Operation Graycell II *Immersive RealMil* Oct 21-23
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- F.N.G.
- Posts: 1
- Joined: Fri Aug 12, 2016 5:29 pm
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
I don't own a ruck but i have a 3 day pack will that work
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
That will work just fine.
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[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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- AnarchySurvivor
- F.N.G.
- Posts: 20
- Joined: Thu Oct 29, 2015 7:54 pm
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Dominum, sorry to bother you again. My role is Medic and I am wondering what kind of bag should I use for hold the game medical equipment such as the IV sacks. I have a USGI 3 day assault pack and a USGI Fanny pack. Which one in your opinion will work best for being a medic. Thank you, Anarchysurvivor
Callsign: Anarchy
Preferred Role: Light Assault
Primary: Krytac Trident MK 1 SPR
Secondary: Elite Force 1911 A1
Milsims Attended: OP Badlands, AOSC 7th Anniversary Game, OP Greycell 2, OP Dinner Plate 2
Preferred Role: Light Assault
Primary: Krytac Trident MK 1 SPR
Secondary: Elite Force 1911 A1
Milsims Attended: OP Badlands, AOSC 7th Anniversary Game, OP Greycell 2, OP Dinner Plate 2
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Bring both because the assault pack will be useful on certain missions, but the fanny pack should be sufficient for medic supplies.
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[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Sounds pretty damn good. I haven't played at Blue hole since it got shut down for construction a few years ago. You have RTO available! That's my actual job, you're turning me on Dom.
THE GREATEST WARRIOR WHO EVER LIVED!!!!
Getting friendly fired since 2011
Getting friendly fired since 2011
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
It'll be great to see you again!
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Oh no, I'm not coming back, but it sounds like I'm missing a great scenario with some a chance to sling some overly hard plastic balls
THE GREATEST WARRIOR WHO EVER LIVED!!!!
Getting friendly fired since 2011
Getting friendly fired since 2011
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
You had me all excited there.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Please note the two following rule modifications:
In the medic rules, the body armor subsection was modified as follows:
"Any player wearing real body armor (this can include real ballistic helmets, kevlar jackets, plates, etc.) has the option of receiving a third medic heal. This heal would be administered just like a second heal (a friendly Medic (not just any player) has a bandage (provided) and is able to apply one to you before your 7 minute bleed out has elapsed, AND has an IV sack (provided) that they give you, then you are back in the game once it has been "drained".) This third bandage may be applied to either ankle/shin."
Previously the bleed out time had been extended, instead, after further review and discussion, the above rule modification has been decided upon. We would like to evaluate it's efficacy, so please give me as much feedback as possible after the game.
The following new rule was added:
"If you are expressly ordered by command staff to take prisoners, you may do so with the procedure detailed below. Do not attempt to capture other players without permission from your squad leader AND your command staff. If you are attempting to take a prisoner and the enemy player in question is alive, you may demand their surrender. If they choose to do so, continue as detailed below. If they choose not to surrender, engage them and then once they are hit continue as detailed below. Once the enemy player in question has surrendered and/or been hit, approach them and apply a single zip tie to a piece of gear on the top of their shoulder (so that it is visible). This is an indication of a search and seizure. For practical purposes, they are then considered "restrained and disarmed", but may still carry their weapons so as to protect their personal property. They may only attempt an escape or engage in combat if the zip tie on their shoulder is cut by a friendly player that is "setting them free". If the player was hit prior to applying the "restraint", they must be given "medical attention" as you would a friendly player. Once a prisoner has been taken, they are your responsibility. Report captured enemy personnel to command immediately. Command will not allow "prisoners" to be held for long periods of time so as not to deprive them of play. Prisoners ordered "released" by command staff will then be considered KIA and bled out and will proceed as such.
If you are taken prisoner, try to stay in character (within reason). Do not engage in any hostile actions or escape attempts, remember that in the "game world" you are totally disarmed and restrained. Remember that if a player friendly to you manages to kill your captors and cut your "restraints", you may then proceed as normal. If you have been hit and bled out, you may not be captured. If you have been hit and have no medic heals left, obviously you may not be healed, and therefore may not be captured. Use common sense."
Previously there were no capture rules. Player captures are always a difficult thing to balance in game mechanics, hence the stipulation of no capturing unless ordered. We would like to evaluate the efficacy of this new rule as well, so please give me as much feedback as possible after the game.
In the medic rules, the body armor subsection was modified as follows:
"Any player wearing real body armor (this can include real ballistic helmets, kevlar jackets, plates, etc.) has the option of receiving a third medic heal. This heal would be administered just like a second heal (a friendly Medic (not just any player) has a bandage (provided) and is able to apply one to you before your 7 minute bleed out has elapsed, AND has an IV sack (provided) that they give you, then you are back in the game once it has been "drained".) This third bandage may be applied to either ankle/shin."
Previously the bleed out time had been extended, instead, after further review and discussion, the above rule modification has been decided upon. We would like to evaluate it's efficacy, so please give me as much feedback as possible after the game.
The following new rule was added:
"If you are expressly ordered by command staff to take prisoners, you may do so with the procedure detailed below. Do not attempt to capture other players without permission from your squad leader AND your command staff. If you are attempting to take a prisoner and the enemy player in question is alive, you may demand their surrender. If they choose to do so, continue as detailed below. If they choose not to surrender, engage them and then once they are hit continue as detailed below. Once the enemy player in question has surrendered and/or been hit, approach them and apply a single zip tie to a piece of gear on the top of their shoulder (so that it is visible). This is an indication of a search and seizure. For practical purposes, they are then considered "restrained and disarmed", but may still carry their weapons so as to protect their personal property. They may only attempt an escape or engage in combat if the zip tie on their shoulder is cut by a friendly player that is "setting them free". If the player was hit prior to applying the "restraint", they must be given "medical attention" as you would a friendly player. Once a prisoner has been taken, they are your responsibility. Report captured enemy personnel to command immediately. Command will not allow "prisoners" to be held for long periods of time so as not to deprive them of play. Prisoners ordered "released" by command staff will then be considered KIA and bled out and will proceed as such.
If you are taken prisoner, try to stay in character (within reason). Do not engage in any hostile actions or escape attempts, remember that in the "game world" you are totally disarmed and restrained. Remember that if a player friendly to you manages to kill your captors and cut your "restraints", you may then proceed as normal. If you have been hit and bled out, you may not be captured. If you have been hit and have no medic heals left, obviously you may not be healed, and therefore may not be captured. Use common sense."
Previously there were no capture rules. Player captures are always a difficult thing to balance in game mechanics, hence the stipulation of no capturing unless ordered. We would like to evaluate the efficacy of this new rule as well, so please give me as much feedback as possible after the game.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Is there a rule about hidden weapons if captured?
THE GREATEST WARRIOR WHO EVER LIVED!!!!
Getting friendly fired since 2011
Getting friendly fired since 2011
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Dominum wrote:Do not engage in any hostile actions or escape attempts, remember that in the "game world" you are totally disarmed and restrained.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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▲ ▲
[align=center]V[/align]
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
worth a shot. Do I have to pay if I just want to be there on facetime?
THE GREATEST WARRIOR WHO EVER LIVED!!!!
Getting friendly fired since 2011
Getting friendly fired since 2011
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
You have to pay triple.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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[align=center]V[/align]
-
- F.N.G.
- Posts: 1
- Joined: Mon Oct 17, 2016 11:42 am
Re: Operation Graycell II *Immersive RealMil* Oct 21-23
Name- Kenneth Wands
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
Name- Hans Rhinehart (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
Name- Joseph Charron (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman
Name- Quinton Gundolf (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman
Name- Ian El-Habre
Faction- PMC
Squad- Any
Desired Position- Media
Primary Weapons- Camera
Name- Jeremy Williams
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
(TBD) denotes people who are unsure if they're going because of Army / College.
We were planning on bringing a media entity and we're wondering if he'd have to buy a ticket, or if he could roleplay as a news journalist?
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
Name- Hans Rhinehart (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
Name- Joseph Charron (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman
Name- Quinton Gundolf (TBD)
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Rifleman
Name- Ian El-Habre
Faction- PMC
Squad- Any
Desired Position- Media
Primary Weapons- Camera
Name- Jeremy Williams
Faction- PMC
Squad- Any
Desired Position- None
Primary Weapons- Support Gunner / Rifleman
(TBD) denotes people who are unsure if they're going because of Army / College.
We were planning on bringing a media entity and we're wondering if he'd have to buy a ticket, or if he could roleplay as a news journalist?