Trigger Tyme-Operation: WHITE NOISE
Posted: Mon Nov 16, 2009 9:57 pm
[align=center]Graveyard Operations and the AOSC present:
[img width=609 height=393]http://i466.photobucket.com/albums/rr28 ... phic2s.jpg[/img][/align]
After the Belkan War, where nuclear weapons were used at an unprecedented level, two world powers arose: Ocea and the Union of Yuktobanian Republics. Each side built up forces "to prevent Belka from rising again".
It turned into an arms race.
Though divided by the Ceres Sea, tension still remained. Each side patrolled the other's border with ships, unmanned drones, spy planes, and even satellites.
Finally the tension was broken:
15 January 2010-Yuktobonian SR-71 spy plane enters Osea restricted airspace over Sand Island. 108th Tactical Fighter Squadron, "Wardog", launched to pursue spy plane. 108th come under attack from SAM's while over the Ceres Sea, lost one plane, 108th breaks pursuit. SAM launch site unknown.
16 January 2010-Osea Navy launches a task force to find and extract pilot. Yuktobonia launches it's own force to do the same while eliminating the task force.
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... abe26l.gif[/img][/align]
Yuktobonian Units (Tan):
172nd Fighter Bomber Squadron "Ofnir" (Admin)
11th Company, 129th Battalion, 5th Army CO: D.Smitty of GEARS XO: TBA
Yuktobonian Special Forces (classified)
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... n_Flag.gif[/img][/align]
Osea Units (Green):
108th Tactical Fighter Squadron "Wardog" (Admin)
Company G, 2nd Battalion, 1st Marines CO: Radar of GRAVE XO: Stuckmojo of Aircross
Osea Special Forces (classified)
Volunteers interested in Special Forces PM Tanker
When: 16 January 2010
Where: Trigger Tyme 429 Koon Store Rd. Columbia, SC 29229
Fee:$15
Game Start: 1000
Lunch Break: 1300-1400
Game End: 1700
Field Waiver is required to play. You may print it off of Trigger Tyme's website:
http://www.triggertyme.com/
Rules:
All AOSC rules apply
Medics:
1 medic per 4 players. Medics will be given an armband. Must must put one hand on hit player for 30 seconds to heal. Medic cannot shoot while healing. Players get one field heal. Upon second hit, must go respawn. Bleedout time is 3 minutes.
Airstrikes:
CO's get four airstrikes. Airstrikes must be called on an existing structure or object. Airstrike can be called in by a CO by contacting Admin.
Spawn Points:
Each side will have an original spawn point. They cannot lose this position and will always be able to spawn from here.
Player capture:
There are two ways to capture a player: Force them to surrender (safety kill) or heal them once they're hit. Once a player is captured, they must hand over any game materials they have (maps, objectives,etc.) and state their last objective. They do not have to do anything else. The player can be held captive for up to 10 minutes. A captive cannot be left alone. Once the 10 minutes are up, or the captures release the captive, they must go respawn. CO's or XO's can be held for 30 minutes.
Objectives will be given by CO in pregame brief.
[img width=609 height=393]http://i466.photobucket.com/albums/rr28 ... phic2s.jpg[/img][/align]
After the Belkan War, where nuclear weapons were used at an unprecedented level, two world powers arose: Ocea and the Union of Yuktobanian Republics. Each side built up forces "to prevent Belka from rising again".
It turned into an arms race.
Though divided by the Ceres Sea, tension still remained. Each side patrolled the other's border with ships, unmanned drones, spy planes, and even satellites.
Finally the tension was broken:
15 January 2010-Yuktobonian SR-71 spy plane enters Osea restricted airspace over Sand Island. 108th Tactical Fighter Squadron, "Wardog", launched to pursue spy plane. 108th come under attack from SAM's while over the Ceres Sea, lost one plane, 108th breaks pursuit. SAM launch site unknown.
16 January 2010-Osea Navy launches a task force to find and extract pilot. Yuktobonia launches it's own force to do the same while eliminating the task force.
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... abe26l.gif[/img][/align]
Yuktobonian Units (Tan):
172nd Fighter Bomber Squadron "Ofnir" (Admin)
11th Company, 129th Battalion, 5th Army CO: D.Smitty of GEARS XO: TBA
Yuktobonian Special Forces (classified)
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... n_Flag.gif[/img][/align]
Osea Units (Green):
108th Tactical Fighter Squadron "Wardog" (Admin)
Company G, 2nd Battalion, 1st Marines CO: Radar of GRAVE XO: Stuckmojo of Aircross
Osea Special Forces (classified)
Volunteers interested in Special Forces PM Tanker
When: 16 January 2010
Where: Trigger Tyme 429 Koon Store Rd. Columbia, SC 29229
Fee:$15
Game Start: 1000
Lunch Break: 1300-1400
Game End: 1700
Field Waiver is required to play. You may print it off of Trigger Tyme's website:
http://www.triggertyme.com/
Rules:
All AOSC rules apply
Medics:
1 medic per 4 players. Medics will be given an armband. Must must put one hand on hit player for 30 seconds to heal. Medic cannot shoot while healing. Players get one field heal. Upon second hit, must go respawn. Bleedout time is 3 minutes.
Airstrikes:
CO's get four airstrikes. Airstrikes must be called on an existing structure or object. Airstrike can be called in by a CO by contacting Admin.
Spawn Points:
Each side will have an original spawn point. They cannot lose this position and will always be able to spawn from here.
Player capture:
There are two ways to capture a player: Force them to surrender (safety kill) or heal them once they're hit. Once a player is captured, they must hand over any game materials they have (maps, objectives,etc.) and state their last objective. They do not have to do anything else. The player can be held captive for up to 10 minutes. A captive cannot be left alone. Once the 10 minutes are up, or the captures release the captive, they must go respawn. CO's or XO's can be held for 30 minutes.
Objectives will be given by CO in pregame brief.