Cylinders
Posted: Mon Apr 01, 2013 6:20 pm
Alright, Cylinders, ported, non ported, what do they mean, what do they do, how do they work?
Alright, where to start.
Full cylinders. Full cylinders will have as much as as possible behind the bb (almost, Bore-Up cylinder sets will provide more, but the same concepts still apply). They are perfect for your DMR applications. As soon as the piston is released, the bb will start to accelerate down the barrel. The bb will continue to accelerate until it leaves the barrel, or until it runs out of air. With heavier bbs, they will take longer to accelerate up to speed than light weight bbs. Simple physics, a heavy ball is harder to throw than a light weight ball. Because of the full cylinder, you take more advantage of your spring, allowing it to be more efficient, as it has more air to push the bb, it's able to maximize its output when using heavier bbs. Light weight bbs don't see this advantage because they don't have the mass that creates the pressure build up behind the bb. This is joule creep. It's dangerous, be aware of it. Just because your gun shoots at 360fps with .25s, doesn't mean that your .3s chrono at the same power level. Be careful.
Something else to be aware of with full cylinders is over voluming. Not only does it result in joule creep, but it can also mess with your accuracy. Behind that bb is a wall of pressure, when the bb leaves the barrel, that wall effectively explodes out behind it. This is why you see barrels with "crowns" a beveled end. That helps to aim the "explosion" around the bb, to create less turbulence. Crowns are very important for accuracy because of this. Every good system is a least a little over volumed, so there will always be excess air behind a bb. In extreme cases, you create a shotgun effect. But, that's related to super short barrels (<200mm) and a full cylinder. This is also related to why it's so incredibly hard to make an MP5 or MP5k DMR. Having such a short barrel doesn't give bbs time to accelerate like they need to do, especially heavy bbs. You have to use enormous springs to see even a slight increase in fps because of how short the barrels are. In situations as extreme as this, it's not uncommon to have bbs chronoing with the same fps. Imagine chronoing at 300fps with .2s, and then chronoing at 290fps with .4s. That's the kind of crazy stuff we are talking about. When you have a barrel that's only 150mm long, and a cylinder with enough air to blast a .4 through a 500mm+ barrel, you get some crazy stuff. And sure, you've managed to break your MED with something like that, but you also have almost no accuracy. This is a painful realization, that while you have no accuracy, you have almost twice as much power. People who use this to cheat are only out to hurt others. Always, always, always be aware of what your gun chronos at with the bbs you use on the field, especially if you are just under an MED limit. I know the FPS rules of the AOSC don't exactly account for this, but as fair, honorable players, you should be aware of it, and should fix your system, given your abilities, so that if you have joule creep, you do not go over your MED.
I'll hit ported cylinders in a bit, It's purdy outside and I want to enjoy it a bit. Ask questions, and I'll answer them all later this evening when I vomit info about ported cylinders and why you use them.
Alright, where to start.
Full cylinders. Full cylinders will have as much as as possible behind the bb (almost, Bore-Up cylinder sets will provide more, but the same concepts still apply). They are perfect for your DMR applications. As soon as the piston is released, the bb will start to accelerate down the barrel. The bb will continue to accelerate until it leaves the barrel, or until it runs out of air. With heavier bbs, they will take longer to accelerate up to speed than light weight bbs. Simple physics, a heavy ball is harder to throw than a light weight ball. Because of the full cylinder, you take more advantage of your spring, allowing it to be more efficient, as it has more air to push the bb, it's able to maximize its output when using heavier bbs. Light weight bbs don't see this advantage because they don't have the mass that creates the pressure build up behind the bb. This is joule creep. It's dangerous, be aware of it. Just because your gun shoots at 360fps with .25s, doesn't mean that your .3s chrono at the same power level. Be careful.
Something else to be aware of with full cylinders is over voluming. Not only does it result in joule creep, but it can also mess with your accuracy. Behind that bb is a wall of pressure, when the bb leaves the barrel, that wall effectively explodes out behind it. This is why you see barrels with "crowns" a beveled end. That helps to aim the "explosion" around the bb, to create less turbulence. Crowns are very important for accuracy because of this. Every good system is a least a little over volumed, so there will always be excess air behind a bb. In extreme cases, you create a shotgun effect. But, that's related to super short barrels (<200mm) and a full cylinder. This is also related to why it's so incredibly hard to make an MP5 or MP5k DMR. Having such a short barrel doesn't give bbs time to accelerate like they need to do, especially heavy bbs. You have to use enormous springs to see even a slight increase in fps because of how short the barrels are. In situations as extreme as this, it's not uncommon to have bbs chronoing with the same fps. Imagine chronoing at 300fps with .2s, and then chronoing at 290fps with .4s. That's the kind of crazy stuff we are talking about. When you have a barrel that's only 150mm long, and a cylinder with enough air to blast a .4 through a 500mm+ barrel, you get some crazy stuff. And sure, you've managed to break your MED with something like that, but you also have almost no accuracy. This is a painful realization, that while you have no accuracy, you have almost twice as much power. People who use this to cheat are only out to hurt others. Always, always, always be aware of what your gun chronos at with the bbs you use on the field, especially if you are just under an MED limit. I know the FPS rules of the AOSC don't exactly account for this, but as fair, honorable players, you should be aware of it, and should fix your system, given your abilities, so that if you have joule creep, you do not go over your MED.
I'll hit ported cylinders in a bit, It's purdy outside and I want to enjoy it a bit. Ask questions, and I'll answer them all later this evening when I vomit info about ported cylinders and why you use them.