Operation: Iron Diplomacy
Posted: Mon Apr 15, 2013 2:02 pm
THE FOLLOWING AIRSOFT EVENT IS NOT AFFILIATED, SANCTIONED, OR SPONSORED BY THE A.O.S.C. Event organizer ACCEPTS ALL RESPONSIBILITY OF SAID EVENT.
Game Organizer: MRM Airsoft (Rnzilla)
Date: 5/18/2013
Location: The Swamp Airsoft Field
101 Jaymar Cr
Summerville SC 29445
Website: http://theswampairsoftfield.com/index.html
Facebook: https://www.facebook.com/swampairsoft
Rentals are first come first serve
Operation: Iron Diplomacy:
Date: 5/18/2013
Cost: $20
$25 after 0930
Registration: 0830 to 0930
Safety Briefing, move out: 10:00
Lunch Break: 1300hrs
Move out: 1400hrs
Game ends: 1600hrs
The day is 05/17/2013. Just yesterday over the skies of a feuding warlords land dispute, a C-17 American cargo plane mysteriously exploded into a thunderous ball of flames. Many pieces of the plane, still flaming, fell into the swamp north of the town. The plane’s cargo: highly classified type missles and launching system. American forces do not dear tread on this land…but need to get their lost equipment back. The Americans will be sending Arms Dealers in to barter for their equipment back, and use force as needed to get it back.
The major debris field is thought to be located between two warring factions, The Communists, and the Separatists. Each has a heavily armed militia in the region, and each seeks the complete destruction of the other and gaining control of the lost cargo that would give them the control they need.
It is on this day that an agreement may be finally reached between the two factions, and the years of conflict, atrocities, and regional strife may finally come to an end. In the end it can only be obtained by Iron Diplomacy.
Game Style:
Points based, objective oriented Force on Force.
40% milsim 60% action
Game Points:
This OP will entirely revolve around a points system. Each objective will be given a point value that will be awarded upon completion, and points will be calculated every 30 minutes.
Points will be scored by 2 different types of objectives, Hardpoint objectives, and missile recovery completion objectives.
Hardpoint objectives are simple, there are several hard points on the field (the Fuel Depot, Charleston, Sumter, and other bases in the swamp). These Hard points will act as respawns to the team that owns it. To complete a hardpoint objective, your team must hold the point at the end of the 30 minute objective block.
Missile completion objectives are a little more complex. In order to build the short range missile, your team must complete objective tiers, these will be the 4 objective tiers: 1) Obtaining construction plans, 2) Hazardous material, 3) Delivery system construction, 4) and programming the targeting system. Each tier may have sub objectives with in it that must be completed to finish the tier and obtain the points. More intel on these objectives to come as Arms Dealers try to get back the Americans property.
Teams:
Teams will be Green and Tan which will be designated by the color of uniform the player is wearing, ACU will balance and a green or tan Shemahgs are to be used if you wear ACU.
We will assign team leaders: These leaders are for Comm’s with Arms Dealers
Green….TBD
Tan….TBD
PLEASE WHERE AN APPROPRIATE COLOR!
BLACK IS NOT AN APPROPRIATE TEAM COLOR! Black will be worn and in play by Arms Dealers Only and Admins ONLY!!!!
Re-spawn Rules:
*THE USE OF A KILL RAG IS MANDATORY IN ALL DEAD AND WOUNDED SITUATIONS*
You MAY NOT RESPAWN until you have been HIT and waited a bleed out time no less than 3 MINUTES. HOWEVER, if you wish to continue to wait to be medic'd after the 3 minutes, you may continue to do so.
When you decide to respawn, after the 3 minute bleed out time, you must drop any objective material you have where you stand.
Hard Points may be used as a respawn as long as:
-Your team controls the hard point
and
-there is no fighting over that hard point
Medic Rules:
*MEDIC BANDS or white rags WILL BE USED AND ARE MANDITORY TO EACH PLAYER*
- This is new concept for players not playing at the Swamp, but we will go over this at safety meeting.
A player may be medic’d once, and when hit a second time, must go back to respawn.
While you are wounded (the no less than 3 minute bleed out time period) you may conceal and hold any objective material you have. HOWEVER, if asked by an enemy if you have objective material while you are wounded, you MUST hand over that objective material.
-----------------------------------------------------------------------------------------------------------------------------------
Please bring Radios!
This game will rely on several coordinate based objectives, map and radio will be needed!
***Standard Swamp rules and regulations apply*** see our website for rules
That is all!
I hope to see you there!
Ron P……Rnzilla
MRM Airsoft
Swamp Operation Manager
Game Organizer: MRM Airsoft (Rnzilla)
Date: 5/18/2013
Location: The Swamp Airsoft Field
101 Jaymar Cr
Summerville SC 29445
Website: http://theswampairsoftfield.com/index.html
Facebook: https://www.facebook.com/swampairsoft
Rentals are first come first serve
Operation: Iron Diplomacy:
Date: 5/18/2013
Cost: $20
$25 after 0930
Registration: 0830 to 0930
Safety Briefing, move out: 10:00
Lunch Break: 1300hrs
Move out: 1400hrs
Game ends: 1600hrs
The day is 05/17/2013. Just yesterday over the skies of a feuding warlords land dispute, a C-17 American cargo plane mysteriously exploded into a thunderous ball of flames. Many pieces of the plane, still flaming, fell into the swamp north of the town. The plane’s cargo: highly classified type missles and launching system. American forces do not dear tread on this land…but need to get their lost equipment back. The Americans will be sending Arms Dealers in to barter for their equipment back, and use force as needed to get it back.
The major debris field is thought to be located between two warring factions, The Communists, and the Separatists. Each has a heavily armed militia in the region, and each seeks the complete destruction of the other and gaining control of the lost cargo that would give them the control they need.
It is on this day that an agreement may be finally reached between the two factions, and the years of conflict, atrocities, and regional strife may finally come to an end. In the end it can only be obtained by Iron Diplomacy.
Game Style:
Points based, objective oriented Force on Force.
40% milsim 60% action
Game Points:
This OP will entirely revolve around a points system. Each objective will be given a point value that will be awarded upon completion, and points will be calculated every 30 minutes.
Points will be scored by 2 different types of objectives, Hardpoint objectives, and missile recovery completion objectives.
Hardpoint objectives are simple, there are several hard points on the field (the Fuel Depot, Charleston, Sumter, and other bases in the swamp). These Hard points will act as respawns to the team that owns it. To complete a hardpoint objective, your team must hold the point at the end of the 30 minute objective block.
Missile completion objectives are a little more complex. In order to build the short range missile, your team must complete objective tiers, these will be the 4 objective tiers: 1) Obtaining construction plans, 2) Hazardous material, 3) Delivery system construction, 4) and programming the targeting system. Each tier may have sub objectives with in it that must be completed to finish the tier and obtain the points. More intel on these objectives to come as Arms Dealers try to get back the Americans property.
Teams:
Teams will be Green and Tan which will be designated by the color of uniform the player is wearing, ACU will balance and a green or tan Shemahgs are to be used if you wear ACU.
We will assign team leaders: These leaders are for Comm’s with Arms Dealers
Green….TBD
Tan….TBD
PLEASE WHERE AN APPROPRIATE COLOR!
BLACK IS NOT AN APPROPRIATE TEAM COLOR! Black will be worn and in play by Arms Dealers Only and Admins ONLY!!!!
Re-spawn Rules:
*THE USE OF A KILL RAG IS MANDATORY IN ALL DEAD AND WOUNDED SITUATIONS*
You MAY NOT RESPAWN until you have been HIT and waited a bleed out time no less than 3 MINUTES. HOWEVER, if you wish to continue to wait to be medic'd after the 3 minutes, you may continue to do so.
When you decide to respawn, after the 3 minute bleed out time, you must drop any objective material you have where you stand.
Hard Points may be used as a respawn as long as:
-Your team controls the hard point
and
-there is no fighting over that hard point
Medic Rules:
*MEDIC BANDS or white rags WILL BE USED AND ARE MANDITORY TO EACH PLAYER*
- This is new concept for players not playing at the Swamp, but we will go over this at safety meeting.
A player may be medic’d once, and when hit a second time, must go back to respawn.
While you are wounded (the no less than 3 minute bleed out time period) you may conceal and hold any objective material you have. HOWEVER, if asked by an enemy if you have objective material while you are wounded, you MUST hand over that objective material.
-----------------------------------------------------------------------------------------------------------------------------------
Please bring Radios!
This game will rely on several coordinate based objectives, map and radio will be needed!
***Standard Swamp rules and regulations apply*** see our website for rules
That is all!
I hope to see you there!
Ron P……Rnzilla
MRM Airsoft
Swamp Operation Manager