Feb. 20th, Redfox!
Re: Feb. 20th, Redfox!
I will be there around 0730.
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Re: Feb. 20th, Redfox!
Robin wrote: The format of Saturday's game will be slightly different than a practice day, but will not require the command structure of a full on OP.
Mind you, being organized, having a radio system and working as a faction will benefit you greatly!
We will be playing two Scenarios.
The first, from 9:30am-12:30pm will be played on the unified fields of Widows Creek and Swampfox!
Lunch from 1pm-2pm
The second scenario will be from 2pm-5pm and will be the unified fields of Mile High City and Fort Apache!
Scenario 1 : A dirty, dirty WAR
- Factions will not change sides during this 3 hour event.
- Each player will function as a medic, enabling two field heals, then a mandatory respawn at the Faction respawn site.
Objectives:
a) Capture the cluster of missiles (3) at the enemy base and return them to your HQ
b) Push your chemical bomb to the enemies Hospital .. which will be marked with a green (Alpha) Flag or a yellow (Bravo) flag.
c) At 10:30, 11:30 and 12:30 scores will be taken, indicating which faction is in control of how-many missiles, and the state of each hospital. At this time objectives will be reset.
Lunch :
-Pizzas cost $10 and is ordered in the morning. Please see the admin to order your pizzas. :-D
Scenario 2 : BreakOUT!
- Factions will not change sides during this 3 hour event.
- Each player will function as a medic, enabling two field heals, then a mandatory respawn at the Faction respawn site.
a) A faction, chosen at random, will begin inside Fort Apache... surrounded by the enemy! They must make their way (carrying their flag) to their true HQ. However, the enemy does not know where their HQ is!!
b) Once the breakout faction has reached their HQ, objectives are to steal ordinance from the city... missiles and cases are located on the first floor of each building. These items cannot be touched by the 'defending' faction.
c) ANYONE shooting from inside a building can only shoot on semi-automatic, regardless of gun, or what floor the player is located on. Out of windows or doorways... semi-auto only.
d) FURTHERMORE, anyone shot in a building (even in a doorway) cannot be healed by a medic and must respawn, immediately, at their bases respawn.
e) The defending faction will be scored at 3pm, 4pm and 5pm as to how many ordinance items they have maintained control of in Mile High City. Furthermore, the defending team will have chemical weapon delivery missions into Fort Apache and will be able to 'call-in' smoke screens during the scenario.
f) Flags in the second scenario will indicate respawn sites and will MOVE!! They will most likely stay within site of their original location.. but may be further down a road... deeper int he woods, ++... be observant and honest! :-D
A detailed brief will be given before each mission. Safety and 1st mission brief at 9am sharp!
The event will be $20.
~R

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Re: Feb. 20th, Redfox!
Yes! This sounds like it will be such an awesome game. Is it Saturday yet?
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Re: Feb. 20th, Redfox!
Yeah it is Saturday....you missed the game. Too badBushmaster wrote: Yes! This sounds like it will be such an awesome game. Is it Saturday yet?

Re: Feb. 20th, Redfox!
That's odd, Redfox games are usually $17.
Anyway, I'll see everyone there tomorrow morning.
Anyway, I'll see everyone there tomorrow morning.
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[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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