm normally a pretty sour guy in my AAR's, but for once I think you'll find that's not the case.
Today's game went great, at least in my opinion. For those who weren't here or paid zero attention during the day, we ran 4 scenarios of "Capture the VIP". Two at Trenches and Two between Crossroads and Radar Tower (Sector 1).
The action at the trenches was a ton of fun, but I will pick on players here. If you show up to play airsoft you shouldn't be afraid to get shot! If you've got the gun for it (0 or 20 ft MED) then you shouldn't be skiddish about seriously pushing the field of play. Getting shot in real life may be a big deal, but a bb won't kill you.
Always be active and aware, try to actively find out where the enemy is and communicate that with your teammates. Furthermore, MEDIC! If you're near someone who has died, be a pal and heal them up!! Cover fire can be just as effective of a shield as the tree you're cowering behind. /rant
The next two scenarios were meh. Not anyone's fault. That area of the SQA field is heavy in brush, a problem we're well aware of. Short of handing everyone a machete, there's not much that can be done besides just trying to get some foot traffic on it. I'm interested to see what people say about this part of the day, as the fight was literally an uphill battle.
No VIP's were ever successfully captured during the day, though Bravo made a strong push in the second trenches game. A ton of fun for me.
Lastly I'll just pat everyone on the back who had a hand in moving the morning along smoothly. Thanks to the AOSC rep Cleric for being on time and ready-to-go, and thanks to the field owners Kory and David Escue for making sure registration and chrono went smoothly.
Solid fun day of airsoft.
Thought I'd go ahead and kick the after action thread off.
Now I've been told I'm normally a pretty sour guy in my AAR's, but for once I think you'll find that's not the case.
Today's game went great, at least in my opinion. For those who weren't here or paid zero attention during the day, we ran 4 scenarios of "Capture the VIP". Two at Trenches and Two between Crossroads and Radar Tower (Sector 1).
The action at the trenches was a ton of fun, but I will pick on players here. If you show up to play airsoft you shouldn't be afraid to get shot! If you've got the gun for it (0 or 20 ft MED) then you shouldn't be skiddish about seriously pushing the field of play. Getting shot in real life may be a big deal, but a bb won't kill you.
Always be active and aware, try to actively find out where the enemy is and communicate that with your teammates. Furthermore, MEDIC! If you're near someone who has died, be a pal and heal them up!! Cover fire can be just as effective of a shield as the tree you're cowering behind. /rant
The next two scenarios were meh. Not anyone's fault. That area of the SQA field is heavy in brush, a problem we're well aware of. Short of handing everyone a machete, there's not much that can be done besides just trying to get some foot traffic on it. I'm interested to see what people say about this part of the day, as the fight was literally an uphill battle.
No VIP's were ever successfully captured during the day, though Bravo made a strong push in the second trenches game. A ton of fun for me.
Lastly I'll just pat everyone on the back who had a hand in moving the morning along smoothly. Thanks to the AOSC rep Cleric for being on time and ready-to-go, and thanks to the field owners Kory and David Escue for making sure registration and chrono went smoothly.
Solid fun day of airsoft.