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The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 10:29 am
by GARRETT
SC players: Green camo
GA players: Tan camo

[align=center]Image[/align]

LOCATION : The Airfarm - 470 Halfacre Rd Newberry SC - Details and map will come soon. We would like to make this an annual event with next years event taking in GA.

DATE : April 16th - 17th 2011

FIELD FEE: $20.00

TIME:
0700: registration and chrono open
0930: safety briefing
1000: game begins
1700: break, dinner, meet and greet
2000: game back on
1000: game over

The Delimitation Conflict
The year is 2018. Alaska's resolution declaring  sovereignty under the Tenth Amendment to the Constitution has brought 36 other states to introducing similar resolutions as part of a growing resistance to the federal government. Now more than ever, state governments exercise their Constitutional right to say no to the expansion of the federal government's reckless deficit spending and abuse of power.

This move, while bringing most states together, has also caused conflict amongst others. The biggest of the current conflicts come between GA and SC over rights to the Savannah River. Since 1732, when GA was created out of South Carolina territory, the proper boundary has been disputed. Now that both states want control of the river for shipping, the 1787 Treaty of Beaufort, and the supreme court decision of 1977 are being pushed to there limits with both states arguing over who actually owns and controls it.


[align=left]Medic info

Designated Medics - one per five players

White cloth armbands.

May switch at HQ only.

Medics don't shoot when healing, and heal one at a time by touching any part of the person with one hand for 30 seconds.

Each player gets two field heals. After your third shot there is a three minute mandatory bleed out, at which point you must return to a respawn to get back in (if you have met your quota for heals, you still have to
wait three minutes to go back to respawn)

If a wounded player is hit again while being healed, the 30 seconds starts over. But does not count as another death.

Any player can medic drag a wounded player. One person dragging, and the wounded walks. Two people dragging, and the wounded can run.

Players who are medic dragging another player may still fire.[/align]

Hostage Capture

Only a state CO may be captured

To capture a player you must shoot them, and then medic them with a standard 30 second heal

When that player is medic'd back into the game, he is your hostage.

You can not take the captured players weapon, maps, bb's, etc.

Hostages have to stay with the team or person that captured them. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off

Hostages may be held for a maximum time of 30 min . This time starts as soon as they are captured/healed.

To make the game remain fun for the guys who stepped up as CO’s, they may only be captured once every six hours.
10am - 4pm …. 4pm - 10pm …. 10pm – 4am …. 4am – 10am

Ammunitions

1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.

2) snipers (bolt action only) May carry 2000 rounds, can reload on field.

3) All other weapons will be allowed 2000 rounds loaded mags.

4) All reloads must take place at HQ or a forward CAPTURED spawn point

Night Games

All players must remain on semi only .

Glow sticks – everyone must have one to be used as there kill rag.


Capturable  Spawns

There will be several bases on the field of play with flags. If your team has possession of that base, it can be used as a forward respawn point. To capture the base you have to raise your flag on the flag pole at location.

Anti Tank

Each state will be allowed 6 AT weapons on the field at a time. So choose your guys wisely.

AT weapons must fire a semi soft projectile such as a nerf rocket, or tennis ball.

AT weapons may only be used to shoot on field vehicles, please do not shoot them at another airsofter.

One hit from a AT weapon will take out a tank, and crew.

Bring a dead rag.  No excuse not to have one.


This is the final map. Stars represent captureable points, stars with "R"s in them represent respawn points that can be captured (you may respawn there if your faction controls it), and the stars with "GA" and "SC" represent the permanent respawns/bases of each faction.
Image
scVSga O0

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 11:20 am
by SteevoLS
I plan on being there, though it's a bit early to be sure.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 11:23 am
by Gambler
0700???  I know Garrett won't be there by then. 

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 11:33 am
by Felix
Early to say, but Royal will be there.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 12:15 pm
by Diesel
Please note, if you have a GPS device, please bring it to the game. It will be very helpful for you. Most cell phones can now have a GPS app installed. If you want to know where you are and other troops, get one.

Steevo, get us a planning forum set up please.
All squad leaders, PM me with what type radio you have and the amount of channels it has also.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 12:46 pm
by Bushmaster
Sam and I should be there, hopefully GRAVE can make a strong showing at this one. *hint, hint* :P

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 8:10 pm
by Dominum
I'll be there! Has the command staff for SC been chosen yet Garrett? Do you want to post a poll or something?

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 8:14 pm
by SteevoLS
I think it's pretty much a given that we'd like a certain dynamic duo to command SC.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 8:14 pm
by Dominum
I want to be fair to anyone else wanting the command though.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 9:50 pm
by GARRETT
No one else has stepped up yet, so I think it would be safe to say everyone trust Dom as CO, and Diesel as XO.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Fri Jan 14, 2011 10:00 pm
by Dominum
I feel so special!

Diesel and I will do our best, but the resolve of the men under our command is what will really count. Are you willing to step up for your state, and immerse yourselves in 24 hrs of 'combat' for it? This will not be an easy fight, as you who were previously at OP24s know, but those of you under my command at the first OP24 proved that your fighting spirit can carry the day against even the most difficult odds. Let's do it again!

Re: The Delimitation Conflict - April 16th & 17th

Posted: Sat Jan 15, 2011 1:03 am
by BlackGhost
Dominum wrote: I feel so special!

Diesel and I will do our best, but the resolve of the men under our command is what will really count. Are you willing to step up for your state, and immerse yourselves in 24 hrs of 'combat' for your it? This will not be an easy fight, as you who were previously at OP24s know, but those of you under my command at the first OP24 proved that your fighting spirit can carry the day against even the most difficult odds. Let's do it again!
HOOOORAAAH
I plan to make this game.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Sat Jan 15, 2011 8:31 am
by GREEN NINJA
I should be there for this one with a few.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Sat Jan 15, 2011 10:58 am
by Doublewolf
I can't be sure since it's so far away, but I'd like to be there.

Re: The Delimitation Conflict - April 16th & 17th

Posted: Sat Jan 15, 2011 9:01 pm
by Black Fox
Working on making this one :o