This is an AOSC sanctioned game produced and Admined by OMP.
To be able to chrono, you must show armband, dead rag, and have eye protection with you. If you have none of them, you will not be able to chrono or play. Dead rags will be available for purchase for $1.00
In the year 2025, South Carolina finally got tired of the federal government. The governor, John "bubba" Holcombe call a special legislature meeting. During the meeting both the House and Senate vote unanimously to secede from the Union again. The legislature was tired of Federal mandates with out the federal funds. All SC men, whether active duty or not was asked to form a protection force for SC. Some did, and some did not. On Oct 1st, 2025, the state of SC officially sent notice to Washington of their plan. America replied with threatening sanctions, but that did not detour SC. SC assembled a mass of troops and over took Ft Jackson, the Old Charleston Naval base, the Naval Weapons facility, and Shaw Air Force base. The state was now ready for war. They had weapons, ammo, and a will to fight.
On Oct 30, Federal troops amassed off the shore of SC near Savannah Ga. The troops landed and had a straight shot to Aiken SC, with no resistance. But when the Federal troops got to Aiken, they were stopped cold. Where do YOU stand. Will you defend SC from invading forces or will you fight to restore peace with in the Union. The CHOICE is up to you.
RULES
Medic--medics will have colored cards
Red--KIA, must return to respawn--no bleed out.
Yellow--5 min and may return to action from spot hit from.
Green--1 min may return to action.
Time starts when medic gives you a card. If medic can't get to you you have 3 min bleed out and must respawn.
Hit players may be moved.
1 hand walking,
2 hands running. 2 people can have 1 hand each on player being moved.
If at anytime a player is being moved and contact is broken, the hit player must stop. Any violation of this rule witnessed by admin will result in all players returning to respawn.
When moving a player, the hit player must be moved backwards to a medic, not used as a shield to advance a position
Ammo rules
Only support weapons can use Box mags.
A player can carry 3 hi caps mags or 10 mid caps.
may carry extra ammo, but can only reload at a respwan controlled by your team.
Team must call in for an ammo supply, they will be given a certain amount of ammo from admin.
The team must then decide how to divide up the ammo.
Each player will supply his/her own ammo.
Players can reload all they want at their HQ
Capture Rules.
Players can only be captured during their healing time. After they have bled out, they can not be captured until shot again and healed by a medic of either side. If a player is shot, and healed by the opposing medic and receives a red card, he is unable to be captured
Camo
US Forces--green base camo/alpha
Southern forces--tan based/bravo, also includes contractor loadouts, and civilian
Black loadouts and multicam will be either side and used as a force equalizer. Wearing of multicam and black does not guarantee you will be bravo.
Radio's: They are not required, but they will help you during the game.
It is strongly suggested to get you some radios
Objectives:
North forces will be attacking the Southern forces that have established bases and defenses. The North's objective will be to capture the South's CO.
There will be other objectives given throughout the day to the CO's for each team. These will be situations such as obstructing supply flow, capturing and holding bases, etc.
South's objective is to protect the CO and repel the Northern attack.
Points for each stated objective will be posted at a later date. Objectives given the day of the game will have points that will be given at the time the objectives are given.
All Southern forces will be given an envelope with ranks in them. Once you capture a Southern player, you ask for the envelope. They will then hand it to you to open and see what rank there is. There will be ONLY ONE Southern General. This is the player the North must capture. Remember, once a player has bled out, you CANNOT capture that player.
During this game, there will be a CO and XO for the North that will be known to all. On the South's side, nobody will know the CO. Only admin and the XO will. Each southern player will be issued a envelope at the beginning of the game with different ranks inside from private to General. The general envelope will be given to the CO well before the game. The north will have to attack and capture all southern players to check their rank. The north's main objective is to take out the CO, so as to crush the rebellion. The south's main goal is to protect their unknown CO and repel the invading Yankees











