*** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Information about past games.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by stuckmojo » Wed Mar 10, 2010 9:12 pm

hey guys we need to get a count on who all is going to be rolling alpha so please pm myself or garrett and tell us how many you will be bringing. 
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by SteevoLS » Wed Mar 10, 2010 11:11 pm

Map added to OP.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by GrimWulf » Thu Mar 11, 2010 4:43 pm

I originally was not planning on attending this event due to work, however, I have been able to switch weekends so now I will be in attendance. I will be bringing everything I have for sale and setting up in the same place I did last time, so if you need anything from Southeastern Airsoft or you need your gun looked at, I will be there with all my merchandise and tools. Don't forget that I can install Dean's Connectors while you wait and I have two Tamiya to Deans charging adapters for sale for $7 if you don't want to change your charger to Dean's.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by GrimWulf » Thu Mar 11, 2010 4:59 pm

One more quick update. Southeastern Airsoft will be giving away a Y&P mk23 SOCOM with silencer to one lucky player at this game.  Good luck to everyone and make sure you get your ticket when you sign in.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Dominum » Thu Mar 11, 2010 7:53 pm

Sweet, so we even have an official raffle! Big thanks to Adrian of SEAS!
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Dominum » Thu Mar 11, 2010 8:11 pm

*A few things to note:

The map is up, it is not perfectly to scale, but it'll work. At the capturable spawn, you have to touch the flag (assuming it's in your faction's possesion) in order to respawn there. To gain points for evac of the black breifcase, it has to be inside the tower, either downstairs or up, at index time. To gain points for evac of the large container, it has to be within twenty feet of the base of the tower at index time. Also, the objective to be defended by the team in the southern base will no longer be a "grey courier bag", it will be a very large (~5'x3'x2') container (actually it's a 24 count M16 carrying case) that will require two or more people to move.
Last edited by Dominum on Thu Mar 11, 2010 8:13 pm, edited 1 time in total.
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
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[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by GARRETT » Fri Mar 12, 2010 12:04 am

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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by 3rd0ptik » Fri Mar 12, 2010 8:10 am

wow, my 2 hour drive turned into 3  :o

man what I do to play, well I hear TT is a nice field.. Mojo I might have to chill with you tonight.. PM me up..

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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by GrimWulf » Fri Mar 12, 2010 12:36 pm

Just checked the weather report, it's going to be bright and sunny for this game!
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Gambler » Fri Mar 12, 2010 12:37 pm

Going to be a beautiful day to shoot people wearing green tomorrow.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Tzer1993 » Fri Mar 12, 2010 12:40 pm

From the looks of it you'll have about 15 targets lol

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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Gambler » Fri Mar 12, 2010 1:07 pm

Tzer1993 wrote: From the looks of it you'll have about 15 targets lol
Sounds like you are going to get shot a lot then Trevor.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by slickridley » Fri Mar 12, 2010 1:10 pm

is there a hi-res version of the map with out the red words?
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Tzer1993 » Fri Mar 12, 2010 1:21 pm

And maybe this is just my computer...but the grid is almost invisible...

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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***

Post by Ociffer Action » Fri Mar 12, 2010 2:02 pm

I apologize that this is on such short notice, but unfortunatly I won't be able to make the game tommorow. I just found out that I have a project for school and I need all the time I can get to work on it. Again, my apologies. :(
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