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Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 12:04 am
by Dominum
Operation Mantis II - CQB - MilSim

Fort Prince Training Center (FKA Wellford)
Directions: http://maps.google.com/maps/ms?saddr=33.51536,-81.77565&daddr=Wellford+CQB+%4034.969527,-82.083091&hl=en&geocode=&mra=dme&mrcr=0&mrsp=0&sz=17&ie=UTF8&msa=0&msid=109788653537958783841.00047acf25cc2b9ea2677&ll=35.46067,-81.44165&spn=2.147582,4.394531&z=8&iwloc=00047acf2abaaa9cf1dcb&f=d
Map: http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=7
Address: 525 Neighborhood Rd, Wellford, SC 29385
Field Website: http://airsoftsc.webs.com/contact.htm

-Saturday, January 22nd
1000: Check in and chrono open ($20 Field Fee)
1130-1430: Mission 1
1430-1530: Lunch break
1530-1830: Mission 2
1830-1930: Dinner break
1930-2200: Mission 3

-It’s the early days of the Iraq invasion. US and allied forces have secured many key cities and eliminated the majority of large scale organized resistance, but some areas are still under the control of the Republican Guard and various other Bathist militants and Saddam loyalists. The Republican guard has a facility near the outskirts of Baghdad which is rumored to contain items of stragic and intelligence value. A Spec Ops team is being sent in to retrieve them, regardless of cost.

Bravo: Iraqi Republican Guard
CO:
XO:

Alpha: US Spec Ops
CO:
XO:

Mission 1:
Alpha: Defend assigned items inside the building.
Bravo: Recover assigned items from inside the building, bring them to evac.

Mission 2:
Alpha: Recover assigned items from inside the building, bring them to evac.
Bravo: Defend assigned items inside the building.

Mission 3:
Alpha: TBA based on outcome of prior missions.
Bravo: TBA based on outcome of prior missions.

Assigned medics, will be marked prior to mission starts
Thirty second heal, max two consecutive heals
Mandatory three minute bleed out, even if you are out of heals
Respawns will be clearly marked, as will boundaries
Bravo has odd channels, Alpha has even (As always, no going on enemy channels)
Bravo gets mission updates on chanel 3, Alpha gets them on channel 2
Glow sticks required for a dead rag at night
Deadrags required during the day
Semi auto only at night
DMs or Snipers PM me to apply, all other guns MUST be under 300 FPS with a .25g BB, no exceptions
Follow CQB eye and face pro rules in the game rule section, all CQB rules apply
All AOSC rules apply
Bring a radio to receive intelligence updates or you won’t know what is going on
No box mags in anything except support guns approved by me
1500 rnd cap on ammo in mags (total cap on your person at any given time for all guns on you)
If hit while holding an objective, you must drop it immediately, only live players may move objectives
Since almost no one will have a MED, safety kills are for those situations when you want to be nice, they do not have to be accepted
Bring plenty of cold weather clothes and gear
Dress for one faction or the other per the rules, you mix faction camo, you don’t play
Bring a change in case of misbalanced faction numbers
Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time
Rentals and BBs are available at the field
Camping will be permitted both Friday night and Saturday night, free for paid players, $5 for others
Lunch will be $2 per grilled hotdog, $2 per drink, $2 per peanuts, or $5 for any combination of three
Dinner will be pizza, order them at the lunch break with the field owner, prices depend on what you get



***Respawns and evac sites (and/or LZs) for each mission will be given in breifing prior to each mission start.

Waiver:

http://www.keepandshare.com/doc/2384789/airsoft-organization-of-south-carolina-event-waiver-pdf-november-18-2010-8-46-pm-47k?da=y
^PDF

http://www.keepandshare.com/doc/2384790/airsoft-organization-of-south-carolina-event-waiver-docx-november-18-2010-8-46-pm-13k?da=y
^Word

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 12:26 am
by Dominum
Simple objectives, tons of action, and dynamic gameplay. This is what you can expect from Op Mantis II.

I need COs and XOs for each faction, people who have not done so are encouraged to give it a shot!

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 12:31 am
by Felix
I wouldn't mind being a CO or an XO, just to give it a shot

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 1:11 am
by Cody C.
One of our squads should make it!

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 6:29 am
by Panther
What responsibilities do CO's/XO's carry? Such as what tasks do they perform that the ordinary player doesn't? Sorry for having to ask this question, but I am still unfamiliar with specific roles such as these.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 7:55 am
by Darth Chuckie
Dom you know I will be there and will get there early to do chrono'ing. Not sure who will be with me, hopefully my two older sons will be.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 8:27 am
by PRincess
I'll go...

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 9:16 am
by SteevoLS
I'll probably be there.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 9:18 am
by BlackGhost
I think I will make this one and bring a few with me.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 10:12 am
by Red Fury
I think me and mojo will be there. We love welford!

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 11:14 am
by GARRETT
I will be there as well, and if needed be XO for Alpha.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 11:23 am
by Gambler
Unfortunately I will be in FL.  Have fun.

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 12:53 pm
by Chippy
I'd like to see felix as a XO or CO

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 1:00 pm
by Hotspur93
so if our gun/ does like 305 fps with .25 we wont be allowed to play? what if we use heavier bb's to drop the fps

Re: Op Mantis II - Fort Prince - Jan. 22nd - MilSim

Posted: Wed Jan 12, 2011 1:04 pm
by Jeremy314
just because you drop the FPS using as heavier BB doesn't mean that you don't make the same amount of energy.

400 with a .2 gram BB is approximately 350ish with .25s. They produce about the same impact energy, it's just the heavier BB moves slower.

And to try and fool the chrono by using heavier BBS is considered cheating as it is, but with AOSC providing BBs for chrono this shouldn't happen at all.