OP24TWO -Villagers Revenge October 23-24 - 2010

Information about past games.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by VoidSuicide » Thu Oct 21, 2010 3:52 pm

Good thing i have no plans of sleeping in a tent...
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by Veimos » Thu Oct 21, 2010 4:48 pm

Clutch wrote: Perhaps the Gerbil Cannon will be there, check this pic out from OP White Noise.

http://www.southcarolinaairsoft.com/forums/index.php?topic=2537.15
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OP: Domino(RF)
OP: The Assassination of a World Leader (AF)
OP: OP24 II -Villagers Revenge(AF)
OP: Strategies of War (RF)
OP: Attrition (AF) (Co)

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by BlackGhost » Thu Oct 21, 2010 6:52 pm

:o me shot???

OK you have now made the list I have goin,  see you there 2nd  :P
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by 2nd Ranger » Thu Oct 21, 2010 6:58 pm

BlackGhost wrote: :o me shot???

OK you have now made the list I have goin,  see you there 2nd  :P
ohhh a list  :roll: :D i am so scared... JK

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by GARRETT » Thu Oct 21, 2010 7:05 pm

BlackGhost wrote: :o me shot???

OK you have now made the list I have goin,  see you there 2nd  :P
I better be on that list< or I will feel insulted...  ;D
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by D.Smitty » Thu Oct 21, 2010 7:05 pm

I've run the numbers, and I am bringing nearly 270,000 rounds of ammo to this game.

I don't need a list, you are ALL GETTING SHOT.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by Vesper » Thu Oct 21, 2010 7:20 pm

Marshall, did you get your PTW's hop-up fixed yet?

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by GARRETT » Thu Oct 21, 2010 7:23 pm

D.Smitty wrote: I've run the numbers, and I am bringing nearly 270,000 rounds of ammo to this game.

I don't need a list, you are ALL GETTING SHOT.
Wow, sure you have enough ammo?

On a more serious note. PLEASE bring your radios, and print a map of the field. The way the objectives are set up, you will be in trouble with out them. If you just don't have one, and can't barrow one, then run with someone who does.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by UF_Sleeper » Thu Oct 21, 2010 8:06 pm

What exact time does the semi auto night rule go into effect?

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by RedBone » Fri Oct 22, 2010 8:54 am

Does anybody heading to the OP want to carpool? I live in Charleston but can drive to Jedburg and will pitch in for gas. Or we could take my truck.

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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by D.Smitty » Fri Oct 22, 2010 9:45 am

There are a couple things I'm not so clear on.

Parking:  I can tell from Google Earth that the game is on the south side of the road (right side when coming from highway 219), but I don't know where to actually turn in order to get to the game field.

Medics:  Two points of contest:
1) When a player is shot within a forward respawn under friendly control, he cannot simply bleed out and respawn on the spot.  However, two different sets of rules (one sent to me, one on the first page of this thread) make me unsure whether or not he can be healed by a Medic.
2) If a faction leader or other enemy capture objective is killed (so he/she can be captured), you HAVE to use a medic to heal him to capture him, correct?  What if the medic pulls a red card on the player you are attempting to capture?  Does that mean the capture has failed and the player is free to head back to friendly HQ and respawn?

I will do my best to have printed copies of the map, objectives, and rules on my person for this game.  Since I will not be a player, per se, I will do my best to make sure that everybody plays fair and according to the rules. 

MAKE NO MISTAKE, if I see you not calling hits, healing players when you aren't a medic, getting too close to vehicles, or otherwise engaging in my favorite flavor of BS (Peaches & Kyle  ;D), I will come down on you.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by GARRETT » Fri Oct 22, 2010 11:05 am

Parking:  I can tell from Google Earth that the game is on the south side of the road (right side when coming from highway 219), but I don't know where to actually turn in order to get to the game field.

There will be a sign on the right hand side of the road saying airsoft. Looks like someone's driveway, just fallow it straight back.

Medics:  Two points of contest:
1) When a player is shot within a forward respawn under friendly control, he cannot simply bleed out and respawn on the spot.  However, two different sets of rules (one sent to me, one on the first page of this thread) make me unsure whether or not he can be healed by a Medic.

Although he can't respawn there, he can be healed by a medic.

2) If a faction leader or other enemy capture objective is killed (so he/she can be captured), you HAVE to use a medic to heal him to capture him, correct?  What if the medic pulls a red card on the player you are attempting to capture?  Does that mean the capture has failed and the player is free to head back to friendly HQ and respawn?

Very good question. When it comes to a CO or capturable player, you will need a medic to heal him, but it will be a normal 2 hand 30second rule.

I will do my best to have printed copies of the map, objectives, and rules on my person for this game.  Since I will not be a player, per se, I will do my best to make sure that everybody plays fair and according to the rules. 

MAKE NO MISTAKE, if I see you not calling hits, healing players when you aren't a medic, getting too close to vehicles, or otherwise engaging in my favorite flavor of BS (Peaches & Kyle  ;D), I will come down on you.

I would hope that everyone coming to this game respects the rules, and plays accordingly. There will be no BS on the field with guys trying to walk around acting as if they are out of play and then killing people. I suggest everyone go over the general rules for safeties and med's here http://www.southcarolinaairsoft.com/forums/http://www.southcarolinaairsoft.com/newforums/viewtopic.php?t=1 . And for you guys who are worried about tanks, the rules are simple. They can be taken out with a rpg or pie tin, and you have to stay clear of them by 15 ft at all times.

What exact time does the semi auto night rule go into effect?

I am gonna say 7:pm for now. It will be announced over the field.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by Dominum » Fri Oct 22, 2010 11:15 am

Judging by the actual sunset to sunrise, I suggest the semi auto be from exactly 7PM to 7AM.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by GARRETT » Fri Oct 22, 2010 11:23 am

I have updated the main page, and to my best knowledge have also updated all rules. If you have a question, shoot me a PM
GARRETT wrote: [align=center]Thought you guys might want some planning time for this one.
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OP24-TWO   
The Villagers Revenge

When - October 23rd and 24th
Where - The Original Airfarm in Newberry SC   470 Halfacre Rd Newberry SC
Time - briefing and safety 9 am on the 23th
          game starts at 10 am
          game ends at 10 am on the 24th
Rules - All AOSC rules apply.
Fee - $20.00 - includes field fee, and a plate for lunch on Sat. Meals for other times will be available on site.

The dust has settled over the battleground of Vayvida, and both factions have completely vacated the now desolate war torn country side. What’s left of the Villagers have returned to there homes to find that some of there homes and loved ones are gone, causalities of war. A war which they didn’t start, but plan to finish. They have called on there friends, families, and allies around the country to unite with them for payback, blood, and redemption. MORE TO COME SOON..

This will be a full 24 hour op with no stop in actual game play. Rest areas and camping areas will be available for players who need them. Be sure to bring layered clothing as the temperature will change throughout the game, as well as food you can eat on the field. There will also be food available for purchase at the field.

Capturable  Spawns
•   There will be 3 bases on the field of play with flip flags. If your team has possession of that base, it can be used as a forward respawn point.
•   Players who are shot while inside of one of these bases can not respawn there, although can be medic’d back in. They have to leave once there bleedout is finished, and respawn elsewhere. However if you are shot outside of your spawn area that is a different story.

Medics
•   Player will be given two field medics, and then they must go to a respawn area.
•   Each team will have a specified number of medics.
•   Only a medic can heal a shot player
•   Medics will be given a specified amount of colored cards. Each color will represent medic time. Red = KIA return to respawn. Yellow = 3 minutes and return to action. Green = 30 second 2 hand heal.
•   If a medic cannot reach the shot player, he has a bleed out of 3 mins, then must return to a respawn.

•   To keep the realism intact. Medics will only be able to carry a certain amount of cards on there person at a time. When they run out, they must report to HQ for more supplies.


Primary Objectives
•   Each teams primary objective will be given to the teams CO/XO.
•   All objectives must be moved back to HQ
•   If a player is shot while moving an objective, he must drop it where he stands. Anyone can then pick the objective up and move it.

New objectives for OP24TWO

•    RPG – Mini Bunker Buster

Each faction will have the exact same access to gain a mini bunker buster RPG. This RPG will be built on the field one component at a time, and can only fire specific rockets. These rockets can be used to stop tanks, destroy captured respawns, even wipe out an enemy HQ. You will be given one shot at a time, and the unit can only be charged at your HQ.  Other homemade launchers can be used during the game, but only the mini bunker buster will be able to wipe out an HQ.




Secondary Objectives
•   Each team represented at OP24TWO will have there CO & XO, or if absent squad leaders check in before the game starts. Pictures and call signs will be taken. Points will be given for each leader you capture from the apposing faction. Teams would have to actually retrieve their leaders or negotiate a release.. say, bring me this part that part, or take out this base/ let me have base, or bring me co of... etc. Use your imagination.

Night Games
•   Remind your players that they must remain on semi only .
•   If your players do sleep, they can still be killed. Leave your dead rags outside your tent folded. If you wake and they are unfolded, to respawn you go.
•   Glow sticks – everyone must have one.


Player Capture

To capture a player you must shoot them, and then medic them. The color cards will not matter here, just your standard 2 hand 30second heal

When that player is medic'd back into the game, he is your hostage and must take his mag out of his gun.

If asked the player must turn over any held objective he has on his person, and give his last mission to his captor.

You can not take the captured players weapon, maps, bb's, etc.

After these questions are answered. They have to stay with the team or person that captured them, or may be released to go to respawn. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off

They can only be held for the maximum time . This time starts as soon as they are captured, or healed. CO – XO – and squad leaders 20 min.


Ammunitions

1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.

2) snipers (bolt action only) May carry 1600 rounds, can only reload in HQ or spawn.

3) All other weapons will be allowed 1600 rounds loaded mags.

4) All reloads must take place at HQ or a forward CAPTURED spawn point.


Airforce Elite - Tan / Bravo
The Villagers  - Green / Alpha[/align]


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H-13 is Tan entry point - J-17 is Green.. parking will be in the G-17 area, and you will see signs at the entrance. Just fallow the road all the way back.
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Re: OP24TWO -Villagers Revenge October 23-24 - 2010

Post by Dominum » Fri Oct 22, 2010 11:25 am

Also, will someone be seeling glow sticks? I already have a red LED one I keep around for night games, but since this game requires green glow sticks specifically for Alpha I will be needing one.
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[align=center]"Searching for my goats since 2009"
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quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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