LONG BOW MISSIONS: Counter Snipers @ TT March 24 2012
Posted: Mon Mar 05, 2012 6:36 pm
The TriggerTyme game scheduled for the 17th has been
moved to the 24th for players attending SC vs. GA.
THE LONG BOW MISSIONS: Counter Snipers
March 24th, 2012
@ Triggertyme Paintball Field 80+ Acres of Villages, Forts, and more!
426 Koon Store Rd. Columbia, SC
Introduction:
Many soldiers battle for thier country, but few can dictate the future of
the world with a single bullet. Good snipers can hold off whole squads with
a quality position, or even eliminate them entirely. Moving about undetected
and accomplishing missions deep in enemy territory is just a small part of
what is needed for sniper teams to be successful. Often times the greatest
challenge is battling other sniper teams in a game of chess, rewarding those
who can out think thier opponent. This objective based event is for every
soldier type but sniper teams will be extremely important for both factions.
This is an Urban/Wooded setting and will feature many variations of objective
based battling, especially for sniping and counter sniping.
This a BASIC military simulation style event and has special rules for camo,
ammo, weapons, and healing. Please see the rules for details.
Full Day of Combat, PRIZE Raffles, and Fun!
Field Fee: 20
Event Schedule:
March 24th
8:30am - 10:00am Registration
9:00am - 10:00am Chrono
10:00am - 10:15am Game & Safety Briefing
10:15am - 10:30am Soldiers move to Deployment Areas
10:30am - LONG BOW MISSIONS BEGIN
1:00pm - 2:00pm Lunch
2:00pm - 2:15pm PRIZE Raffle & Game Briefing
2:15pm - 2:30pm Soldiers move to Deployment Areas
2:30pm - LONG BOW MISSIONS CONTINUE
5:30pm - Event End
Mission Map:
Mission Story:
A group of renegades calling themselves the Liberty Militia, composed of former U.S. soldiers
and European mercenaries attacked a huge un-named Military Laboratory facility outside of Richmond.
This group is well trained and has obtain sensitive information pertaining to military Bio-weapons
research. Although the reasons are not known why this group has risen up against its own, there is
mass speculation about the legality of the research and the intensions of both parties now that this
has happened.
The Liberty Militia forced its way into the lab is believed to be trying to manufacture a new biological
compound called B22. There is speculation the groups intensions are honorable but the government is
claiming they are homeland terrorist with bad intensions. Both sides are calling freedom but often times
history is written by the victorious. The L.M. will need to win this battle to even have a chance to prove
themselves not to be terrorist, but saviors of freedom and liberty.
The U.S. Army Special forces was immediately dispatched from the local base to counter the threat at the
nearby lab. Sniper and recon teams have been dropped close to the lab in hopes of uncovering more info
before the attack and getting vital recon but the well trained L.M. was prepared for this and deployed
guard and sniper teams of thier own to eliminate any passage if info. It will be a show down of
tactics and communication as these two sides clash in a battle to the end.
Objectives:
Liberty Militia - (Alpha/Green)
- Guard the stolen Bio-Gel Canisters until radiation is contained for transport
- Transport enough Bio-Gel to the Secure Location to make the B22 Chemical Agent
- Manufacture The B22 Chemical Agent Correctly
- Secure Designated Evac Zone for Pick-up and Escape with the B22 Chemical Agent
U.S. Army S.F. - (Bravo/Tan)
- Retrieve the stolen Bio-Gel Canisters if possible, Destroy them if nessasary
- Hold recovered Bio-Gel canisters in secured location until extracted (if applies)
- Eliminate Enemy forces from the Military Lab Site
- Secure the Laboratory and set-up Defense Perimeter TO Prevent Bio-Gel from being made
All players and player types are invited to come but must follow these special rules to participate.
Special Rules:
This is a Mil-Sim style event that has certain special rules and qualifications for gameplay. Events like
these can be more complex and much more demanding overall but usually translates into a "more realistic"
style experience.
- Camo
ALL camo must match your faction including Headwear. Black is permitted ONLY if ALL of the rest of your
camo AND GEAR (Vest, holsters, etc.) match your faction. (Gloves, eyepro, and boots can be any color)
- Weapons
Sniper teams will be composed of 1 sniper or 1 sniper & 1 spotter. To be a designated Sniper, you must have
either a bolt-action rifle or a DMR built on the APPROPRIATE platform AND shooting over 420 fps w/.25
- Ammo
Restrictions to ALL players include, maximuim ammo. MAX allowed be carried LOADED in MAGSat all times but
can be replenished as nessasary. MAximium 600 Rds LOADED. If you need more ammo, return to base or find a
safe place to reload.
- Healing
Only soldiers with First Aid gear can heal a wounded soldier. This gear is designated by a Medic Armband
and can be trabsffered to other players when nessasary but must be on a soldiers arm to actually be able
to activate the healing process which is 30 second two handed healing as normal AOSC events. All other
players who are not healed bleed out and die. Then returning to deployment area for respawn.
- Other important things
moved to the 24th for players attending SC vs. GA.
THE LONG BOW MISSIONS: Counter Snipers
March 24th, 2012
@ Triggertyme Paintball Field 80+ Acres of Villages, Forts, and more!
426 Koon Store Rd. Columbia, SC
Introduction:
Many soldiers battle for thier country, but few can dictate the future of
the world with a single bullet. Good snipers can hold off whole squads with
a quality position, or even eliminate them entirely. Moving about undetected
and accomplishing missions deep in enemy territory is just a small part of
what is needed for sniper teams to be successful. Often times the greatest
challenge is battling other sniper teams in a game of chess, rewarding those
who can out think thier opponent. This objective based event is for every
soldier type but sniper teams will be extremely important for both factions.
This is an Urban/Wooded setting and will feature many variations of objective
based battling, especially for sniping and counter sniping.
This a BASIC military simulation style event and has special rules for camo,
ammo, weapons, and healing. Please see the rules for details.
Full Day of Combat, PRIZE Raffles, and Fun!
Field Fee: 20
Event Schedule:
March 24th
8:30am - 10:00am Registration
9:00am - 10:00am Chrono
10:00am - 10:15am Game & Safety Briefing
10:15am - 10:30am Soldiers move to Deployment Areas
10:30am - LONG BOW MISSIONS BEGIN
1:00pm - 2:00pm Lunch
2:00pm - 2:15pm PRIZE Raffle & Game Briefing
2:15pm - 2:30pm Soldiers move to Deployment Areas
2:30pm - LONG BOW MISSIONS CONTINUE
5:30pm - Event End
Mission Map:
Mission Story:
A group of renegades calling themselves the Liberty Militia, composed of former U.S. soldiers
and European mercenaries attacked a huge un-named Military Laboratory facility outside of Richmond.
This group is well trained and has obtain sensitive information pertaining to military Bio-weapons
research. Although the reasons are not known why this group has risen up against its own, there is
mass speculation about the legality of the research and the intensions of both parties now that this
has happened.
The Liberty Militia forced its way into the lab is believed to be trying to manufacture a new biological
compound called B22. There is speculation the groups intensions are honorable but the government is
claiming they are homeland terrorist with bad intensions. Both sides are calling freedom but often times
history is written by the victorious. The L.M. will need to win this battle to even have a chance to prove
themselves not to be terrorist, but saviors of freedom and liberty.
The U.S. Army Special forces was immediately dispatched from the local base to counter the threat at the
nearby lab. Sniper and recon teams have been dropped close to the lab in hopes of uncovering more info
before the attack and getting vital recon but the well trained L.M. was prepared for this and deployed
guard and sniper teams of thier own to eliminate any passage if info. It will be a show down of
tactics and communication as these two sides clash in a battle to the end.
Objectives:
Liberty Militia - (Alpha/Green)
- Guard the stolen Bio-Gel Canisters until radiation is contained for transport
- Transport enough Bio-Gel to the Secure Location to make the B22 Chemical Agent
- Manufacture The B22 Chemical Agent Correctly
- Secure Designated Evac Zone for Pick-up and Escape with the B22 Chemical Agent
U.S. Army S.F. - (Bravo/Tan)
- Retrieve the stolen Bio-Gel Canisters if possible, Destroy them if nessasary
- Hold recovered Bio-Gel canisters in secured location until extracted (if applies)
- Eliminate Enemy forces from the Military Lab Site
- Secure the Laboratory and set-up Defense Perimeter TO Prevent Bio-Gel from being made
All players and player types are invited to come but must follow these special rules to participate.
Special Rules:
This is a Mil-Sim style event that has certain special rules and qualifications for gameplay. Events like
these can be more complex and much more demanding overall but usually translates into a "more realistic"
style experience.
- Camo
ALL camo must match your faction including Headwear. Black is permitted ONLY if ALL of the rest of your
camo AND GEAR (Vest, holsters, etc.) match your faction. (Gloves, eyepro, and boots can be any color)
- Weapons
Sniper teams will be composed of 1 sniper or 1 sniper & 1 spotter. To be a designated Sniper, you must have
either a bolt-action rifle or a DMR built on the APPROPRIATE platform AND shooting over 420 fps w/.25
- Ammo
Restrictions to ALL players include, maximuim ammo. MAX allowed be carried LOADED in MAGSat all times but
can be replenished as nessasary. MAximium 600 Rds LOADED. If you need more ammo, return to base or find a
safe place to reload.
- Healing
Only soldiers with First Aid gear can heal a wounded soldier. This gear is designated by a Medic Armband
and can be trabsffered to other players when nessasary but must be on a soldiers arm to actually be able
to activate the healing process which is 30 second two handed healing as normal AOSC events. All other
players who are not healed bleed out and die. Then returning to deployment area for respawn.
- Other important things