OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAMP

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by ibeezthecapn » Fri Jul 19, 2013 4:07 pm

Gerbilizer wrote:LOL.

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by ibeezthecapn » Fri Jul 19, 2013 4:08 pm

lol you guys have fun trying to refil those mags.

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by TokenTech89 » Fri Jul 19, 2013 4:40 pm

NIGHT GAME MAG THINGY: for those who want to use midcaps only, you will be able to have 3 mids, or 1 high.

"In the dark recesses of the mind, a disease known as FEAR feasts upon the souls of those who cannot overcome ITs power."

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by Skywalker » Fri Jul 19, 2013 4:50 pm

Aw man. I like the idea of 1 mag... it forces you to use teamwork to stay alive, cover someone while they're tediously reloading... ammo conservation... man. It would be so suspensful. Just imagine scrabling to put a few rounds in a mag just so you can fire off one shot to kill the last zombie who is 10ft away and closing.
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by TokenTech89 » Fri Jul 19, 2013 5:05 pm

the 3 mags are for those that are midcap elitists

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by 2nd Ranger » Fri Jul 19, 2013 5:17 pm

TokenTech89 wrote:the 3 mags are for those that are midcap elitists
Or people who just don't want to sound like a mariachi band while moving

I too like the idea of ONE midcap only. And ZERO high caps allowed. high caps break everything. 500 rounds with out having to reload... :-\ . At least with a 120rd midcap you are forced to drop the mag and insert a new one giving the zombies a few seconds (however how few those seconds are) to close ground.

Just my .02 cents

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by TokenTech89 » Fri Jul 19, 2013 5:24 pm

The thing is not everyone has midcaps.

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by Gerbilizer » Fri Jul 19, 2013 5:25 pm

How many pistol mags can I have?
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by TokenTech89 » Fri Jul 19, 2013 5:31 pm

one per gun

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by marpat96 » Fri Jul 19, 2013 5:51 pm

Gerbilizer wrote:How many pistol mags can I have?
Pistol mags are mid caps. Prove me otherwise.
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by ibeezthecapn » Fri Jul 19, 2013 6:04 pm

marpat96 wrote:
Gerbilizer wrote:How many pistol mags can I have?
Pistol mags are mid caps. Prove me otherwise.
one mag per gun. get more pistols.
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by RPK95 » Fri Jul 19, 2013 6:51 pm

My pistol doesn't use high caps..........
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by ibeezthecapn » Fri Jul 19, 2013 9:29 pm

also REALLY DOE bros we should do locaps, one per person, but i feel zombies ron has planned would overrrun too quickly. one midcap each would be perfect but we cannot force everyone to use midcaps, and ron doesnt even carry midcaps for anything but m4 so bleh it would rule ppl out. thus one hicap. and for you elitists not to be butthurt, three midcaps to even it up
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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by 2nd Ranger » Fri Jul 19, 2013 10:02 pm

Please quit calling midcap users elitist, it just shows your ignorance.

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Re: OP:"BIOHAZARD- SAVE THE WORLD" - JULY 20TH, AT THE SWAM

Post by Romba » Fri Jul 19, 2013 10:31 pm

2nd Ranger wrote:Or people who just don't want to sound like a mariachi band while moving
I actually laughed out loud.
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