KJW Ruger plan completely explained. Suggestions?
Posted: Sun Feb 19, 2012 11:40 am
I have a load out that I want to make and I need the knowledge, experience, and oppinions of the AOSC's technical minds to do so. So please read my plans and tell me what needs changing, any alternate ideas you have, any better ways of accomplishing these goals, and any tips, tricks, and/or techniques you guys may have. But if you have any qualms with the rifle itself, please don't post a suggestion for platform change unless you have and can explain a good reason.
Alright, well here are my reasons, goals, and plans:
The KJW Ruger Mk1 attracted my eye with its potential. There’s a lot of controversy over this gun but it seems that the airsoft community overwhelmingly deems this an ok to grade- A rifle with the right modifications. I have a few ideas with the carbine form; two main plans with two sub groups each:
-The 1st is to use this simply as a carbine and keep it at its stock length.
1. TK Twist build or
2. A more mainstream 350 fps build.
-The 2nd plan is to use this as a semi auto DMR/Sniper platform.
1. TK Twist sniper experiment
2.A more mainstream high power sniper
I also have a plan to use the regular KJW Ruger MK1 in a low power side arm build. Considering I’m lowering the FPS to around 300 anyway, I figured I might as well just make that a TK Twist project considering they make the barrel in Sig P229 lengths which is close if not a fit.
(I have done substantial research on the Takio - Koba Twist inner barrels to know exactly how they work.)
Why I chose this platform:
• Gas (not a fan of motor whine) yet simple (less moving parts)
• Good gas efficiency
• Semi automatic
• Lightweight and small frame
• Good bang/buck ratio (low cost and - if tweaked right - high efficiency)
• Good customization potential
• Can be made into a supremely silent rifle or unique sounding
• Uncommon on the field.
Goals:
• Lower FPS in effect lowering my MED.
• Maintain consistent effective range of cover 150’
• Close and maintain as solid a grouping as possible
• Keep a consistent accuracy throughout the length of its effective range
• Break up the silhouette of the carbine as to keep the rifle from giving away my position
(camo tape or something similar should do well for that)
KJW Ruger Mk1 Carbine Mods:
1. Lower FPS/MED:
Using the spring measurements (~1 & 9/32 inches in length (~33 mm), ~7/32 of an inch in outside diameter (~6mm), and 12 coils per inch.) find a weaker springs, to replace the mainspring at a hardware store or hobby shop to lower the FPS to the 320-330 fps range.
2. New inner barrel:
Buy a Takio-Koba twist inner barrel to replace the stock barrel. Lathe the TK twist barrel’s diameter the end to 8mm to fit the MK1 hop up and use the lathe to make grooves for the C-clips, drill a hole for the hop up rubber.
3. Barrel spacer:
Find a brass sleeve at a hardware that was about .010" larger than the barrel so that the inner barrel will still slide smoothly inside. Find several different brass/steel parts to completely fill the inside of the outer barrel. Use aluminum ducting tape to make the brass pieces fit nice and snug inside the outer barrel
4. Add heel to mag release:
Drill into the existing mag release lever and add a small screw, I then molded some JB Kwik Weld around the screw to form the heel.
5. Mock suppressor/amplifier barrel thread:
I think there are adapters that work on the MK1 but don’t work on its barrel extensions. If I decide to use the barrel extension or if there aren’t thread adapters for it, how I’ll custom make one is under decision:
A. file the threads off a king arms VSR-10 -/- adapter and take the O-rings out. Stuff it in with steel epoxy or wrap it with tape so that it slides snugly into the outer barrel.
B. Any other less permanent ideas.
6. Sling mounts:
Drill a hole in the skeleton stock’s back lower corner and loop through a ring for a rear sling mount. (Rings that are used to put together score keeping displays - because they are hinged and click together tightly- or key rings are some choices). Use a UTG Single Picatinny/Weaver Rail Barrel Clamp Mount for a front sling mount and other attachments.
I also have a plan for the pistol form which I may put up later on in this post.
Alright, well here are my reasons, goals, and plans:
The KJW Ruger Mk1 attracted my eye with its potential. There’s a lot of controversy over this gun but it seems that the airsoft community overwhelmingly deems this an ok to grade- A rifle with the right modifications. I have a few ideas with the carbine form; two main plans with two sub groups each:
-The 1st is to use this simply as a carbine and keep it at its stock length.
1. TK Twist build or
2. A more mainstream 350 fps build.
-The 2nd plan is to use this as a semi auto DMR/Sniper platform.
1. TK Twist sniper experiment
2.A more mainstream high power sniper
I also have a plan to use the regular KJW Ruger MK1 in a low power side arm build. Considering I’m lowering the FPS to around 300 anyway, I figured I might as well just make that a TK Twist project considering they make the barrel in Sig P229 lengths which is close if not a fit.
(I have done substantial research on the Takio - Koba Twist inner barrels to know exactly how they work.)
Why I chose this platform:
• Gas (not a fan of motor whine) yet simple (less moving parts)
• Good gas efficiency
• Semi automatic
• Lightweight and small frame
• Good bang/buck ratio (low cost and - if tweaked right - high efficiency)
• Good customization potential
• Can be made into a supremely silent rifle or unique sounding
• Uncommon on the field.
Goals:
• Lower FPS in effect lowering my MED.
• Maintain consistent effective range of cover 150’
• Close and maintain as solid a grouping as possible
• Keep a consistent accuracy throughout the length of its effective range
• Break up the silhouette of the carbine as to keep the rifle from giving away my position
(camo tape or something similar should do well for that)
KJW Ruger Mk1 Carbine Mods:
1. Lower FPS/MED:
Using the spring measurements (~1 & 9/32 inches in length (~33 mm), ~7/32 of an inch in outside diameter (~6mm), and 12 coils per inch.) find a weaker springs, to replace the mainspring at a hardware store or hobby shop to lower the FPS to the 320-330 fps range.
2. New inner barrel:
Buy a Takio-Koba twist inner barrel to replace the stock barrel. Lathe the TK twist barrel’s diameter the end to 8mm to fit the MK1 hop up and use the lathe to make grooves for the C-clips, drill a hole for the hop up rubber.
3. Barrel spacer:
Find a brass sleeve at a hardware that was about .010" larger than the barrel so that the inner barrel will still slide smoothly inside. Find several different brass/steel parts to completely fill the inside of the outer barrel. Use aluminum ducting tape to make the brass pieces fit nice and snug inside the outer barrel
4. Add heel to mag release:
Drill into the existing mag release lever and add a small screw, I then molded some JB Kwik Weld around the screw to form the heel.
5. Mock suppressor/amplifier barrel thread:
I think there are adapters that work on the MK1 but don’t work on its barrel extensions. If I decide to use the barrel extension or if there aren’t thread adapters for it, how I’ll custom make one is under decision:
A. file the threads off a king arms VSR-10 -/- adapter and take the O-rings out. Stuff it in with steel epoxy or wrap it with tape so that it slides snugly into the outer barrel.
B. Any other less permanent ideas.
6. Sling mounts:
Drill a hole in the skeleton stock’s back lower corner and loop through a ring for a rear sling mount. (Rings that are used to put together score keeping displays - because they are hinged and click together tightly- or key rings are some choices). Use a UTG Single Picatinny/Weaver Rail Barrel Clamp Mount for a front sling mount and other attachments.
I also have a plan for the pistol form which I may put up later on in this post.