OP24-6 Nov 22nd 23rd

Information about past games.
GARRETT
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OP24-6 Nov 22nd 23rd

Post by GARRETT » Tue Oct 14, 2014 9:51 pm

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LOCATION : The Airfarm - 470 Halfacre Rd Newberry SC .
DATE : Nov 22nd-23rd, 2014
FIELD FEE: $20.00
Registration and chrono will open at 7:AM .
8:30: safety briefing
9.00: Factions will gp over main game briefing with there CO's
10:AM: game on
10:AM: Sunday - Game will end..

341- That’s the number of days the country has been at peace since the Militia pulled a small victory over the OWG. Rubble has been cleared, new construction is happening everywhere, and people feel that maybe life as the once knew it would soon resume. But as the people grew in their comfort, the One World Government grew in anger, weaponry, and numbers. New leadership has risen and vowed to crush the Militia into a memory. Will the militia be ready for what awaits, or will they fall beneath the machine?

This will be a full non stop 24 hr game so come prepared. Missions will continue the entire 24 hours with deductions for factions that choose not to run after the night missions.

DRESS CODE

OWG - Dress code will consist of all military styles. BDU, ACU, Marpat, Tiger Stripe, and so on. Tops and bottoms must match. NO solid color shirts or contractor loadouts.

MILITIA - Dress code will be contractor loadouts, civilian, real tree or hunting camo. You can even get crazy with a mad max loadout. NO military type clothing allowed.


Player Capture Rules - Any player may be captured once, command can be captured once every four hours. A chip will be given to each player as they register, if you get captured you must turn over your chip. These chips will be counted as points To capture a player you must be able to medic him/her before the three min bleedout is over and inform the player he is being captured. Once they are healed you can add a zip tie to the players vest/gear simulating them being hand cuffed and stripped of there weapons. You must then tell the prisoner to fallow, sit, or whatever. If you walk more than 10 ft away from the prisoner he/she can try to escape. Failure to use a zip tie leaves your prisoner un cuffed, he can try to run if you do not keep at least one hand on him or he can use a hidden weapon such as a knife to fight and escape. To gather intel from the prisoner you just have to ask. DO NOT touch any players guns, gear, maps and so on. Players may be held for up to ten min, Command Staff for twenty min. Extra points will be given for capture of command, and double if captured command is brought to your HQ.

Sniper / Recon
There will be specific missions for dedicated snipers and recon teams including - locating and removing HVT's, gathering specific intel, and so on. Contact your faction staff.

Night Games

Players who have a gun shooting 300fps or less with a tracer unit attached will be allowed to run full auto at night, all others must remain on semi only.

Glow sticks - everyone must have one during the night portion. Color of your glow sticks do not matter



Capturable Spawns

There will be several bases on the field of play with flags. If your team has possession of that base, it can be used as a forward respawn point. To capture the base you have to raise your flag on the flag pole at location.

Anti Tank

Each faction will be allowed 4 AT weapons on the field at a time. So choose your guys wisely.

AT weapons must fire a semi soft projectile such as a nerf rocket, or tennis ball.

AT weapons may only be used to shoot on field vehicles, please do not shoot them at another airsofter.

One hit from a AT weapon will take out a tank, and crew.

RADIO CHANIElLS
1 - for admin only and emergencies. DO NOT call admin on this channel for any game rules or gripes. Go to your command staff and have them contact admin.
Even channels are for OWG
Odd channels are for Militia
NO SCANNING CHANNELS PERIOD

AMMO RULES
Assault weapons - max 1600 rounds in mags. No reloading unless you are in HQ, spawn, or inside a base.

Support weapons - max 5000 rounds in mag. No reloading unless you are in HQ, spawn, or inside a base.

Snipers and Dmr's over 450 fps - max 1600 in mags. May reload in field.

Medic info

Designated Medics - one per five players.
Medics may heal one player at a time by touching any part of the person with one hand for 30 seconds.

Each player gets two field heals. After your third shot there is a three minute mandatory bleed out, at which point you must return to a respawn to get back in (if you have met your quota for heals, you still have to
wait three minutes to go back to respawn)


Any player can medic drag a wounded player. One person dragging, and the wounded walks. Two people dragging, and the wounded can run.

Players who are medic dragging another player may still fire.

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Last edited by GARRETT on Thu Oct 16, 2014 8:17 pm, edited 1 time in total.
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specter
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Re: OP24-6 Nov 22nd 23rd

Post by specter » Wed Oct 15, 2014 12:14 pm

I'll try to be tanking it up on the militia side.
>Implying I'm not going to just shoot you in the face

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Re: OP24-6 Nov 22nd 23rd

Post by jesus_freak » Wed Oct 15, 2014 10:11 pm

I thought the 5 was the last one!

huh, interesting, we had a good time last year, other than we were wimps and couldn't make it through the night. I'll bring it up with the fellas and see if we can't make it out.

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Re: OP24-6 Nov 22nd 23rd

Post by Dominum » Thu Oct 16, 2014 7:32 am

Sweet, I can't wait! November is going to be a great month of airsoft. Any word on the command staff and HQs for each faction; and where the capturable respawns will be?
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Re: OP24-6 Nov 22nd 23rd

Post by qnkz » Thu Oct 16, 2014 7:05 pm

A bunch of Acts guys should be there, some for each team. I'm glad this s happening again. Last years game was by far the best airsoft experience I've ever had.

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Re: OP24-6 Nov 22nd 23rd

Post by Doublewolf » Thu Oct 16, 2014 7:25 pm

I haven't had tome to play Airsoft much lately, but OP:24 is my favorite series. I might have to drive up to SC for this one.

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Re: OP24-6 Nov 22nd 23rd

Post by GARRETT » Thu Oct 16, 2014 8:16 pm

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Re: OP24-6 Nov 22nd 23rd

Post by SQAirsoft » Sat Oct 18, 2014 9:02 pm

If anyone wants some TRACER .20 (2700 ct - $12/bottle) or .25 (2700 ct - $14/bottle), or any other airsoft need, please PM us so that we can get them in before the game.
Official dealer for:
Krytac, EliteForce/UmarexUSA, HPA Bio BBs, Jag Precision, BioShot BBs, Spartan Imports, MadBull, Echo 1, Valken, G&G,
Classic Army, King Arms, MagPul, APEX, Back Spin Bio BBs, Polar Star, BBBastard, etc....
Used, New, and Customized guns available
Also, gun modifications and repairs
Just PM us, our prices are reasonable

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Re: OP24-6 Nov 22nd 23rd

Post by GARRETT » Wed Oct 29, 2014 8:46 pm

OWG HQ Base 3 on the Map AKA Lincoln's Hold
Militia HQ Base 1 on the map AKA Pea Patch
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Re: OP24-6 Nov 22nd 23rd

Post by GARRETT » Wed Oct 29, 2014 8:47 pm

Keep up to date on facebook with this event at
https://www.facebook.com/events/2716222 ... r=upcoming
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Re: OP24-6 Nov 22nd 23rd

Post by ibeezthecapn » Tue Nov 04, 2014 9:48 pm

NOW RECRUITING for OWG!!

message me on facebook, facebook dot com slash myscreennameonhere

i will add you to OWG planning group


KEEP IN MIND ALL THOSE ADDED TO PLANNING GROUP WILL BE UNABLE TO JOIN THE MILITIAS, NO CHANGHING YOUR MIND LAST MINUTE, I WILL PM GARRET THE NAMES OF THOSE WHO JOIN SO HE KNOWS IF WE HAVE DEFECTORS.


CRUSH THE MILITIA!! HAVE YOU HAD ENOUGH OF NECKBEARDED PAINTBALL REFS AT FULDA ETC? THEN FIGHT FOR AN AIRSOFTER!

PROVEN COMMAND EXPERIENCE, IS THE OTHER CO EVEN ON HERE?

IF YOU WANT TO MURK, COME MURK! IF YOU WANT TO BE SNEAKY SNEAKY, COME SNEAKILY SNEAK! I HAVE ROLES OPEN, AND A JOB FOR EVERYONE!!

PLUS IM COOKING SO YALL KNOW WHATS UP

OWG - WHERE MEN HAVE PROPER BEARDS OR NOT AT ALL!!

also, i do plan on rotating people out of necessary roles that arent very fun, and rotating out people who need rest, food, time to call their mommies, etc
AEA airsofter, Anywhere Everywhere Anytime

Last Game OP Vietnam Patrol - US CO - Win

THANK YOU!!
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Re: OP24-6 Nov 22nd 23rd

Post by Achilles1 » Wed Nov 05, 2014 10:11 pm

Team Dumbass will be there
THE GREATEST WARRIOR WHO EVER LIVED!!!!
Getting friendly fired since 2011
CO of team Dumbass

hooker98
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Re: OP24-6 Nov 22nd 23rd

Post by hooker98 » Sun Nov 09, 2014 8:32 pm

How you determine the team that you will be on?

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idiot88
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Re: OP24-6 Nov 22nd 23rd

Post by idiot88 » Mon Nov 10, 2014 7:02 am

hooker98 wrote:How you determine the team that you will be on?
OWG - Dress code will consist of all military styles. BDU, ACU, Marpat, Tiger Stripe, and so on. Tops and bottoms must match. NO solid color shirts or contractor loadouts.

MILITIA - Dress code will be contractor loadouts, civilian, real tree or hunting camo. You can even get crazy with a mad max loadout. NO military type clothing allowed.

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Re: OP24-6 Nov 22nd 23rd

Post by Crawler86 » Fri Nov 14, 2014 10:21 am

Crawler will be rolling owg
FIRST ONE IN
LAST ONE OUT

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