FIELD:
Hangar18 CQB (FKA Empire), located at:
2327 Adelaide St.
Newberry, SC 29108-4501
Pics of the field: http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=6
http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=2
RULES:
All standard AOSC rules apply, as well as the special CQB rules. Medics will be assigned and will be identifiable by the peice of white cloth they will have tied on each shoulder. Only medics can heal friendly players, one handed thirty second heal. One medic per four players, and you can change up medics, but you have to do it at respawn. No firing while healing. Each player may receive two medic heals, after the second heal (meaning the third time you've been hit) you must return to respawn in order to reenter play. There is a mandatory three minute bleed out time before you may return to respawn, even if you were shot in your respawn itself. After you bleed out, you must return to respawn in order to be back in the game. If you have already been healed twice, and are hit, you must still wait the full three minutes before respawning. One person may "drag" a hit friendly player by grabbing them, if one live friendly drags than you must walk, if two live friendlies drag then you may run. All mag types will be allowed, however all players will be limited to carrying only 1500rnds of ammo in mags at any given time, period. The only exception is for support gunners, which may carry 5000 rnds in mags at any given time. The moveable objectives can obviously be moved only by live players. Use common sense and keep everything within the rules, if something isn't provided for in them, don't do it. Do not attempt to manipulate the rules, if that's the only way you can win, than find a game other than airsoft. Treat your opponents with courtesy and respect, and don't do anything that you would consider underhanded if you were on the receiving end. Alpha will be assigned all even numbered channels from 2 up, Bravo will be assigned all odd numbered channels from 3 up. I will be on channel 1, if you ever have questions or concerns during gameplay, get on channel 1 and talk to me. Otherwise, stay on your own faction's channels. Your FCs will divide them as they please, and will likely set one as the command channel. It is in your best interest to bring a radio so that your FC can keep you informed and can coordinate your faction.
Failure to follow any and all of these rules will be grounds for immediate dismissal from the field without a refund (By myself, or any other AOSC Rep), it is your duty to familiarize yourself with them prior to the game. (Not trying to sound harsh, but it is what it is

SCHEDULE:
0900 - Chrono and registration open, you will be required to chrono all guns you will be fielding, and you must pay the $10 field fee and sign the field waiver.
0930 - Chrono and registration closes, safety briefing begins.
1000 - Game begins!
1400 - Lunch break starts.
1500 - Lunch break ends, 2nd half begins!
1900 - Game ends.
*Arrive no later than 0830 to load mags, plug in batteries, don gear, and prepare for battle!
STORYLINE:
Preinsertion SitRep:
A building originally used as a machine shop, located near Falujah, was found to be occupied by armed terrorists yesterday around 0400. Due to the rapid occupation of the facility, which previously had been abandoned, it is presumed that Al-Qaeda is holding one or more valuable assets there, for purposes yet unknown. Shortly before insertion, a recon fly by of a drone will take place in order to ascertain the reason behind the occupation of the facility. Your platoon will be briefed with all available Intel shortly before insertion via helo, and your mission objectives, as well as updates on the situation, will be given to you as often as possible.
Forces:
American Special Forces (Bravo)
Al-Qaeda Terrorist Cell (Alpha)
*Update:
The NSA intercepted communications which indicate the reason for the recent occupation of the facility by terrorists is due to it being designated as their meeting place with a notorius international arms dealer. It has been confirmed that he will be there in person to complete the transaction, and will be giving them some form of biological WMD on site. It is imperative that he be captured, along with any intel pertinent to the device, and obviously the device itself. You'll be dropped by Helo in the woods nearby at 1000hrs.
Dossier on the arms dealer:
Picture:
[img width=1024 height=682]http://i718.photobucket.com/albums/ww18 ... 8510-1.jpg[/img]
^Seen here under interrogation in Bosnia, he miraculously servied his captors' malice
Name: Unknown
Aliases: FKA MI6 Agent 0014, AKA 'That fat guy over there'
Details: Known to weild multiple fully automatic pistols; recently thought KIA during a mission in the deserts of Iraq; like all former British agents he may be overdressed for the occasion; likely to be carrying the device in question, part of it, or at least documentation on it
OBJECTIVES:
Your specific objectives will be time sensitive, and will be given to you on your factions command channel as they arise. You will need a radio and a time piece in order to effectively carry out your faction's orders and thus ensure victory for your team. The day will start with a more specific SitRep, and objectives will be given out with an applicable one as well.
*Update:
Your first objective is to capture the arms dealer, alive highly preffered, but dead if needed. If captured alive, interrogation should yield specific information concerning the device, it's whereabouts, and the location(s) of any documents concerning it. If he is found dead, his body will have to be recovered, and taken to an evac site. Yes, his body will literaly have to be carried to evac if he is dead or injured. It is highly advisable that he be taken alive and in good health. This will require trigger control, semi auto, and target ID. He can sustain 0-1 rnds without being "injured", he can sustain 2-4rnds without being killed, though he will be injured and unable to walk. Once he is hit a fifth time, he will die, and interrogation will obviously yeild no intel, though he may have helpful documentation on his person. *Hint: He will be armed with pistols only, with limited mags and ammo, so if he runs out of rnds he will likely surrender once his bodyguards are killed. Also, if he is wounded or killed, his body will not be an easy carry. Seriously. Alpha will be the terrorists for the first half of the day. They will have limited oportunites to earn points, and thus their main priority will be to deny the Americans (Bravo) points by defending the facility and arms dealer. After lunch the two will switch sides, leaving Bravo as the terrorists on defence, and Alpha as the Americans. It will start with the same objective, but it will develop differently. If you want to win, stay in contact with command so you can coordinate, and keep an eye on your watch for timed objectives. The winning faction will be the one that cooperated and thought things through the most.
Waiver Download!