OP24 - full 24 hour op - The Airfarm Feb 27-28
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
the answer to that v has to be yes lol
[img width=267 height=150]http://i966.photobucket.com/albums/ae14 ... lfpack.jpg[/img] "its hunt the bad guys, kill the bad guys. It doesn't work real well the other way around."
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
Yes.Vesper wrote: Good input, Tzer.
How about retrieving the prisoners by force?
In summary:
"Can prisoners can be escape and be retrieved by teammates?"
You name a game, I've been to it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
Thank you for the input.
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
Again, if we are going with the norm, then yes. Prisoners could be rescued if their teammates killed their captors and then re-healed them.
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
So, no self-escaping?Dominum wrote: Again, if we are going with the norm, then yes. Prisoners could be rescued if their teammates killed their captors and then re-healed them.
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
I have my XO!
Arbee ("Red Beret" for those of you that know him) will be my XO for the Alpha faction.
Arbee ("Red Beret" for those of you that know him) will be my XO for the Alpha faction.
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![Image](http://i.imgur.com/OuNOy3H.png)
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
Exactly. That is assuming Garrett is doing it the same way it usuall is done, a la OP WN. Self escaping tends to cause more issues than it's worth, including unwanted melee.Vesper wrote: So, no self-escaping?
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[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
i think we should allow self escaping if you can somehow conceal a weapon on you....i think the opposing team should be able to search you through questioning and take any gun that is in plain sight....if you manage to conceal a training knife and strike each of your captors before they shoot you then you are escaped......thats how i would do it anyway...unfortunately im no game rep/mod
[img width=267 height=150]http://i966.photobucket.com/albums/ae14 ... lfpack.jpg[/img] "its hunt the bad guys, kill the bad guys. It doesn't work real well the other way around."
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
and dom is right i suppose...it COULD lead to some controversy i.e. physical contact lolDominum wrote: Self escaping tends to cause more issues than it's worth, including unwanted melee.
[img width=267 height=150]http://i966.photobucket.com/albums/ae14 ... lfpack.jpg[/img] "its hunt the bad guys, kill the bad guys. It doesn't work real well the other way around."
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
I wouldn't be so sure about that Dom...
We were talking about disarming rules that would only makes sense if you could escape
We were talking about disarming rules that would only makes sense if you could escape
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
It's up to Garrett for this game, but IMO it wouldn't be worth the trouble it would cause. Lots of times people would end up trying to knock guns out of each others' hands, etc. and it would lead to physically tying people up. It would lead to too much physical confrontation to be of any good.SpyderTC wrote: i think we should allow self escaping if you can somehow conceal a weapon on you....i think the opposing team should be able to search you through questioning and take any gun that is in plain sight....if you manage to conceal a training knife and strike each of your captors before they shoot you then you are escaped......thats how i would do it anyway...unfortunately im no game rep/mod
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![Image](http://i.imgur.com/OuNOy3H.png)
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
No zip ties.
You name a game, I've been to it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
yea...i just had a vision of someone cuttin off my circulation...or better yet, no one in my squad having a knife and me having to go all the way back to camp to get free....
[img width=267 height=150]http://i966.photobucket.com/albums/ae14 ... lfpack.jpg[/img] "its hunt the bad guys, kill the bad guys. It doesn't work real well the other way around."
Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
There will be no disarming or taking anyone's gun. You simply have to remove your mag from your gun when you are a prisoner.
You name a game, I've been to it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
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Re: OP24 - full 24 hour op - The Airfarm Feb 27-28
I agree with Gambler. Here is how I see it going down. You get shot, and the shooter comes over and does what to you before you are a hostage? He medics you.. We could do something simple like before he medics you, he ask you to remove your mag. Same as taking your gun. Now you wouldn't be able to just slap the mag back in and shoot. But if you had a side arm, you could use it if you got a chance. Now he could also ask you to remove your side arms mag too. Problem solved.Gambler wrote: There will be no disarming or taking anyone's gun. You simply have to remove your mag from your gun when you are a prisoner.
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