2-22-14 Op: Free Charleston, Mt Pleasant

Information about past games.
Locked
User avatar
idiot88
I do in fact have a life.
I do in fact have a life.
Posts: 618
Joined: Sat Oct 31, 2009 10:58 pm
Location: Charleston area

2-22-14 Op: Free Charleston, Mt Pleasant

Post by idiot88 » Sun Feb 02, 2014 3:50 pm

THE FOLLOWING AIRSOFT EVENT IS NOT AFFILIATED, SANCTIONED, OR SPONSORED BY THE A.O.S.C. Event organizer ACCEPTS ALL RESPONSIBILITY OF SAID EVENT.

https://www.facebook.com/#!/events/5702 ... r=upcoming

Game Organizer: Black Ops Airsoft - South
https://www.facebook.com/#!/BOASouth
http://www.boa-s.com/Home_Page.html

Date: Feb 22, 2014
Location: 2637 Clements Ferry Road, Mount Pleasant, SC
https://maps.google.com/maps?q=2637+Cle ... CAkQ_AUoAQ

Time: 11am - 10pm

Age restrictions:
● 7-14yrs; parent or Guardian must be within sight at all times either playing or in the field as a noncom with at minimum wearing eye protection.
● 15-17yrs; adult or guardian (age 18+) must be present to claim responsibility for you; they do not have to be related.
● 18+yrs; you are responsible for understanding and signing the legal wavier.

Field fee: $25

Game guidelines and rules:
https://www.facebook.com/BOASouth#!/eve ... 659732251/
http://www.boa-s.com/General_Rules.html


RRH-S has joined forces with their Northern Brotherhood.
They took control of a hidden base on Charleston’s coastal swamp area.
Intel we have been receiving on RRH, they have been building a missile base and have at least one missile ready for launch and as we have know, they possess a biochemical weapon lost in a military cargo plane crash.
Intel tells us, they are trying to refine this chemical into a weapon for sale to the highest bidder.
RRH is believed to have a satellite jamming system, as we cannot find their exact location.
We believe they lack a key component to launch this missile, and are searching the area for it lost by operatives that stole it from them before RRH-S forces took the village back from Warlords, RRH-S leader had all that took him hostage executed expect one, he let bring back a message.
His message…stay away…or Charleston will be the test site for the missile.
Intel on RRH Northern Branch is they are highly trained and have the latest equipment and weapons money can buy, and have no mercy or compassion.
Their Leaders are more fierce and deadly then any force we have ever encountered. They are the training group for all RRH forces that we know about.
Their identities are unknown, and have never been taken pictures of. (mission)
Only way to tell who they are, is their distinctive patch they wear proudly…with the word’s “Death before Defeat”, encounters with the current faction have shown they are resourceful and manipulative, and have spy in every organization we have sent after them.

Unless you are asked by the game organizer to wear tan, you must wear green.
70 Green players
30 Tan Players

Green team:
1) Will have to advance thru Normandy to Swamp playing area and receive orders when completed
2) Green will receive Intel when beach assault is complete, Green will advance to locations as per Intel and wait for new Intel from recon squad.
3) Green will have to defend and protect missile Box recovered in Swamp area.

Tan team:
1) Stop Green from advancing into Swamp area at all cost.
2) Tan must search and find missing computer and missile control launch remote for missile command center in Village.
3) Tan must protect its leaders to the last guy standing…remember we stand strong to the end no matter how outnumbered and we never fear any force.
4) Tan will have to recover Missile Box in control by green forces.

Tan team will BOA North and BOA South, select Tan players and RRH from each site.
Green Team will be any players not asked to wear Tan.
Please dress according to assigned colors once we see who is signing up.


FPS Restrictions:

The following is a list of field engagement rules. A minimum engagement distance (MED) is the closest you can get to another player and fire upon them. Players will chrono all of their rifles and pistols at the field with a .25g bb if they wish to use them in a game. All rifles and pistols must be chronographed before every game start. Event Staff reserve the right to chrono your weapon at anytime pregame, during the game, and post game. The field has a max FPS of 560 with .25g bb.

Normal Saturday Skirmishes will follow the CQB Village FPS rules... Our regualr weekend games are tailored towards URBAN warfare which requires the FPS due to close proximity engagement....

CQB Village:

No weapons over 360 FPS allowed in CQB Village!!!!

- Mutual hits…are to be called when two people fire at same time…no acceptations to this rule…argue and you both will be removed for the rest of that game!!!
- Semi inside when ENTERING buildings and when ENGAGING opposition forces inside…if full auto is used that person is out.
- Full auto allowed when firing OUTSIDE buildings
- Grenades must be thrown thru windows or doors, not OVER the wall, with a 10 ft hit radius.
- No jumping thru windows, EVER... and any damage to buildings will be repaired by person doing the damage!!! (we have tools to help you in your repair efforts)


Eye Protection :
Proper eye protection must be worn at all times when in areas not designated as “no fire zones”. Proper eye protection is considered to meet ANSI Z87.1 as a minimum. Full sealing eye protection that provides no gaps though which a BB may pass is highly recommended. Minors (defined as ANYONE under 18 years old) are required to have full-face protection in addition to full sealing goggles. Failure to provide the proper eye protection will subject the player to dismissal from the event.

● 10 - 18 yrs, Must have a full hard face mask.
● 18+yrs, Must have ANSI rated eye protection.

These FPS rules are for Special Operations or with Field Admin approval only:

FPS restrictions MED Rifle action for OUTSIDE the CQB Village:
● <300 -360 FPS 0 feet Full Auto
● Approved sniper rifles and snipers are allowed higher fps, but must adhere to the sniper MED. MED references for sniper rifles are deterimined here: SNIPER RIFLE MED



IT IS VERY IMPORTANT TO BRING WATER AND BUG SPRAY TO THE FIELD. WE DO USE SOME OF THE WOODS FOR PLAYING VIP MATCHES AND BUG SPRAY WILL BE YOUR BEST FRIEND.

Also, bring a small bag so you can put your ammo and water into so you can carry your things to the village area. It will save you time and having to walk back.

For this game, overnight camping with pryor arrangements.

User avatar
idiot88
I do in fact have a life.
I do in fact have a life.
Posts: 618
Joined: Sat Oct 31, 2009 10:58 pm
Location: Charleston area

Re: 2-22-14 Op: Free Charleston, Mt Pleasant

Post by idiot88 » Fri Feb 21, 2014 12:05 pm

bump

User avatar
idiot88
I do in fact have a life.
I do in fact have a life.
Posts: 618
Joined: Sat Oct 31, 2009 10:58 pm
Location: Charleston area

Re: 2-22-14 Op: Free Charleston, Mt Pleasant

Post by idiot88 » Sun Feb 23, 2014 9:24 pm

The attendance was seventy-two players at this game in case anyone here thinks Charleston is a dead spot in airsoft. Twelve were from New York.
Charleston is weird. Most of the players here play in Charleston and rarely attend AOSC games except for a handfull of us. Some of them attend Fulda Gap and some others are going to a game in Virgina, but they do not even travel eighty miles to Rattlesanke Ridge. It really boggles my mind.

Locked