TDC2 (SC vs GA) APRIL 27-28 2013

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stuckmojo
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by stuckmojo » Sat Apr 20, 2013 8:19 pm

no full points what im talking about is at tdc1 to many sc players dropped out of the game and it was only about 10 or 15 left to ga 60 or 70
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by stuckmojo » Sat Apr 20, 2013 8:24 pm

Raibyn wrote:
stuckmojo wrote:wow i didnt think team core was still around
We've just been playing a couple of games a year, with one being Fulda Gap. Can't miss this one though.

well it will be good to see you guys again and sling some plastic with you
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by stuckmojo » Sun Apr 21, 2013 11:05 am

just a couple of questions here:
1. can co's be captured this year and if so what are the rules on that
2. can hq's be captured
3. can thunder b's be used and if so what are the rules
4. what com channels are assigned to each team
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by Doublewolf » Sun Apr 21, 2013 11:23 am

To add to Mojo's questions, will tank crew be able to be killed by BBs?

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by Smoaks » Sun Apr 21, 2013 1:29 pm

Is there a team chat forum?

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by marpat96 » Sun Apr 21, 2013 1:33 pm

Smoaks wrote:Is there a team chat forum?
Not outnyet, but I see you're from Aiken. My team is leaving Silver Bluff shortly after school. Hope to see you there fellow Aikenite haha
Last game I went to: Redfox, March 29th, 2014
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by Smoaks » Sun Apr 21, 2013 1:39 pm

Yeah as soon as my team mates kid gets out of a school we will be leaving

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by GARRETT » Sun Apr 21, 2013 6:28 pm

1. can co's be captured this year and if so what are the rules on that...

Yes. COs can be captured and held for a max of 15 min . And can only be captured once every four hours.

2. can hq's be captured

No.

3. can thunder b's be used and if so what are the rules

Yes they can be used. For structures if one is thrown inside the base and detonates, everyone inside the walled area is hit. If used in open field a bb has to make contact for the hit.

4. what com channels are assigned to each team?

1 is for admin and emergency only. Even channls for SC, odds for GA. I only ask that the COs choose a channel and remain on that one for entire game.

6. Can a tank crew be shot with bbs?

only if they are on the exterior or open area of a vehicle. For instance in the back of the technical. But you are not allowed to shoot through windows, cracks, small openings.
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by Mr. Marauder » Sun Apr 21, 2013 9:41 pm

When a tank is struck by an AT weapon, how long is it down for, and where does it need to travel to get back into play?

Are you instituting the rule that if a player comes within x amount of feet from an in-service vehicle they are considered dead?

May players use out-of-service vehicles for cover?

Will there be uniformity on how a vehicle designates it is in or out-of-service, such as a flag?
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by fallout11 » Mon Apr 22, 2013 8:13 am

I'll take the later one, I've told the GA tankers they all need a large bright colored (blaze orange, red, etc) flag on a stick, stored inside the tank, to raise/hoist/mount/wave/erect when destroyed. Can't promise they will follow through, but that is the intent at least. Ours is no longer mounted on the original spring-loaded roof pivot, we have to manually reach out with it and stick it in the mount, as was the case at the last few events it has attended (Steel Griffin Convoy, OP 24-IV). Seems to have worked well enough though. Individual methods may vary, however.

The other three Garrett will need to chime in on.....
Traditionally, destroyed AFVs are out of play for 5-10 minutes (it has varied depending on event), then must go to a legal respawn point (i.e. one that would allow infantry from the appropriate team) to respawn.

Traditionally, ignition-off and knocked out vehicles may be used for cover. Players have to move away from the vehicle when it starts up to head for respawn though. Safety first though....it is very easy for me to see those cowering behind us and keep in contact with them, that is likely not the case with all sizes/designs.

Traditionally, I do not enforce a "kill zone" around my tank, but ask friendly players to stay at least 5 feet away from it when running/operating/moving for safety, and to not make physical contact with it at any time without permission (it is personal property and "gear", likewise I would not touch your gun, hat, pants, or tent without permission), including using it as a bench rest. =P

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by fallout11 » Mon Apr 22, 2013 8:25 am

specter wrote:
fallout11 wrote:I am looking forward to seeing all my SC-based airsofting friends again, and slinging some BB's.
I will be coming prepared with green attire to assist SC should the overall numbers be out of whack.
Please, do me a favor and don't pepper my tank with your main gun. It dings pretty bad but the BB's bounce right off. Everywhere. So yeah, please try to watch out ^-^
Specter, I'll try but no promises. It's not my fault you made your armor out of tinfoil. :evil:

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by Mr. Marauder » Mon Apr 22, 2013 8:39 am

fallout11 wrote:I'll take the later one, I've told the GA tankers they all need a large bright colored (blaze orange, red, etc) flag on a stick, stored inside the tank, to raise/hoist/mount/wave/erect when destroyed. Can't promise they will follow through, but that is the intent at least. Ours is no longer mounted on the original spring-loaded roof pivot, we have to manually reach out with it and stick it in the mount, as was the case at the last few events it has attended (Steel Griffin Convoy, OP 24-IV). Seems to have worked well enough though. Individual methods may vary, however.

The other three Garrett will need to chime in on.....
Traditionally, destroyed AFVs are out of play for 5-10 minutes (it has varied depending on event), then must go to a legal respawn point (i.e. one that would allow infantry from the appropriate team) to respawn.

Traditionally, ignition-off and knocked out vehicles may be used for cover. Players have to move away from the vehicle when it starts up to head for respawn though. Safety first though....it is very easy for me to see those cowering behind us and keep in contact with them, that is likely not the case with all sizes/designs.

Traditionally, I do not enforce a "kill zone" around my tank, but ask friendly players to stay at least 5 feet away from it when running/operating/moving for safety, and to not make physical contact with it at any time without permission (it is personal property and "gear", likewise I would not touch your gun, hat, pants, or tent without permission), including using it as a bench rest. =P
I agree we have "traditionally" done several things in the past, but we need a concrete answer players can go by for this game. I would rather any ambiguity be squashed here, than there be any confusion on the field during the game.
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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by fallout11 » Mon Apr 22, 2013 9:00 am

Yep, agree completely Marauder, good to get these kinds of things "in writing" up front than to try to handle things on a case-by-case basis when they happen, also removes uncertainty. I am equally interested in what Garrett says on the matter.

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by fallout11 » Mon Apr 22, 2013 10:36 am

On an unrelated note I have a big box of freebies/to-give-away stuff, feel free to come by at lunch break on Saturday and see if there is anything in the box you might want. This goes for everyone/anyone.

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Re: TDC2 (SC vs GA) APRIL 27-28 2013

Post by TokenTech89 » Mon Apr 22, 2013 11:03 am

When will you be there, I may want to see :)

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