GARRETT wrote:
[align=center]Thought you guys might want some planning time for this one.
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OP24-TWO
The Villagers Revenge
When - October 23rd and 24th
Where - The Airfarm in Newberry SC 925 Floyd Rd Newberry SC
Time - briefing and safety 9 am on the 23th
game starts at 10 am
game ends at 10 am on the 24th
Rules - All AOSC rules apply.
Fee - $20.00 - includes field fee, and a hamburger plate for lunch on Sat. Meals for other times will be available on site.
The dust has settled over the battleground of Vayvida, and both factions have completely vacated the now desolate war torn country side. What’s left of the Villagers have returned to there homes to find that some of there homes and loved ones are gone, causalities of war. A war which they didn’t start, but plan to finish. They have called on there friends, families, and allies around the country to unite with them for payback, blood, and redemption. MORE TO COME SOON.
We need a CO and XO for each faction. If you are interested please let me know asap.
This will be a full 24 hour op with no stop in actual game play. Rest areas and camping areas will be available for players who need them. Be sure to bring layered clothing as the temperature will change throughout the game, as well as food you can eat on the field. There will also be food available for purchase at the field.
Capturable Spawns
• There will be 2 bases on the field of play with flip flags. If your team has possession of that base, it can be used as a forward respawn point.
• A third capturable base will be in play at certain times during the game.
• Players who are shot while inside of one of these bases can not respawn there, or get medic back into play. They have to leave once there bleedout is finished, and respawn elsewhere.
Medics
• Player will be given two field medics, and then they must go to a respawn area.
• Each team will have a specified number of medics.
• Only a medic can heal a shot player
• Medics will be given a specified amount of colored cards. Each color will represent medic time. Red = KIA return to respawn. Yellow = 3 minutes and return to action. Green = 30 second 2 hand heal.
• If a medic cannot reach the shot player, he has a bleed out of 3 mins, then must return to HQ, not a respawn.
• To keep the realism intact. Medics will only be able to carry a certain amount of cards on there person at a time. When they run out, they must report to HQ for more supplies.
Primary Objectives
• Each teams primary objective will be given to the teams CO/XO.
• All objectives must be moved back to HQ and held there for evac. Evac will take place at different times throughout the day. You will be told the evac times at field briefing.
• Until these items are picked up from HQ, they can be recaptured by your apposition.
• If a player is shot while moving an objective, he must drop it where he stands. Anyone can then pick the objective up and move it.
Secondary Objectives
• Each team represented at OP24TWO will have there CO & XO, or if absent squad leaders check in before the game starts. Pictures and call signs will be taken. Points will be given for each leader you capture from the apposing faction. Teams would have to actually retrieve their leaders or negotiate a release.. say, bring me this part that part, or take out this base/ let me have base, or bring me co of... etc. Use your imagination.
• There will be many secondary objectives throughout the game. Including finding a person of interest, and moving them from one location to another.
• Hostage rescue. Plain and simple. The location of the hostage will be given to you. Your team must rescue the hostage and move him or her back to HQ without that person being shot. More will be explained during the game.
• Just as you have these secondary objectives, the other faction will have the same. Your objective then of course would be to stop the other faction from completing theres.
•
Night Games
• Remind your players that they must remain on semi only .
• If your players do sleep, they can still be killed. Special tags will be given that can either be put on a sleeping player, or tent. I will get with the CO of each faction before the game about this.
• Glow sticks – everyone must have one.
Player Capture
Any player can be captured.
To capture a player you must shoot them, and then medic them.
When that player is medic'd back into the game, he is your hostage and must take his mag out of his gun.
If asked the player must turn over any held objective he has on his person, and give his last mission to his captor.
You can not take the captured players weapon, maps, bb's, etc.
After these questions are answered. They have to stay with the team or person that captured them, or may be released to go to respawn. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off
They can only be held for the maximum time . This time starts as soon as they are captured, or healed. CO – XO – and squad leaders 20 min others 10 min.
Ammunitions
1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.
2) snipers(bolt action only) they will be able to reload in the field any time. Since most only have 1 or 2 mags that only hold 20 to 30 rds.
3) All other weapons will be allowed 1600 rounds loaded mags.
4) All reloads must take place at HQ or a forward CAPTURED spawn point.
Airforce Elite - Tan / Bravo
The Villagers - Green / Alpha
Some of the structures on the field are not visible on the map.
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And DON"T forget your glow sticks.
Green glowsticks for green team, and red for tan.[/align]