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Trigger Tyme-Operation: WHITE NOISE

Posted: Mon Nov 16, 2009 9:57 pm
by Tanker
[align=center]Graveyard Operations and the AOSC present:
[img width=609 height=393]http://i466.photobucket.com/albums/rr28 ... phic2s.jpg[/img][/align]

After the Belkan War, where nuclear weapons were used at an unprecedented level, two world powers arose: Ocea and the Union of Yuktobanian Republics. Each side built up forces "to prevent Belka from rising again".

It turned into an arms race.

Though divided by the Ceres Sea, tension still remained. Each side patrolled the other's border with ships, unmanned drones, spy planes, and even satellites.

Finally the tension was broken:

15 January 2010-Yuktobonian SR-71 spy plane enters Osea restricted airspace over Sand Island. 108th Tactical Fighter Squadron, "Wardog", launched to pursue spy plane. 108th come under attack from SAM's while over the Ceres Sea, lost one plane, 108th breaks pursuit. SAM launch site unknown.

16 January 2010-Osea Navy launches a task force to find and extract pilot. Yuktobonia launches it's own force to do the same while eliminating the task force.

[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... abe26l.gif[/img][/align]
Yuktobonian Units (Tan):
172nd Fighter Bomber Squadron "Ofnir" (Admin)
11th Company, 129th Battalion, 5th Army  CO: D.Smitty of GEARS  XO: TBA
Yuktobonian Special Forces (classified)

[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... n_Flag.gif[/img][/align]
Osea Units (Green):
108th Tactical Fighter Squadron "Wardog" (Admin)
Company G, 2nd Battalion, 1st Marines CO: Radar of GRAVE  XO: Stuckmojo of Aircross
Osea Special Forces (classified)

Volunteers interested in Special Forces PM Tanker

When: 16 January 2010
Where: Trigger Tyme 429 Koon Store Rd. Columbia, SC 29229
Fee:$15
Game Start:  1000
Lunch Break: 1300-1400
Game End:    1700
Field Waiver is required to play. You may print it off of Trigger Tyme's website:
http://www.triggertyme.com/


Rules:
All AOSC rules apply

Medics:
1 medic per 4 players. Medics will be given an armband. Must must put one hand on hit player for 30 seconds to heal. Medic cannot shoot while healing. Players get one field heal. Upon second hit, must go respawn. Bleedout time is 3 minutes.

Airstrikes:
CO's get four airstrikes. Airstrikes must be called on an existing structure or object. Airstrike can be called in by a CO by contacting Admin.

Spawn Points:
Each side will have an original spawn point. They cannot lose this position and will always be able to spawn from here.

Player capture:
There are two ways to capture a player: Force them to surrender (safety kill) or heal them once they're hit. Once a player is captured, they must hand over any game materials they have (maps, objectives,etc.) and state their last objective. They do not have to do anything else. The player can be held captive for up to 10 minutes. A captive cannot be left alone. Once the 10 minutes are up, or the captures release the captive, they must go respawn. CO's or XO's can be held for 30 minutes.

Objectives will be given by CO in pregame brief.

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Mon Nov 16, 2009 10:06 pm
by GARRETT
I will be there - of course..

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Mon Nov 16, 2009 10:10 pm
by SteevoLS
Mark me down, as well as MetalWarrior, MCG, and Bushmaster.

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Mon Nov 16, 2009 10:48 pm
by Gambler
I will be there of course. ;)

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 5:36 pm
by PRincess
Pull out your cameras and video recorders. Captain Awesomesauce (A.K.A JRLEONARD) will be attending this event.

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 6:12 pm
by Red Fury
count me and stuck mojo in

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 6:49 pm
by Red Fury
jrleonard wrote: Pull out your cameras and video recorders. Captain Awesomesauce (A.K.A JRLEONARD) will be attending this event.
are you rollen tan or green

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 7:04 pm
by Pocahontas
Whatever GRAVE is wearing (most likely green).

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 7:44 pm
by Tanker
GRAVE will be rolling for with whichever side they choose on this one, it'll help even things out ;) ;)

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 8:27 pm
by Rael
Sounds interesting....might have to come and show some kids how the game is played...... ;D

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Tue Nov 17, 2009 8:47 pm
by Rayne
This is a possibly for me..  :(

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Thu Nov 19, 2009 6:06 pm
by Ociffer Action
w00t w00t! Im there 8)

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Thu Nov 19, 2009 6:50 pm
by Dominum
Heck yes, I'm there!

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Thu Nov 19, 2009 11:56 pm
by IronChef
F.a.S.C. is inbound and goin deep in country

also not to be a nitpicker...did the sr71 loose an engine???
nothing out there can touch a blackbird as far as i know. and i know airplanes rather well

but other than that...game on :D

Re: Trigger Tyme-Operation: WHITE NOISE

Posted: Fri Nov 20, 2009 12:07 am
by Tanker
If you switch to Japenese voices in the game, and you translate (the english subtitles miss this) Bartett explains that it appears something's wrong with its left engine. I know my games :D