Realmil vs Milsim vs Paintsoft

All topics related to milsim and realmil discussions should be here.
Rayne
Here for a while...
Here for a while...
Posts: 203
Joined: Mon Sep 28, 2009 4:46 pm
Location: Atlanta
Contact:

Re: MilSim -vs- Airsoft

Post by Rayne » Tue Oct 13, 2009 5:56 pm

GARRETT wrote: In a real world situation you are gonna carry as much ammo as you can handle, that will get the job done. I personally carry three high caps. That's 750 rounds all together. Most guys who run mids carry 10 or so. They are still carrying more ammo than I do, and are usually shooting at a higher fps with nice upgrades. I dont really see the need for making a game real/sim with only mids. 3rd's idea of making the game more realistic with medics and such would be a lot more fun to me than making everyone carry mids. But that's just my opinion.
Exactly, if you want milsim how about no fps limits, no fps limits in war  ;D
I've been to a few games

GARRETT
I do in fact have a life.
I do in fact have a life.
Posts: 2221
Joined: Mon Sep 28, 2009 1:19 pm
Location: Newberry SC
Contact:

Re: MilSim -vs- Airsoft

Post by GARRETT » Tue Oct 13, 2009 6:15 pm

Rayne wrote:
GARRETT wrote: In a real world situation you are gonna carry as much ammo as you can handle, that will get the job done. I personally carry three high caps. That's 750 rounds all together. Most guys who run mids carry 10 or so. They are still carrying more ammo than I do, and are usually shooting at a higher fps with nice upgrades. I dont really see the need for making a game real/sim with only mids. 3rd's idea of making the game more realistic with medics and such would be a lot more fun to me than making everyone carry mids. But that's just my opinion.
Exactly, if you want milsim how about no fps limits, no fps limits in war  ;D
Well the limits are really just the distances. And those are in place so no one gets hurt man. 500 fps from say 20-30 feet could do real damage if it hit the skin. I have been hit with 500 at 10 ft through my jacket and it actually bled.
Image

Black Fox
Here for a while...
Here for a while...
Posts: 106
Joined: Mon Oct 12, 2009 6:43 pm

Re: MilSim -vs- Airsoft

Post by Black Fox » Tue Oct 13, 2009 6:30 pm

MilSim is more than just mag restrictions and stricter rulesets. MilSim is intended to develop teamwork and propper comm work and tactics. I prefer to play MilSim mainly because I need the challenge. Don't get me wrong regular airsoft is fun and all but there is something that comes along with MilSim that just can't be found in other game styles.

Teams must learn to trust each other and also must practice many of the same disciplines that the actual military uses. There is trigger discipline, target identification, range estimation and the list goes one. In a regular airsoft game I have found that 95% of the player base just shoots at whatever is wearing the opposite camo with little to no care about the above mentioned disciplines.

Mag restrictions are more about making it seem as real as possible without people actually dying. I am a SUPER big fan of Low and Mid caps, but thats not to say that High caps are the devil. I just simply prefer to sneak through the woods not sounding like a maraca. Any MilSim game worth a crap will implement mag restrictions and I also am not a huge fan of the MAG POINT SYSTEM. I feel like if a person has 20 mids then carry them. I think the mag restriction is more about making people take the right shot and to change mags every so often instead of running a high cap and making it through a fire fight without having to change mags.
Image

Gambler
AJAXian
AJAXian
Posts: 2014
Joined: Wed Sep 30, 2009 5:02 am

Re: MilSim -vs- Airsoft

Post by Gambler » Tue Oct 13, 2009 6:34 pm

Part of the reason they require mid or low caps in milsim games is so that if you want to carry a bunch of ammo you have to carry a bunch of mags just like the real guys in the field. They routinely carry 12 or more mags, and I don't blame them.  I would carry as many as possible.  I know what you mena bout carrying around 12 mids Garrett.  My mids hold 150 rounds and if I carry all 12 plus one in the gun I have 1950 rounds.  lol   I acually shoot a little less with my hi caps than I do with my mids, because on my mids I don't have to wind.  I wouldn't mind loading all of my mids with only 30 rounds and trying a game like that sometime.  Would lead to a lot more semi auto shots than fully auto all the time.  If you want to call it 390 rounds(13 mags with 30 rounds each).  Just have everyone only load that much ammo into thier guns and roll a game like that.  Doesn't matter whether you have mids or hi caps.  Just only allow a certain number of rounds.  Just my 2 cents.
You name a game, I've been to it.

If I've banned you, then you have more than likely deserved it.

If I deleted a post it didn't need to be there or I simply didn't like it.

User avatar
3rd0ptik
I love forums!
I love forums!
Posts: 404
Joined: Mon Sep 28, 2009 4:57 pm
Location: Atlanta GA - Simpsonville SC

Re: MilSim -vs- Airsoft

Post by 3rd0ptik » Tue Oct 13, 2009 6:42 pm

Thanks for the input fox..  8)

GARRETT
I do in fact have a life.
I do in fact have a life.
Posts: 2221
Joined: Mon Sep 28, 2009 1:19 pm
Location: Newberry SC
Contact:

Re: MilSim -vs- Airsoft

Post by GARRETT » Tue Oct 13, 2009 8:11 pm

Well then looks like I need to get some more mids. I have two, maybe three if they all work still.
Image

User avatar
Pocahontas
I love forums!
I love forums!
Posts: 275
Joined: Mon Sep 28, 2009 11:44 am
Location: Home Columbia, SC / School Central, SC

Re: MilSim -vs- Airsoft

Post by Pocahontas » Wed Oct 14, 2009 5:35 am

Tanker wrote: I always roll high caps unless the game calls for lowcaps. By carrying lowcaps, you get a feel for how that is another element that soldiers have to deal with. Believe it or not, with a little practice, you learn to adjust to it. Poca only uses lowcaps now at all games  :).
Pssst... I still use midcaps.  I don't have enough money or mags to be choosey... but I really don't like hi caps anymore and avoid them if I can.
Last edited by Pocahontas on Wed Oct 14, 2009 6:17 am, edited 1 time in total.
Yes I have taken my shoes off during games.  Yes I have 2 of the same guns. No I am not a little boy...I am in fact female, so don't say "kill the little kid".  No Tanker and I aren't married...yet. Does that dispel all the myths about me? LOL

User avatar
3rd0ptik
I love forums!
I love forums!
Posts: 404
Joined: Mon Sep 28, 2009 4:57 pm
Location: Atlanta GA - Simpsonville SC

Re: MilSim -vs- Airsoft

Post by 3rd0ptik » Wed Oct 14, 2009 11:08 am

I have 2 low caps per gun, thats when I absolutely cannot afford a misfire.. good to have them as a backup.. I usually put 5 to 10 rounds in someone easy.. at longer distances I could spend 20, 25 to 30.. before you know it a mag is spent.. im all about ammo.. If I was in the real field, as much as I can carry is how i'd roll..

82dcustomer
I love forums!
I love forums!
Posts: 332
Joined: Mon Nov 02, 2009 9:40 pm

Re: MilSim -vs- Airsoft

Post by 82dcustomer » Mon Nov 02, 2009 10:12 pm

I registered just for this thread lol. 

First off I want all Airsofters to have their type of game.  I like Call of Duty, but absolutely hate Halo.  I do not mind Halo existing and I can appreciate that it keeps Halo players away from my game.  Paintsoft, Mil Sim and Real Mils are adjectives that describe the game so each player can know what they are getting into before hand.  I would hate to drive 3 hours one way to find out it was a game type I did not enjoy.  That being said I play all types.  I will be down for any game as long as I know what type it is before hand.  This last weekend I played a lot of capture the flag and paintsoft games on a paintball speed ball field.  It was fun and I would do it again.  I however would not drive 5 hours to do it.

Mil Sim games I enjoy when I want to play with the most people possible.  I like having the restricted mags so my SAW gunner is rewarded for lugging that big thing around.  If a player carries 19 midcaps they still have to carry 19 midcaps.  That takes up a lot of real estate on a rig and causes them to either buy a lot of mag pouches or carry them in a bag which is not optimal.  In real life you can not carry as much ammo as possible.  You are restricted by command and if you cary too much it will make you slow and ineffective.  Also you have to worry about weight concerns if flying on helicopters.  They have to balance their ammo to fuel ratio depending on flight time.

Real Mil is my favorite type of game.  I have driven 5 hours one way for a practice.  This type of game is very exhilirating.  In a few weeks I am going to one that will cover a 2.5 mile long field.  I will have to totally be self sufficient for two days over night with the cold weather.  I am practicing up on gps, land nav, getting great comms, worrying about the best load out, packing enough food and water, cold weather gear, and still needing to be mobile.  This is a game that I can plan for weeks and have fun every day.  After I post this I am going to go get my gear and try different load outs on to see what I want to use.

So in short I am an elitist pig because that is the type of game I like.  But I want everyone to be able to play the way they want, but I will not soend my time making that happen lol.

By the way I like that you guys made your own forums to facilitate your own style.  I am sorry that it took another forum popping up however because I already have too many to watch.

GARRETT
I do in fact have a life.
I do in fact have a life.
Posts: 2221
Joined: Mon Sep 28, 2009 1:19 pm
Location: Newberry SC
Contact:

Re: MilSim -vs- Airsoft

Post by GARRETT » Mon Nov 02, 2009 10:32 pm

82dcustomer wrote: I registered just for this thread lol. 

First off I want all Airsofters to have their type of game.  I like Call of Duty, but absolutely hate Halo.  I do not mind Halo existing and I can appreciate that it keeps Halo players away from my game.  Paintsoft, Mil Sim and Real Mils are adjectives that describe the game so each player can know what they are getting into before hand.  I would hate to drive 3 hours one way to find out it was a game type I did not enjoy.  That being said I play all types.  I will be down for any game as long as I know what type it is before hand.  This last weekend I played a lot of capture the flag and paintsoft games on a paintball speed ball field.  It was fun and I would do it again.  I however would not drive 5 hours to do it.

Mil Sim games I enjoy when I want to play with the most people possible.  I like having the restricted mags so my SAW gunner is rewarded for lugging that big thing around.  If a player carries 19 midcaps they still have to carry 19 midcaps.  That takes up a lot of real estate on a rig and causes them to either buy a lot of mag pouches or carry them in a bag which is not optimal.  In real life you can not carry as much ammo as possible.  You are restricted by command and if you cary too much it will make you slow and ineffective.  Also you have to worry about weight concerns if flying on helicopters.  They have to balance their ammo to fuel ratio depending on flight time.

Real Mil is my favorite type of game.  I have driven 5 hours one way for a practice.  This type of game is very exhilirating.  In a few weeks I am going to one that will cover a 2.5 mile long field.  I will have to totally be self sufficient for two days over night with the cold weather.  I am practicing up on gps, land nav, getting great comms, worrying about the best load out, packing enough food and water, cold weather gear, and still needing to be mobile.  This is a game that I can plan for weeks and have fun every day.  After I post this I am going to go get my gear and try different load outs on to see what I want to use.

So in short I am an elitist pig because that is the type of game I like.  But I want everyone to be able to play the way they want, but I will not soend my time making that happen lol.

By the way I like that you guys made your own forums to facilitate your own style.  I am sorry that it took another forum popping up however because I already have too many to watch.
Just one question. Where is this game you are talking about? Sounds like a ton of fun man.
Image

82dcustomer
I love forums!
I love forums!
Posts: 332
Joined: Mon Nov 02, 2009 9:40 pm

Re: MilSim -vs- Airsoft

Post by 82dcustomer » Mon Nov 02, 2009 10:49 pm

It is the Real Mil posted on the NC forums.

Straightshot
I do in fact have a life.
I do in fact have a life.
Posts: 518
Joined: Thu Oct 29, 2009 9:50 pm
Location: Atlanta

Re: MilSim -vs- Airsoft

Post by Straightshot » Mon Nov 02, 2009 11:13 pm

It seems a lot of people get caught up in the amount of ammo determining milsim.  To many other factors are always left out when the discussion comes up.  What about kevlar helmets, bullet proof vests, requiring actual squads, etc.

I think everyone should play their own game and realize that an enemy would not operate under your rules; therefore, using your type of game play, you have to find the best way to defeat him/her.  I think we should have a game with a couple squads as milsim as they can be against everyone else (i.e. a force lands in a hostile country not knowing what they are up against). 

Yes, having games every now and then with some restrictions is ok.  But, like a few have said, not everyone rolls with 8 -10 lowcaps or midcaps.

I just enjoy the hunt and battle, don't really care for seeing how much I can limit myself while trying to enjoy the game.  As long as everybody is having fun, that's the point.  ;D
2 Dealers and a Joker.............Death Dealers
Image

User avatar
Tanker
I do in fact have a life.
I do in fact have a life.
Posts: 649
Joined: Mon Sep 28, 2009 1:27 pm
Location: NE Columbia

Re: MilSim -vs- Airsoft

Post by Tanker » Tue Nov 03, 2009 12:40 am

I'm for both ends of the spectrum. I like going out there with 4 or so highs, and just slinging plastic. But I like real mil, where it's as close as you can get. I hate these elitists who think all because you require mids, and maybe limit the mids, it's milsim. I'm building my Vietnam loadout with lows only, no midcraps...

82dcustomer
I love forums!
I love forums!
Posts: 332
Joined: Mon Nov 02, 2009 9:40 pm

Re: MilSim -vs- Airsoft

Post by 82dcustomer » Tue Nov 03, 2009 1:26 pm

Straightshot wrote: It seems a lot of people get caught up in the amount of ammo determining milsim.  To many other factors are always left out when the discussion comes up.  What about kevlar helmets, bullet proof vests, requiring actual squads, etc.
I agree and always take that part for granted.  Since I am on a team no matter what the game type we are in a squad, work together, have radios, wear mission essential equipment, and generally operate together.

Dominum
Global Moderator
Global Moderator
Posts: 6421
Joined: Mon Sep 28, 2009 10:14 am
Location: Swansea, SC

Re: MilSim -vs- Airsoft

Post by Dominum » Wed Nov 04, 2009 5:46 pm

You are not an elitist for preferring realmil, elitists are people who like one type of game and look down upon anyone who doesn't live up to their arbitrary standards, for whatever reason. You have a preference, but you don't begrudge others their preference, so you aren't an "elitist pig" ;).

*I have to make it clear however, that this forum and the Airsoft Organization of South Carolina was not created to facilitate or support one form ('paintsoft', milsim, realmil) above another. The AOSC has plans in the works for all three.
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
[align=center]Image[/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
  ▲
▲ ▲
[align=center]V[/align]

Post Reply