*** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
*** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
FIELD:
Triggertyme, located at:
429 Koon Store Road
Columbia, SC 29203
(See:http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=7)
This game will feature all of Triggertyme combined.
Directions: http://www.mapquest.com/maps?city=Columbia&state=SC&address=429+Koon+Store+Rd&zipcode=29203-9453&country=US&latitude=34.123296&longitude=-81.010691&geocode=ADDRESS
Familiarize yourself with Triggertyme here: http://www.triggertyme.com/
RULES:
All standard AOSC rules apply. All friendly players will be medics to friendlies, two handed thirty second heal. No firing while healing. Each player may receive two medic heals, after the second heal (meaning the third time you've been hit) you must return to respawn or a forward respawn in your factions possession. There is a mandatory three minute bleed out time before you may return to respawn, even if you were shot in your respawn itself. After you bleed out, you must return to respawn or the evac site (if under your factions control) in order to be back in the game. One person may "drag" a hit friendly player by grabbing them, if one live friendly drags than you must walk, if two live friendlies drag then you may run. All mag types will be allowed, however all players will be limited to carrying only 1500rnds of ammo in mags at any given time, period. The only exception is for support gunners, which may carry 5000 rnds in mags at any given time. The moveable objectives can obviously be moved only by live players. They may not be taken anywhere except to the point your faction is meant to take them. Do not remove anything from them. Do not conceal them in any way. Defenders are to keep them out in the very middle of the base area on the ground in the predesignated spot. Attackers must take them inside the bunker/trench at the evac site. I will not be playing, but I reserve the right to temporarily insert myself into play to prevent a stalemate. Do not shoot me unless I am brandishing a weapon, if I am, you may shoot me and I will remain out of play for a minimum of three minutes. Most of the time, I will simply be admining and will have any weapons on me slung or holstered. I may be required to function as a VIP for a special mission, in which case I will be brandishing a weapon, and will therefore be in play. However, in this case, if you see that I am being protected by members of your faction, it would be in your best interest to protect me as well. If the opposite is true, shoot me. I will have three admins, one at each base, and one at the evac site. They will be helping me keep an eye on things and will be keeping scores. They will be clearly marked as out of play, do not shoot them, but feel free to ask questions of them. Do not bend the rules at this game. Use common sense and keep everything within the rules, if something isn't provided for in them, don't do it. Do not attempt to manipulate the rules, if that's the only way you can win, than find another game. Treat your opponents with courtesy and respect, and don't do anything that you would consider underhanded if you were on the receiving end. Alpha will be assigned all even numbered channels from 2 up, Bravo will be assigned all odd numbered channels from 3 up. I and the other admins will be on channel 1, if you ever have questions or concerns during gameplay, get on channel 1 and talk to me. Otherwise, stay on your own faction's channels. Your FCs will divide them as they please, and will likely set one as the command channel. It is in your best interest to bring a radio so that your FC can keep you informed and can coordinate your faction. You have only to enter your actual respawn building to reenter gameplay when blead out. Even if you are in your respawn building, you must still bleed out when appropriate. Understand that if you enter the enemy's respawn building, the other faction's players may be able to respawn right next to you. The evac site is a capturable respawn. It will have three flags, one with a "B" one with an "A", and one with an "X" that indicates it is not usable at that time. To take it, simply flip it to your faction's letter. If at any point it comes under fire, it is not a valid respawn and the admin present will flip it to the "X". In other words, you may only respawn at the evac site if a live friendly player has your flag flying in it, and there are no live enemies within firing distance, to be determined by the admin present. At the capturable spawn, you have to touch the flag (assuming it's in your faction's possesion) in order to respawn there. To gain points for evac of the black breifcase, it has to be inside the tower, either downstairs or up, at index time. To gain points for evac of the large container, it has to be within twenty feet of the base of the tower at index time.
Failure to follow any and all of these rules will be grounds for immediate dismissal from the field without a refund (By myself, or any other AOSC Rep), it is your duty to familiarize yourself with them prior to the game. (Not trying to sound harsh, but it is what it is )
SCHEDULE:
0800 - Chrono and registration open, you will be required to chrono all guns you will be fielding, and you must pay the $16 field fee and sign the field waiver.
0830 - Chrono and registration closes, safety briefing begins.
0900 - Game begins!
1300 - Lunch break starts.
1400 - Lunch break ends, 2nd half begins!
1800 - Game ends.
*Arrive no later than 0730 to load mags, plug in batteries, don gear, and prepare for battle!
STORYLINE:
It is 2010, but the political map of the world is not what you thought...
It turns out that in the late third century, the Roman Emperor Diocletian made the timeline altering decision NOT to split the Roman empire in two. Hence, rather than slowly disintegrating as it would have, the Roman Empire repelled the barbarians from the north and east, and in a few centuries managed to retake it's old holdings. Throughout the Middle Ages it went on to take control of all of Europe, North Africa, the Middle East, and even parts of western Asia. The rest of the world is essentially the same as you know it to be, but the lands mentioned above are controlled by the largest nation in the world, and the only empire still in existence. Rome is the center of the world, and it's Emperor the most powerful world leader. Though the Senate exists, and serves it's legislative purpose, the Roman Emperor is nonetheless an extremely powerful executive. The throne has been passed down for two thousand years now, often to the oldest son, but sometimes to a favored general. The last Emperor, however, died before he could properly appoint his heir. Thus, for the first time in several hundred years, the Roman Empire is thrown into a civil war. A Praetorian unit has been sent under the capable command of Garrettus Maximus (Garret, Alpha FC) to put down a rebellion by members of Legio III, commanded by the renowned Geraldus Baldius Awesomium (Rael, Bravo FC). This is the first blow in the impending civil war, and will determine the major contenders for the title of IMPERATOR, and the crown of Caesar.
Cry "havoc!", and let slip the dogs of war!
OBJECTIVES:
Alpha's objectives:
0900-1100: Defend the large container at your base. Keep it in the predesignated spot, if the enemy steals it, bring it back.
1100-1300: Attempt to retrieve the black briefcase in Bravo's base. Bring it back to the evac site and hold it there.
1 hour lunch break.
1400-1600: Attempt to retrieve the large container in Bravo's base. It will be in its predesignated spot, bring it back to the evac sight and hold it there.
1600-1800: Defend the black briefcase at your base. Keep it in its predesignated spot, if the enemy steals it, bring it back.
Your FC and his #2 will be given special, secret objectives to assign squads to undertake, only your FC, his #2, and the squad(s) they assign will know about these missions. If completed, they will gain points for their team, but they will not be easy.
Bravo's objectives:
0900-1100: Attempt to retrieve the large container in Alpha's base. It will be its in predesignated spot, bring it back to the evac site.
1100-1300: Defend the black briefcase at your base. Keep it in its in predesignated spot, if the enemy steals it, bring it back.
1 hour lunch break.
1400-1600: Defend the large container in your base. Keep it in its in predesignated spot, if the enemy steals it, bring it back.
1600-1800: Attempt to retrieve the black briefcase in the Alpha's. It will be in its in predesignated spot, bring it back to the evac site and hold it there.
Your FC and his #2 will be given special, secret objectives to assign squads to undertake, only your FC, his #2, and the squad(s) they assign will know about these missions. If completed, they will gain points for their team, but they will not be easy.
SCORE INDEX:
Points will be given at the following times if the criteria have been met:
Alpha-
1000:If large container is in its in predesignated spot in Alpha base=500 points.
1100:If large container is in its in predesignated spot in Alpha base=500 points.
1200:If black briefcase is inside of evac bunker=500 points.
1300:If black briefcase is inside of evac bunker=500 points.
Lunch
1500:If large container is inside of evac bunker=500 points.
1600:If large container is inside of evac bunker=500 points.
1700:If black briefcase is in its in predesignated spot in Alpha base=500 points.
1800:If black briefcase is in its in predesignated spot in Alpha base=500 points.
There are a total of 4 special missions throughout the day that may be given to your FC to initiate, they are each worth an additional 300 points if completed.
Bravo-
1000:If large container is inside of evac bunker=500 points.
1100:If large container is inside of evac bunker=500 points.
1200:If black briefcase is in its in predesignated spot in Bravo base=500 points.
1300:If black briefcase is in its in predesignated spot in Bravo base=500 points.
Lunch
1500:If large container is in its in predesignated spot in Bravo base=500 points.
1600:If large container is in its in predesignated spot in Bravo base=500 points.
1700:If black briefcase is inside of evac bunker=500 points.
1800:If black briefcase is inside of evac bunker=500 points.
There are a total of 4 special missions throughout the day that may be given to your FC to initiate, they are each worth an additional 300 points if completed.
MAP:
[img width=700 height=700]http://www.sublimeserpent.com/air/trigger.jpg[/img]
APACHE is Bravo's base before lunch, and the POW camp on the "island" adjacent to the VILLAGE will be Alpha's base before lunch. After lunch, both sides switch bases. The primary objectives that will be defended will be placed in a designated spot to hold, the black briefcase will be up in 'no man's land' just south of APACHE, and the large container will be between the VILLAGE and SOUTHBASE. The TOWER will be the evac site and only capturable respawn.
Triggertyme, located at:
429 Koon Store Road
Columbia, SC 29203
(See:http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=7)
This game will feature all of Triggertyme combined.
Directions: http://www.mapquest.com/maps?city=Columbia&state=SC&address=429+Koon+Store+Rd&zipcode=29203-9453&country=US&latitude=34.123296&longitude=-81.010691&geocode=ADDRESS
Familiarize yourself with Triggertyme here: http://www.triggertyme.com/
RULES:
All standard AOSC rules apply. All friendly players will be medics to friendlies, two handed thirty second heal. No firing while healing. Each player may receive two medic heals, after the second heal (meaning the third time you've been hit) you must return to respawn or a forward respawn in your factions possession. There is a mandatory three minute bleed out time before you may return to respawn, even if you were shot in your respawn itself. After you bleed out, you must return to respawn or the evac site (if under your factions control) in order to be back in the game. One person may "drag" a hit friendly player by grabbing them, if one live friendly drags than you must walk, if two live friendlies drag then you may run. All mag types will be allowed, however all players will be limited to carrying only 1500rnds of ammo in mags at any given time, period. The only exception is for support gunners, which may carry 5000 rnds in mags at any given time. The moveable objectives can obviously be moved only by live players. They may not be taken anywhere except to the point your faction is meant to take them. Do not remove anything from them. Do not conceal them in any way. Defenders are to keep them out in the very middle of the base area on the ground in the predesignated spot. Attackers must take them inside the bunker/trench at the evac site. I will not be playing, but I reserve the right to temporarily insert myself into play to prevent a stalemate. Do not shoot me unless I am brandishing a weapon, if I am, you may shoot me and I will remain out of play for a minimum of three minutes. Most of the time, I will simply be admining and will have any weapons on me slung or holstered. I may be required to function as a VIP for a special mission, in which case I will be brandishing a weapon, and will therefore be in play. However, in this case, if you see that I am being protected by members of your faction, it would be in your best interest to protect me as well. If the opposite is true, shoot me. I will have three admins, one at each base, and one at the evac site. They will be helping me keep an eye on things and will be keeping scores. They will be clearly marked as out of play, do not shoot them, but feel free to ask questions of them. Do not bend the rules at this game. Use common sense and keep everything within the rules, if something isn't provided for in them, don't do it. Do not attempt to manipulate the rules, if that's the only way you can win, than find another game. Treat your opponents with courtesy and respect, and don't do anything that you would consider underhanded if you were on the receiving end. Alpha will be assigned all even numbered channels from 2 up, Bravo will be assigned all odd numbered channels from 3 up. I and the other admins will be on channel 1, if you ever have questions or concerns during gameplay, get on channel 1 and talk to me. Otherwise, stay on your own faction's channels. Your FCs will divide them as they please, and will likely set one as the command channel. It is in your best interest to bring a radio so that your FC can keep you informed and can coordinate your faction. You have only to enter your actual respawn building to reenter gameplay when blead out. Even if you are in your respawn building, you must still bleed out when appropriate. Understand that if you enter the enemy's respawn building, the other faction's players may be able to respawn right next to you. The evac site is a capturable respawn. It will have three flags, one with a "B" one with an "A", and one with an "X" that indicates it is not usable at that time. To take it, simply flip it to your faction's letter. If at any point it comes under fire, it is not a valid respawn and the admin present will flip it to the "X". In other words, you may only respawn at the evac site if a live friendly player has your flag flying in it, and there are no live enemies within firing distance, to be determined by the admin present. At the capturable spawn, you have to touch the flag (assuming it's in your faction's possesion) in order to respawn there. To gain points for evac of the black breifcase, it has to be inside the tower, either downstairs or up, at index time. To gain points for evac of the large container, it has to be within twenty feet of the base of the tower at index time.
Failure to follow any and all of these rules will be grounds for immediate dismissal from the field without a refund (By myself, or any other AOSC Rep), it is your duty to familiarize yourself with them prior to the game. (Not trying to sound harsh, but it is what it is )
SCHEDULE:
0800 - Chrono and registration open, you will be required to chrono all guns you will be fielding, and you must pay the $16 field fee and sign the field waiver.
0830 - Chrono and registration closes, safety briefing begins.
0900 - Game begins!
1300 - Lunch break starts.
1400 - Lunch break ends, 2nd half begins!
1800 - Game ends.
*Arrive no later than 0730 to load mags, plug in batteries, don gear, and prepare for battle!
STORYLINE:
It is 2010, but the political map of the world is not what you thought...
It turns out that in the late third century, the Roman Emperor Diocletian made the timeline altering decision NOT to split the Roman empire in two. Hence, rather than slowly disintegrating as it would have, the Roman Empire repelled the barbarians from the north and east, and in a few centuries managed to retake it's old holdings. Throughout the Middle Ages it went on to take control of all of Europe, North Africa, the Middle East, and even parts of western Asia. The rest of the world is essentially the same as you know it to be, but the lands mentioned above are controlled by the largest nation in the world, and the only empire still in existence. Rome is the center of the world, and it's Emperor the most powerful world leader. Though the Senate exists, and serves it's legislative purpose, the Roman Emperor is nonetheless an extremely powerful executive. The throne has been passed down for two thousand years now, often to the oldest son, but sometimes to a favored general. The last Emperor, however, died before he could properly appoint his heir. Thus, for the first time in several hundred years, the Roman Empire is thrown into a civil war. A Praetorian unit has been sent under the capable command of Garrettus Maximus (Garret, Alpha FC) to put down a rebellion by members of Legio III, commanded by the renowned Geraldus Baldius Awesomium (Rael, Bravo FC). This is the first blow in the impending civil war, and will determine the major contenders for the title of IMPERATOR, and the crown of Caesar.
Cry "havoc!", and let slip the dogs of war!
OBJECTIVES:
Alpha's objectives:
0900-1100: Defend the large container at your base. Keep it in the predesignated spot, if the enemy steals it, bring it back.
1100-1300: Attempt to retrieve the black briefcase in Bravo's base. Bring it back to the evac site and hold it there.
1 hour lunch break.
1400-1600: Attempt to retrieve the large container in Bravo's base. It will be in its predesignated spot, bring it back to the evac sight and hold it there.
1600-1800: Defend the black briefcase at your base. Keep it in its predesignated spot, if the enemy steals it, bring it back.
Your FC and his #2 will be given special, secret objectives to assign squads to undertake, only your FC, his #2, and the squad(s) they assign will know about these missions. If completed, they will gain points for their team, but they will not be easy.
Bravo's objectives:
0900-1100: Attempt to retrieve the large container in Alpha's base. It will be its in predesignated spot, bring it back to the evac site.
1100-1300: Defend the black briefcase at your base. Keep it in its in predesignated spot, if the enemy steals it, bring it back.
1 hour lunch break.
1400-1600: Defend the large container in your base. Keep it in its in predesignated spot, if the enemy steals it, bring it back.
1600-1800: Attempt to retrieve the black briefcase in the Alpha's. It will be in its in predesignated spot, bring it back to the evac site and hold it there.
Your FC and his #2 will be given special, secret objectives to assign squads to undertake, only your FC, his #2, and the squad(s) they assign will know about these missions. If completed, they will gain points for their team, but they will not be easy.
SCORE INDEX:
Points will be given at the following times if the criteria have been met:
Alpha-
1000:If large container is in its in predesignated spot in Alpha base=500 points.
1100:If large container is in its in predesignated spot in Alpha base=500 points.
1200:If black briefcase is inside of evac bunker=500 points.
1300:If black briefcase is inside of evac bunker=500 points.
Lunch
1500:If large container is inside of evac bunker=500 points.
1600:If large container is inside of evac bunker=500 points.
1700:If black briefcase is in its in predesignated spot in Alpha base=500 points.
1800:If black briefcase is in its in predesignated spot in Alpha base=500 points.
There are a total of 4 special missions throughout the day that may be given to your FC to initiate, they are each worth an additional 300 points if completed.
Bravo-
1000:If large container is inside of evac bunker=500 points.
1100:If large container is inside of evac bunker=500 points.
1200:If black briefcase is in its in predesignated spot in Bravo base=500 points.
1300:If black briefcase is in its in predesignated spot in Bravo base=500 points.
Lunch
1500:If large container is in its in predesignated spot in Bravo base=500 points.
1600:If large container is in its in predesignated spot in Bravo base=500 points.
1700:If black briefcase is inside of evac bunker=500 points.
1800:If black briefcase is inside of evac bunker=500 points.
There are a total of 4 special missions throughout the day that may be given to your FC to initiate, they are each worth an additional 300 points if completed.
MAP:
[img width=700 height=700]http://www.sublimeserpent.com/air/trigger.jpg[/img]
APACHE is Bravo's base before lunch, and the POW camp on the "island" adjacent to the VILLAGE will be Alpha's base before lunch. After lunch, both sides switch bases. The primary objectives that will be defended will be placed in a designated spot to hold, the black briefcase will be up in 'no man's land' just south of APACHE, and the large container will be between the VILLAGE and SOUTHBASE. The TOWER will be the evac site and only capturable respawn.
Last edited by Dominum on Thu Mar 11, 2010 8:12 pm, edited 1 time in total.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Well, I'm happy. Much closer for us but did want to check out RedFox. Same CO's?
D
D
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Yep, Rael is Bravo CO with Blackghost as his #2, and Garrett is Alpha CO with ? as his #2.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
▲
▲ ▲
[align=center]V[/align]
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- Contact:
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Now that the game has been moved, we are replanning. If your team is planning on coming out and playing in green, shoot me a PM. Be sure to put TT in the heading.. I will add you to the planning thread.
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
I'll still be there. Now I only have to drive an hour instead of 2 or 3.
There's no kill switch on awesome!
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
a 20 minute drive instead of a 2 hour drive......yea im happy
YES I AM A TIGER STRIPE ELITEIST
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Sweet I'll actually get to go to Triggertyme!! Hoorahh!!!
Last edited by Tzer1993 on Thu Mar 11, 2010 12:47 pm, edited 1 time in total.
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
I'm still working on the map, but:
Bravo's base before lunch will be the twin buildings at the top of the map, just north of the airfield. Alpha's base before lunch will be on the island at the bottom of the map just south of the town. The evac site/capturable respawn will be the tower (two story building surrounded by trenches in the center of the field) for the whole game. After lunch the two factions will switch bases. When the northern base is on defense, it's object will be in the north end of the airfield. When the southern base is on defense, it's object will be in the northern end of the village.
Bravo's base before lunch will be the twin buildings at the top of the map, just north of the airfield. Alpha's base before lunch will be on the island at the bottom of the map just south of the town. The evac site/capturable respawn will be the tower (two story building surrounded by trenches in the center of the field) for the whole game. After lunch the two factions will switch bases. When the northern base is on defense, it's object will be in the north end of the airfield. When the southern base is on defense, it's object will be in the northern end of the village.
Last edited by Dominum on Thu Mar 11, 2010 8:07 pm, edited 1 time in total.
[align=center][/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
▲
▲ ▲
[align=center]V[/align]
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Alright lets see how this game going turn out.
[img width=650 height=162]http://img6.imageshack.us/img6/6894/trialcrazy.png[/img]
CHECK US OUT AT www.myspace.com/airsoftsc
locked, loaded, one shot one kill. Shoot YOU later...
OP DeepScar 3: Nemisis Vet.
Operation Crossfire Vet.
Blue RAIN Hole Vet. LOL
Operation Dessert Crucible Vet.
CHECK US OUT AT www.myspace.com/airsoftsc
locked, loaded, one shot one kill. Shoot YOU later...
OP DeepScar 3: Nemisis Vet.
Operation Crossfire Vet.
Blue RAIN Hole Vet. LOL
Operation Dessert Crucible Vet.
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
90% chance I'll be there and 100% chance I'll be Bravo.
KWA M16, KWA M4 RIS, KWA KP8 NS2, Echo 1 G3, Echo 1 P90, G&G MC-51, JG MC-51 RIS, UTG Trishot
Roger that! Tango Alpha Mango Salsa.
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
i was looking foward to play RF but i love TT so yay!
http://img11.imageshack.us/img11/105/redse.jpg
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
I can't remember...does the AOSC have a waiver I need to get signed? I've already got the TT waiver...
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Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Looks like it could rain and storm that day. Good for sneakiness.
KWA M16, KWA M4 RIS, KWA KP8 NS2, Echo 1 G3, Echo 1 P90, G&G MC-51, JG MC-51 RIS, UTG Trishot
Roger that! Tango Alpha Mango Salsa.
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Yup, count us in.
Crossfire|Desert Crucible|Blue Hole Campaign|White Noise|Op. 24|Imperator|SC vs. NC-2|CQB Sh*tfest|Domino|Pres. Assin.|White Noise 2|Aug. 21st CQB|AOSC Anniv.|Op. 24-2|Strat. of War|Phantom Hawk|Mantis 2|RedFox Feb. 19th|Dead Dawn|TDC|CID-1|Blue Hole Jun. 18th|Blackwater 2|Op. 24-3|FPTC Jan. 21st|SC vs. GA-2|Flash Heaven 2|Op. SGC|Apple Pie|Airfarm Aug. 4th|Blue Hole Sept. 15th|RedFox Dec. 15th|CID 3|Double Cross|TDC 2|Vietnam Patrol II|Vietnam Patrol IV
Re: *** Op IMPERATOR I, moved to TRIGGERTYME!!! (03-13-2010) ***
Just went from a 10min drive to about an hour. I'll see if i can still get the team together but it is unlikely.
KWA M16 SR-12 (DMR)
KWA M93RII
G&G GR16
KWA M93RII
G&G GR16