Jan 8th OP: Phantom Hawk @ TriggerTyme

Information about past games.
Locked

What faction will you be playing as? (Please vote for your friends that do not have forum accounts but will be there)

Alpha (Green)
31
46%
Bravo (Tan)
23
34%
ACU (Balancer)
7
10%
PMC, Civi, Black (Balancer)
7
10%
 
Total votes: 68

GARRETT
I do in fact have a life.
I do in fact have a life.
Posts: 2221
Joined: Mon Sep 28, 2009 1:19 pm
Location: Newberry SC
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by GARRETT » Mon Dec 27, 2010 3:29 pm

SJ, just bring your gear man. You will be put on a matching faction and more than likely someone who will help you through your first few hours of the game.
429 Koon Store Rd Columbia is the address.
Image

SJrowland
I like this place!
I like this place!
Posts: 83
Joined: Sat Nov 20, 2010 6:52 pm
Location: South Carolina, Piedmont

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by SJrowland » Mon Dec 27, 2010 3:32 pm

haha, okay sounds good. No more questions from me.
"Destroy EveryThing Here."
Websites
sjrowland.webs.com
airsoftspot.webs.com

cripto
Here for a while...
Here for a while...
Posts: 161
Joined: Fri Aug 13, 2010 6:43 pm
Location: Florence SC

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by cripto » Mon Dec 27, 2010 6:06 pm

Lord willin, I'll be there...sporting ACU. :D

User avatar
nightSky
I like this place!
I like this place!
Posts: 91
Joined: Mon Oct 04, 2010 3:33 pm
Location: Lexington
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by nightSky » Tue Dec 28, 2010 1:50 am

Rolling Bravo with ROYAL.
Will be there full game.
Im excited to use my new camo, since i outgrew my other,
gotta break it in :D
Don't confuse the war, with the warrior.

painmaker
Here for a while...
Here for a while...
Posts: 208
Joined: Sun Apr 25, 2010 5:57 pm
Location: york sc

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by painmaker » Tue Dec 28, 2010 7:17 pm

whats the field address i need it for my gps

GARRETT
I do in fact have a life.
I do in fact have a life.
Posts: 2221
Joined: Mon Sep 28, 2009 1:19 pm
Location: Newberry SC
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by GARRETT » Tue Dec 28, 2010 8:37 pm

painmaker wrote: whats the field address i need it for my gps
429 Koon Store Rd Columbia
Image

codeman821
F.N.G.
F.N.G.
Posts: 15
Joined: Tue Nov 16, 2010 9:34 pm

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by codeman821 » Wed Dec 29, 2010 11:04 am

sounds like fun! count Rogue Ops in!
wreaking havok from the shadows

Rev
I love forums!
I love forums!
Posts: 464
Joined: Sat Jul 17, 2010 10:51 am
Location: Conway
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by Rev » Wed Dec 29, 2010 11:12 am

I WILL HAVE MY M60 FOR THIS GAME!!!!!!!!!!!!!!!!
Image

User avatar
nightSky
I like this place!
I like this place!
Posts: 91
Joined: Mon Oct 04, 2010 3:33 pm
Location: Lexington
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by nightSky » Wed Dec 29, 2010 11:15 am

And you will be with what team?
Don't confuse the war, with the warrior.

User avatar
Jeremy314
I do in fact have a life.
I do in fact have a life.
Posts: 532
Joined: Mon Jan 25, 2010 11:27 pm
Location: Myrtle Beach, SC
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by Jeremy314 » Wed Dec 29, 2010 11:25 am

Any chance we could get an overhead terrain/boundaries map for this one? SOCOM has never been to TT and I'm sure there are others, but we'd like to get some idea of how the field layout is.

Where's Smitty when you need him...?
Image
VFC KAC PDW * WE PDW * KWA MP7A1 * KWA G36c * G&G CM M4 custom
2013 OPs: Mission: Double Cross Vet * SQA Skirmish 4/6/13 Vet
2014 OPs: OP: Iron Marches Vet

Rev
I love forums!
I love forums!
Posts: 464
Joined: Sat Jul 17, 2010 10:51 am
Location: Conway
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by Rev » Wed Dec 29, 2010 11:28 am

nightSky wrote: And you will be with what team?
What ever side Dom is with, two m60s slaying our enemies. Plus someone is getting my saws there maybe they will play and shoot some people with us.
Image

User avatar
nightSky
I like this place!
I like this place!
Posts: 91
Joined: Mon Oct 04, 2010 3:33 pm
Location: Lexington
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by nightSky » Wed Dec 29, 2010 11:34 am

Jeremy314 wrote: Any chance we could get an overhead terrain/boundaries map for this one? SOCOM has never been to TT and I'm sure there are others, but we'd like to get some idea of how the field layout is.

Where's Smitty when you need him...?
According to my brother the field is mostly woods, he said the woods don't really provide much cover. Its less dense. Said its really easy to run through without getting stopped by tress/bushes.
There is also a small village and small bases.
Old plywood houses basically.
Not really safe.
He also said they have man made cover in the woods.

Www.triggertyme.com
Has info about the fields.
Last edited by nightSky on Wed Dec 29, 2010 11:42 am, edited 1 time in total.
Don't confuse the war, with the warrior.

Rev
I love forums!
I love forums!
Posts: 464
Joined: Sat Jul 17, 2010 10:51 am
Location: Conway
Contact:

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by Rev » Wed Dec 29, 2010 11:42 am

I am sure its nicer and safer then where we play down here lol.
Image

User avatar
D.Smitty
I do in fact have a life.
I do in fact have a life.
Posts: 592
Joined: Mon Oct 12, 2009 8:09 pm
Location: Columbia, SC

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by D.Smitty » Wed Dec 29, 2010 12:01 pm

Jeremy314 wrote: Where's Smitty when you need him...?
I'm right here.  I'm coming to this game.  However, I haven't found a map of this field that is decent enough to make out any landmarks on computer paper. 

As others have pointed out in this thread, TT is woodlands, mosly, with sloping hills and thin trees.  Some areas of brush provide some visual cover.  Since this is the wintertime, brush will not be nearly as effective as the cover at and around each of the building areas. 

At this field in the Winter, going alone severely reduces one's effectiveness.  Organized squad movements will be the most effective way move offensively.  Defensive movements should concentrate around any of the smaller structures.  Holding the "village" is nearly impossible without 15+ men and is therefore a waste of manpower unless objectives require it. 

Either of the two "bases" (square forts with one or two entrances and slightly elevated locations for troops) can be effectively held with small fire teams and should be avoided if you know your enemy is there (objective requirements notwithstanding). 

The two-story "tower" at nearly the center of the map is always a viable target, as it provides a good amount of visibility of most of the major paths from the north and south halves of the field and the second-story gives a range increase while still providing good cover (it's open, rather than the small windows you see at redfox).  The main disadvantage of the tower is that it is surrounded by good cover on all side, enough that attacking squads can use it, too. 

The last major landmark is the lower fort south of the village.  It is easy to hold, but also easy to trap forces in, as it is at the border of the field (so they are backed into a corner) and a creek makes exfil difficult (only two small brides which are exposed or jumping across the creek at a couple exposed choke points).

Why am I talking about the field to both sides since I will certainly be on Bravo?  Because I enjoy games where neither side has a severe advantage over the other!
We all started doing what we love somewhere...
Image

User avatar
SteevoLS
Admin
Admin
Posts: 5323
Joined: Mon Sep 28, 2009 8:16 am

Re: Jan 8th OP: Phantom Hawk @ TriggerTyme

Post by SteevoLS » Wed Dec 29, 2010 12:51 pm

For the record, I'm working on a high quality map pack based on South Carolina's geodetic survey and GIS information.
Image
There's no kill switch on awesome!

Locked