Ok, off work. Time for the full day rundown.
Game started a little on the later side due to some QRT deployment problems. Alpha started their forces at the Roadhouse, and their FOB (Valley). They quickly overran the Trenches and resupplied both QRT's with 0 casualties. So that was over in all of 20 minutes. Reason why? Turns out that out of the 40ish Bravo players at the safety brief, only 20ish actually made it to the field at the beginning of the game. Guys, seriously. The reasons games start late is because no one is ready.
If the game starts at 10, then be ready to go by 930. Meaning, chrono'd, reg'd, and gear'd up. Is it seriously that hard?!
So, Two alpha players found me, Chieftain Felix, and led me to Hotspur, Alpha's CO. Alpha had taken the Trenches and had created a good security around it. Bravo was no where to be seen at the time. I gave them the first objective, which was retrieve my plate carrier from the Radar Station. They sent a team, got in a few firefights, but made it back no problem. Then next objective then was to take me to the Crossroads to retrieve my gold and silver bullion. First a small team of about 7 lead me up the main road and was ambushed. The 3 Bravo players (who's names I did not catch) then took me, and attempted to bring me back to Bravo HQ at Rocky Top, but ran right into an Alpha squad.
Alpha then continued forward down the road right infront of Rocky Top to get to the Crossroads. However, there was a large Bravo force waiting for them. They were able to take them out but I was shot too many times and was in need of medical supplies. Bravo pushed down from their HQ, medic dragged me all the way back up to the top, and defended me as they sent a team to retrieve the medical supply objective on the road behind the Trenches. Alpha, after some intense fighting, overtook the hill and took me back. The bullion objective was put on hold until I could get my medical supplies, so Alpha was forced to medic drag me all the way back to the Trenches to go look for the medic objective. Unfortunately for them, Bravo had possession of it.
So about this time, I started to get a lot of questions about two things. 1) Whens lunch break, and 2) Is the black box the medic box. There is none, and No. The black box was the box that carried my plate carrier, and also was used to pick up the gold and silver and when I was shot, I left it there. The medic box was a massive grey crate with 4 handles on it that required normally two people to carry it. Apparently some players could not understand the differences in the two boxes. So please pay attention to how things are described as the RTO radios out.. Also, since Alpha thought they were winning, a large majority of their forces left for lunch. Leaving myself and about 3 other Alpha players in the trenches.
We sat there for about 30 minutes before some other Alpha players joined us, making the number about 10 or so. Then Bravo leaps out from the brush and trees and charges the Trenches, knocking out the Alpha players and grabbing me, medic dragging me up the road behind the trenches. We cut back through the trees to the Lumber Mill where Bravo had hidden the Medic crate. Finally able to walk without being dragged, I told Bravo the same objective that Alpha had got me killed trying to complete. So we go to sneak back towards the Trenches..
About 10 Bravo players are in the brush overlooking a much larger Alpha force in the Trenches, when suddenly a secondary Alpha force attacks us from behind where the Lumber Mill was. We cut hard right out into the road the run our way up that road to the Bravo FOB in the corner of the property. The Alpha forces follow us, and get into the woods, cutting our escape down the main road, and the back road. We held them off until the back road Alpha players moved farther in the woods. Far enough that Chad, myself, Mives, and a few others thought we would be safe running away. We left Skywalker and some other bravo players behind to distract Alpha as we ran. Made it into the trenches only to find Ghost and another Bravo holding the area. So we continued up the road to the Crossroads, picked up the case, and then the gold and silver, and made our way back to the Trenches.
I gave them the next objective which was a green gas can at Bunker Hill. So Chad and one or two others led a scout mission to find the tank, leaving me under Mives and the Bravo players at the Trenches. Alpha made the same move as Bravo had before and swept in, knocking out all of Bravo. But not before Mives took me and ran down the road towards Bunker Hill. We met up with Chad who had the objective, and swung into Lumber Mill to rest and get the next objective. Which was where we met a dead Hotspur, who overheard that the next objective was a black propane tank somewhere in the trenches! (Chad was maaaad about that one
)
So we started back down the road to the Trenches where some Alpha players shot me out. Luckily Bravo medic dragged me out again and regrouped at Lumber Mill, which is where the medic box was still hiding. So then we decided that the best way to get back was to swing up around HQ and come back down on the Trenches. Which worked. They swung in and took the trenches, found the propane tank which Hotspur had just moved, and was about to recieve the next objective. But. They did not flip the respawn flag. So Dom and a few others respawned, shot them all, and grabbed the two objectives and tore out with me. With an hour left in the game, I told them that the final objective was to find a weapons crate hidden on the hill behind Rocky Top, and with all three objectives we could bomb the enemy FOB. I had required, however, the captured CO of Bravo to be present as we blew up the FOB.
So Dom, myself and a few others took the back path to Rocky top, eliminated a few Bravo, and accidentally found the case (by stepping on it) Turns out Bravo moved and covered it up. Props to them on that. So with all three parts we set out to blow up the FOB on the other side of the map, but could not make it in time.
So in the end, the Rebels were close to victory before the UN forces took everything they had, scattering the Rebel forces and forcing the leader to flee. But the UN forces also failed to eliminate the Rebel footing in the location.
All in all, I give victory to Alpha. They held me for the majority of the time, and came back in the last hour to take me and did a good job of fighting to the end.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Quick personal notes:
> BE READY
BEFORE THE SAFETY BRIEF. Is it seriously that hard?!
> Double check flipped flags and current objectives, could be the difference in winning and loosing.
> If you get frustrated with teammates or how the game is going, work harder. Complaining solves nothing.
Thank you C Taylor and Hotspur93 for being our CO's, it was a great game from both sides with amazing leadership, no matter the outcome. I would like to also thank the two teams that did the QRT mission, even if it wasn't that exciting, and also SQA for letting us hold such a good game.
Total player count: 86 (if I remember correctly) with Safety Brief count at A:36 B:37