Op Blackwater June 25, 2011 at Triggertyme
Posted: Sun Mar 06, 2011 3:20 pm
Aircross productions is proud to present...
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[align=center]Op Blackwater[/align]

With the death of Saddam Hussein and the Iraqi government now being a democracy, a group of Saddam’s followers have started to reorganize a terrorist cell called the Iraqi Resistance.
The Resistance cell, not willing to accept the change in Government, has hired a team of scientists to design a new chemical weapon to wreak havoc on the infidels.
Little did they know that a covert "guns for hire" mercenary company that calls themselves Backwater, seeing an opportunity to make money for themselves, went in and stole the weapon and the code case that operates it. However, the plane that was flying in to evac them never showed, and the blackwater team found themselves stranded.
Unable to secure a way back out of the country, they contacted US military forces. In exchange for their rescue, they have offered to sell them the weapon and the code case for $1,000,000. Unfortunately the plane sent in to rescue them was shot down along with the money.
By now the Iraqi Resistance group has realized that the Blackwater team has stolen the weapon, and has sent all of their forces out in an attempt to eliminate the threat and recover the weapon.
The US, now realizing the magnitude of the weapon and wanting to recover their money as well, have dispatched yet another recovery team.
Who will get to the Blackwater team first?
Alpha= Iraqi Resistance
Bravo= US Forces
Charlie= Blackwater Team
Alpha objectives:
1. find million dollar case before bravo and deliver it to blackwater team.
2. deliver weapons case to their weapons expert and go blow up US military installation.
3. capture designate military installations throughout the day to obtain money
4. obtain intel on other factions
bravo objectives:
1. find million dollar case before alpha and deliver it to the blackwater team
2. deliver weapons case to their weapons expert and go blow up Iraqi military installation
3. capture designated millitary installations through out the day to obtain money
4. obtain intel on other factions
charlie objectives:
1. be mercanaries
This game will not be on a point system but rather a money system. There will be 4 capturable buildings that will be checked every 45 minutes and whichever faction that has control will be awarded money. They can use this money to buy intel or the weapon from the Blackwater team.
due to the nature of this game there may be spies on each faction. I will need volunteers to be the CO for each faction and each faction will have a designated weapons expert. The CO's cannot be captured but the weapons expert can.
The 4 capturable installations will be the tower, the airport, south base and the radar station. the tower will be worth 200,000 dollars and the radar station worth 300,000 and south base and the airport will be worth 100,000 each
Alpha's main military instalation that Bravo will blow up is the Village and the main military instalation for Bravo that Alpha need to blow up is the camp site. I will say this about the Blackwater team; they are greedy mercanaries and are only out to make money. The people who volunteer to be co's need to have the ability to think outside of the box and expect the unexpected.
Rules for the game:
1. Standard aosc medic rules apply; everyone is a medic, 2 heals then go to respawn; if your faction has control of one of the money installations you can respawn there. each respawn will be marked by a sc flag. if its flying it belongs to alpha. if its laying down it belongs to bravo. respawn rules will be explanied in full detail at safety briefing
2. Once you have control of the weapon and code case give it to your weapons expert and escort him to the place your going to blow up. If your weapons expert is captured you must rescue him first. You cant blow up anything without him.
3. Each faction has a weapons expert including the blackwater team.
4. Before anyone asks the blackwater team weapons expert has booby traped the weapon to prevent alpha or bravo from just wiping them out and stealing it. You must purchase the weapon from them and the Blackwater team must have their weapons expert present to sell it.
5. If you see the other faction carrying the weapon you may attack them and steal it. This applys to the money case also.
6. if your the co of your faction and get shot and have money on you..you must hand it over if your asked to. keep in mind that you must be healed first in order to be interogated first. (standard aosc rules apply ie third hit you automattically goto respawn)
7. there will be an informant roaming the field that is NOT HOSTILE and you may purchase intel from him if he so chooses to do so. keep in mind that he is a non combantant and will give you nothing if you open fire on him
8. the factions will not have designated radio channells. all channells may be monitored by all players. its up to the faction co's to come up with a coded communication system
0800 chrono opens
0915 safety briefing begins
1000 game begins
1230-1330 lunch break
1400 game resumes
1700-1800 dinner
1830 game resumes
2030 game ends
2130-2400 night game
as far as i know the field fee will be 20 dollars but that will be up to dom since he is the hosting aosc rep. and i am working on camping on friday nite and saturday nite for you out of town players
[align=center]

[align=center]Op Blackwater[/align]

With the death of Saddam Hussein and the Iraqi government now being a democracy, a group of Saddam’s followers have started to reorganize a terrorist cell called the Iraqi Resistance.
The Resistance cell, not willing to accept the change in Government, has hired a team of scientists to design a new chemical weapon to wreak havoc on the infidels.
Little did they know that a covert "guns for hire" mercenary company that calls themselves Backwater, seeing an opportunity to make money for themselves, went in and stole the weapon and the code case that operates it. However, the plane that was flying in to evac them never showed, and the blackwater team found themselves stranded.
Unable to secure a way back out of the country, they contacted US military forces. In exchange for their rescue, they have offered to sell them the weapon and the code case for $1,000,000. Unfortunately the plane sent in to rescue them was shot down along with the money.
By now the Iraqi Resistance group has realized that the Blackwater team has stolen the weapon, and has sent all of their forces out in an attempt to eliminate the threat and recover the weapon.
The US, now realizing the magnitude of the weapon and wanting to recover their money as well, have dispatched yet another recovery team.
Who will get to the Blackwater team first?
Alpha= Iraqi Resistance
Bravo= US Forces
Charlie= Blackwater Team
Alpha objectives:
1. find million dollar case before bravo and deliver it to blackwater team.
2. deliver weapons case to their weapons expert and go blow up US military installation.
3. capture designate military installations throughout the day to obtain money
4. obtain intel on other factions
bravo objectives:
1. find million dollar case before alpha and deliver it to the blackwater team
2. deliver weapons case to their weapons expert and go blow up Iraqi military installation
3. capture designated millitary installations through out the day to obtain money
4. obtain intel on other factions
charlie objectives:
1. be mercanaries
This game will not be on a point system but rather a money system. There will be 4 capturable buildings that will be checked every 45 minutes and whichever faction that has control will be awarded money. They can use this money to buy intel or the weapon from the Blackwater team.
due to the nature of this game there may be spies on each faction. I will need volunteers to be the CO for each faction and each faction will have a designated weapons expert. The CO's cannot be captured but the weapons expert can.
The 4 capturable installations will be the tower, the airport, south base and the radar station. the tower will be worth 200,000 dollars and the radar station worth 300,000 and south base and the airport will be worth 100,000 each
Alpha's main military instalation that Bravo will blow up is the Village and the main military instalation for Bravo that Alpha need to blow up is the camp site. I will say this about the Blackwater team; they are greedy mercanaries and are only out to make money. The people who volunteer to be co's need to have the ability to think outside of the box and expect the unexpected.
Rules for the game:
1. Standard aosc medic rules apply; everyone is a medic, 2 heals then go to respawn; if your faction has control of one of the money installations you can respawn there. each respawn will be marked by a sc flag. if its flying it belongs to alpha. if its laying down it belongs to bravo. respawn rules will be explanied in full detail at safety briefing
2. Once you have control of the weapon and code case give it to your weapons expert and escort him to the place your going to blow up. If your weapons expert is captured you must rescue him first. You cant blow up anything without him.
3. Each faction has a weapons expert including the blackwater team.
4. Before anyone asks the blackwater team weapons expert has booby traped the weapon to prevent alpha or bravo from just wiping them out and stealing it. You must purchase the weapon from them and the Blackwater team must have their weapons expert present to sell it.
5. If you see the other faction carrying the weapon you may attack them and steal it. This applys to the money case also.
6. if your the co of your faction and get shot and have money on you..you must hand it over if your asked to. keep in mind that you must be healed first in order to be interogated first. (standard aosc rules apply ie third hit you automattically goto respawn)
7. there will be an informant roaming the field that is NOT HOSTILE and you may purchase intel from him if he so chooses to do so. keep in mind that he is a non combantant and will give you nothing if you open fire on him
8. the factions will not have designated radio channells. all channells may be monitored by all players. its up to the faction co's to come up with a coded communication system
0800 chrono opens
0915 safety briefing begins
1000 game begins
1230-1330 lunch break
1400 game resumes
1700-1800 dinner
1830 game resumes
2030 game ends
2130-2400 night game
as far as i know the field fee will be 20 dollars but that will be up to dom since he is the hosting aosc rep. and i am working on camping on friday nite and saturday nite for you out of town players