OP24TWO -Villagers Revenge October 23-24 - 2010
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
You guys should come out more often. We have already tanks on the field, and they did fine.

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Oh and saver, no one is allowed to actually cross the creek. Hence the reason the barbwire is there.

Re: OP24TWO -Villagers Revenge October 23-24 - 2010
RED is roll'en with their tank if all goes well. 


Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Gonna be there for both days...wondering what I'm in for. Ready for anything, though.
In the grim darkness of the far future there is only war...and other things that are not war.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
I'll be coming up from Ga with 4 of my crew. We run MARPAT so we will be the villagers i assume.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
bet, some GA players.. im from ATL..n2daizo123 wrote: I'll be coming up from Ga with 4 of my crew. We run MARPAT so we will be the villagers i assume.
Re: OP24TWO -Villagers Revenge 4 October 23-24 - 2010
As at ALL of our games with capture rules, prisoners can not attempt to escape, period.idiot88 wrote: I'm only asking this because it happened at the first game. If a prisoner removes their mag, can they shoot you with the bb's still remaining in the chamber?
To players who pull the same kind of crap as last time, we know who you are and the Reps and honorable players are not going to put up with your BS. Breaking rules, especially in the blatantly dishonorable and childish manner as last time, will get you a one way ticket off the field without a refund and probably a nice long ban. Don't do stuff you already know you shouldn't do, listen to Reps if you aren't sure, and there won't be any problems.
Last edited by Dominum on Thu Sep 09, 2010 6:40 pm, edited 1 time in total.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Explain this then. Not trying to be a smartypants, but that seems conflicting to meGARRETT wrote: Player Capture
After these questions are answered. They have to stay with the team or person that captured them, or may be released to go to respawn. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off
They can only be held for the maximum time . This time starts as soon as they are captured, or healed. CO – XO – and squad leaders 20 min.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Not to mention that, if a captured player can "run off," does that mean that he's back in play? If so, that means that his enemies will have healed him...but I guess that could have been the intention.Tzer1993 wrote: Explain this then. Not trying to be a smartypants, but that seems conflicting to me
We all started doing what we love somewhere...


Re: OP24TWO -Villagers Revenge October 23-24 - 2010
No. There are two ways to get out of being captured before your time runs out. Friendlies kill your captors and heal you, or your captors abandon you and you go back to respawn. There is no way to 'escape' and be an active player without friendly assistance.
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[align=center]"Searching for my goats since 2009"
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Oh I got ya.
And point of clarification, I think the person who did the shot in the chamber thing was me(well I know it was me but I'm probably the one you're talking about) and I wasn't actually dead, I just removed my mag as to appear neutral(I was a villager)
And point of clarification, I think the person who did the shot in the chamber thing was me(well I know it was me but I'm probably the one you're talking about) and I wasn't actually dead, I just removed my mag as to appear neutral(I was a villager)
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
Does anyone have any pictures or videos from this field?
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
I have access to some pictures taken by Vesper back in the winter. I will get those up tonight, and will try to take some updated pics this week.

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010
RPG – Mini Bunker Buster
Each faction will have the exact same access to gain a mini bunker buster RPG. This RPG will be built on the field one component at a time, and can only fire specific rockets. These rockets can be used to stop tanks, destroy captured respawns, even wipe out an enemy HQ. You will be given one shot at a time, and the unit can only be charged at your HQ. Other homemade launchers can be used during the game, but only the mini bunker buster will be able to wipe out an HQ.
Each faction will have the exact same access to gain a mini bunker buster RPG. This RPG will be built on the field one component at a time, and can only fire specific rockets. These rockets can be used to stop tanks, destroy captured respawns, even wipe out an enemy HQ. You will be given one shot at a time, and the unit can only be charged at your HQ. Other homemade launchers can be used during the game, but only the mini bunker buster will be able to wipe out an HQ.
