The Delimitation Conflict - April 16th & 17th

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Re: The Delimitation Conflict - April 16th & 17th

Post by Thrush » Mon Mar 07, 2011 12:37 am

Thanks for the reply; question mainly out of curiousity as I couldn't find a reference. For what it's worth, I'm gonna be decked out in khaki and three-color desert

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Re: The Delimitation Conflict - April 16th & 17th

Post by SteevoLS » Mon Mar 07, 2011 8:27 am

fallout11 wrote: Roger that.  We'll just wear something less open to confusion, not a problem.
The newer birch/bekas berezka is certainly tan, and won't cause any confusion. The only confusion was my thinking you meant one of the older woodland varieties.
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Re: The Delimitation Conflict - April 16th & 17th

Post by FightTheEnemy » Mon Mar 07, 2011 10:53 am

I'll be there
I taste how that would feel

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Re: The Delimitation Conflict - April 16th & 17th

Post by Arbee » Mon Mar 07, 2011 12:18 pm

I don't think the player base can handle that, man.

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Re: The Delimitation Conflict - April 16th & 17th

Post by Diesel » Wed Mar 09, 2011 6:39 am

I wanted to post this up, since I got confirmation this weekend at the expo.

Airsoft Carolina will be at the game doing onsite vending and minor repairs to guns. I will try to get a list of products and prices before next week and post them up.
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Re: The Delimitation Conflict - April 16th & 17th

Post by fallout11 » Wed Mar 09, 2011 3:27 pm

Excellent news!
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Re: The Delimitation Conflict - April 16th & 17th

Post by blackout » Wed Mar 09, 2011 7:11 pm

Can someone be more specific on the 1600 round ammo rule on a regular person, like with an m4. Is it just 1600 in mags and as much as I want in bb bags on me and reload on field or?/
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Re: The Delimitation Conflict - April 16th & 17th

Post by GARRETT » Wed Mar 09, 2011 7:17 pm

blackout wrote: Can someone be more specific on the 1600 round ammo rule on a regular person, like with an m4. Is it just 1600 in mags and as much as I want in bb bags on me and reload on field or?/
We changed it to 2000 rounds in mags. You are allowed to carry as much as you like in bags or whatever, but only allowed to reload in a captured base or respawn....
Last edited by Dominum on Wed Mar 09, 2011 8:11 pm, edited 1 time in total.
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Re: The Delimitation Conflict - April 16th & 17th

Post by blackout » Wed Mar 09, 2011 7:20 pm

I run midcaps that can only hold like 130... So am I good? I have one hicap that holds 300 but thats it
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Re: The Delimitation Conflict - April 16th & 17th

Post by D.Smitty » Wed Mar 09, 2011 7:43 pm

GARRETT wrote: We changed it to 200 rounds in mags. You are allowed to carry as much as you like in bags or whatever, but only allowed to reload in a captured base or respawn....
You mean 200 or 2000?  because that's a big difference and makes it a big advantage to be a support gunner w/ 5000.
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Re: The Delimitation Conflict - April 16th & 17th

Post by GARRETT » Wed Mar 09, 2011 11:23 pm

Sorry guys my typing is horrible. 2000 rounds...
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Re: The Delimitation Conflict - April 16th & 17th

Post by fallout11 » Thu Mar 10, 2011 7:31 am

Garrett is attempting to simulate a conventional "real steel" ammunition combat loadout, where the typical soldier carries 200-300 rounds of ready ammunition (in mags) for his personal weapon on him at a time, with "resupply" available at your friendly (better be!) local ammo dump/forward CP, thus requiring one to be judicious in their use of it (as soldiers must be, especially if far from ready resupply).

240 rounds of 7.62x39mm (my round of choice), or 8 full 30 round magazines is frickin' heavy, over 12 pounds.  Add in an 8 pound rifle and all the other gear a typical squaddie has to haul (including ammo for the squad's support weapons), and there you go.
I've been to events where, if you wanted to use a SAW, the staff required you to carry 2 full sandbags as well (to simulate the extra weight).  Of course, no one was that excited about the prospect, but it did make a good point.
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Re: The Delimitation Conflict - April 16th & 17th

Post by Thrush » Thu Mar 10, 2011 8:04 pm

I think the maximum load in mags limit is a great idea, making it a bit more "realistic" by keeping players aware of logistics in the field, and by possibly  keeping "spraying & praying" in check

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Re: The Delimitation Conflict - April 16th & 17th

Post by D.Smitty » Thu Mar 10, 2011 8:12 pm

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Re: The Delimitation Conflict - April 16th & 17th

Post by IronChef » Thu Mar 10, 2011 8:50 pm

fallout11 wrote: Garrett is attempting to simulate a conventional "real steel" ammunition combat loadout, where the typical soldier carries 200-300 rounds of ready ammunition (in mags) for his personal weapon on him at a time, with "resupply" available at your friendly (better be!) local ammo dump/forward CP, thus requiring one to be judicious in their use of it (as soldiers must be, especially if far from ready resupply).

240 rounds of 7.62x39mm (my round of choice), or 8 full 30 round magazines is frickin' heavy, over 12 pounds.  Add in an 8 pound rifle and all the other gear a typical squaddie has to haul (including ammo for the squad's support weapons), and there you go.
I've been to events where, if you wanted to use a SAW, the staff required you to carry 2 full sandbags as well (to simulate the extra weight).  Of course, no one was that excited about the prospect, but it did make a good point.
f'that...but it does prove a point...i'll just make my son haul ammo
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