OP24V End Game - Airfarm - Nov 16th 17th

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Which faction will you be attending as?

OWG - Dress code will consist of all military styles. BDU, ACU, Marpat, Tiger Stripe, and so on. Tops and bottoms must match. NO solid color shirts or contractor loadouts.
20
40%
MILITIA - Dress code will be contractor loadouts, civilian, real tree or hunting camo. You can even get crazy with a mad max loadout. NO military type clothing allowed.
30
60%
 
Total votes: 50

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by scartha » Sun Nov 03, 2013 4:32 pm

specter wrote:Looks like I can't make it, so neither will my tank.
That stinks. Sad you can't make it :-(
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by specter » Sun Nov 03, 2013 5:02 pm

Indeed. Sucks that I can't find any money.
>Implying I'm not going to just shoot you in the face

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by captainkirk05 » Sun Nov 03, 2013 9:32 pm

The team colors/clothing rules may become problematic depending on the weather of the day or night. I don't know if many people who will wear camo/military clothing during the warmer day will also have a set of camo/military style jackets and other cold weather attire for the night portion. If it gets chilly during the day you may see many of the would be OWG forces dressing up as contractors instead to stay warm with what they have available and being on the Militia team. Or you may see cases of mismatched team attire, ie. a solid color fleece jacket and tiger stripe bdu trousers.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by scartha » Sun Nov 03, 2013 10:44 pm

They could try to wear the coats under their camo uniforms.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Dominum » Mon Nov 04, 2013 8:16 am

captainkirk05 wrote:The team colors/clothing rules may become problematic depending on the weather of the day or night. I don't know if many people who will wear camo/military clothing during the warmer day will also have a set of camo/military style jackets and other cold weather attire for the night portion. If it gets chilly during the day you may see many of the would be OWG forces dressing up as contractors instead to stay warm with what they have available and being on the Militia team. Or you may see cases of mismatched team attire, ie. a solid color fleece jacket and tiger stripe bdu trousers.
This is a good point. I think what we will have to do for this game is require players to do what scartha said, and remind people of it when it gets chilly.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by SteevoLS » Mon Nov 04, 2013 12:05 pm

I realize that not everyone is made of money, but DCU and BDU field jackets are very easy to come by and inexpensive to boot. Thermal baselayer + shirt + BDU top + field jacket (with or without liner) = snug as a bug in a rug.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by GARRETT » Wed Nov 06, 2013 12:50 pm

Just about finished writing the objectives for the game, you guys better be ready to work...lol...DONT FORGET YOUR RADIOS...
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by jarhead904 » Wed Nov 06, 2013 3:05 pm

*gasp* i need to buy a radio

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Iam_Hoss » Wed Nov 06, 2013 4:37 pm

jarhead904 wrote:*gasp* i need to buy a radio
You can get a fairly inexpensive one that should meet your needs at Walmart. Also look at the following thread for Coms options Coms.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by fallout11 » Thu Nov 07, 2013 7:04 pm

Patriot Militia cells would not be using radios, given that any future "one world government" would easily be able to monitor any electronic transmissions and track their source, likely followed by a drone strike or similar unpleasantness. Even the Taliban have gone back to written notes, messengers, dead drops, and throwaway one-use cell phones. But perhaps I'm taking the scenario too literally.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Dominum » Thu Nov 07, 2013 7:54 pm

They have radios that transmit on a trans-dimensional sub-frequency that is so cluttered by cosmic radiation that it's impossible to isolate an individual signal unless you know what frequency it is on at any given time, and the radios modulate both frequency AND amperage rapidly, preventing anyone from listening in unless they have the frequency modulation schedule so as to allow decription.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Achilles1 » Thu Nov 07, 2013 8:04 pm

Magic
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by scartha » Thu Nov 07, 2013 8:28 pm

Dominum wrote:They have radios that transmit on a trans-dimensional sub-frequency that is so cluttered by cosmic radiation that it's impossible to isolate an individual signal unless you know what frequency it is on at any given time, and the radios modulate both frequency AND amperage rapidly, preventing anyone from listening in unless they have the frequency modulation schedule so as to allow decription.
Or you could just say "budget cuts."
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by jarhead904 » Thu Nov 07, 2013 11:55 pm

It blows my mind how much stuff I've lost in the past two years since I've been to an op.
1 PASGT replica helmet
1 BDU shirt in M81 woodland
1 ACU shirt
1 mesh face mask
1 Motorola radio
Magically acquired 1 DCU shirt

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by jesus_freak » Fri Nov 08, 2013 9:21 pm

Dominum wrote:They have radios that transmit on a trans-dimensional sub-frequency that is so cluttered by cosmic radiation that it's impossible to isolate an individual signal unless you know what frequency it is on at any given time, and the radios modulate both frequency AND amperage amplitude rapidly, preventing anyone from listening in unless they have the frequency modulation schedule so as to allow decription.
...I don't think my Baofeng has that frequency in range.. 0.o

Anyway, I prefer Quantum Side Band..

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