The Delimitation Conflict - April 16th & 17th

Information about past games.
Locked
User avatar
VoidSuicide
I do in fact have a life.
I do in fact have a life.
Posts: 589
Joined: Mon Oct 18, 2010 11:04 pm
Location: Columbia

Re: The Delimitation Conflict - April 16th & 17th

Post by VoidSuicide » Mon Mar 14, 2011 2:26 pm

Yeah, But I think there was a rule against walking up on the tank in that game, I can't remember. Oh well.
[align=center]Back from the dead?

Image[/align]

User avatar
fallout11
I love forums!
I love forums!
Posts: 330
Joined: Tue Jul 20, 2010 1:06 pm
Location: Warner Robins, GA
Contact:

Re: The Delimitation Conflict - April 16th & 17th

Post by fallout11 » Mon Mar 14, 2011 4:01 pm

From Garrett, posted on the GA forum for the Delimitation Conflict.
This is just an excerpt from a much longer post, but covers this issue.

"-Unprotected occupants hit by BBs are dead, just like normal players.
-Opening doors, windows, or lifing something up from the outside to shoot the inhabitants is forbidden in any form.
-Pyro in, on or near is forbidden.
-Occupants inside/on are hit when the vehicle is hit, and the driver/operator(s) death status is directly subject to that of the vehicle's.
-Firing from inside the vehicle must still be done with the appropriate MEDs for the FPS of the guns, et al, and must be fired in a manner allowing the occupants to see their targets (no blind firing), but they may be fired in a manner that does NOT present the firer as a viable target for BBs."

"-No players may obstruct the vehicle in any way, be in front of one approaching, or come within 10 feet of one, except in the case of friendlies embarking/disembarking."

Pretty well covers it, and is very similar to the NC rules on same (except that CDW insists on a 15 foot "squishy" rule, and allows the vehicle to forcibly displace both friendly and enemy infantry in that circle).

MCG, I could not agree with you more. 
Last edited by fallout11 on Mon Mar 14, 2011 4:20 pm, edited 1 time in total.
Shooting people since 1983.

User avatar
Bushmaster
I do in fact have a life.
I do in fact have a life.
Posts: 1671
Joined: Sat Oct 10, 2009 1:34 pm
Location: Alcolu, SC

Re: The Delimitation Conflict - April 16th & 17th

Post by Bushmaster » Mon Mar 14, 2011 4:32 pm

Romba wrote: Or sealed goggles and a shemagh.
AOSC charter:
"Eye protection requirements:

0-14yrs          Must have a full facemask.

15-17yrs        Must have a facemask or full seal eye protection with a mouthguard or shemagh.

18+yrs            Must have ANSI rated eye protection."



If you are 15-17, you can wear a shemagh, but have to have a mouthguard under it.
"Do not pray for an easy life, pray for the strength to endure a difficult one." - Bruce Lee

User avatar
MCG
I do in fact have a life.
I do in fact have a life.
Posts: 671
Joined: Mon Sep 28, 2009 12:26 pm

Re: The Delimitation Conflict - April 16th & 17th

Post by MCG » Mon Mar 14, 2011 4:39 pm

fallout11 wrote: From Garrett, posted on the GA forum for the Delimitation Conflict.
This is just an excerpt from a much longer post, but covers this issue.
-Occupants inside/on are hit when the vehicle is hit, and the driver/operator(s) death status is directly subject to that of the vehicle's.
circle).
Is it just me, or does this rule make using a tank completely useless? I can understand an exposed player being hit and killed, but if I'm understanding this correctly, any noob can spray the Humvee from a mile away and kill everyone inside it.
Last edited by MCG on Mon Mar 14, 2011 4:42 pm, edited 1 time in total.
Image
Kill bodies and slay dragons.

theboss62
I love forums!
I love forums!
Posts: 341
Joined: Mon Sep 13, 2010 2:02 pm
Location: Clemson University but Chattanooga, TN

Re: The Delimitation Conflict - April 16th & 17th

Post by theboss62 » Mon Mar 14, 2011 4:59 pm

Nah its saying if the vehicle is hit by an AT weapon then not only is the vehicle dead but so are the crew inside.
Team AJAX
Arsenal- in the works
Fulda Gap 10**OPMantis**OP Viper**OP Phantom Hawk**OP Mantis II**OP Attrition**OP Banshee**TDC**
Dominum wrote: "We are chairsofting, but in a MilSim sort of way".

User avatar
MCG
I do in fact have a life.
I do in fact have a life.
Posts: 671
Joined: Mon Sep 28, 2009 12:26 pm

Re: The Delimitation Conflict - April 16th & 17th

Post by MCG » Mon Mar 14, 2011 5:01 pm

theboss62 wrote: Nah its saying if the vehicle is hit by an AT weapon then not only is the vehicle dead but so are the crew inside.
Oh, haha that makes more sense.  :P
Image
Kill bodies and slay dragons.

User avatar
SteevoLS
Admin
Admin
Posts: 5323
Joined: Mon Sep 28, 2009 8:16 am

Re: The Delimitation Conflict - April 16th & 17th

Post by SteevoLS » Mon Mar 14, 2011 6:42 pm

There are two rulesets in play here, and a glaring exception to both.

Armored vehicles: These can be shot at with anything, but only disabled with AT weapons (nerf footballs, etc).

Unarmored vehicles: These can not be shot with AT weapons (nerf footballs, etc) for safety reasons. The driver can be killed if he is unprotected. If you have a 2 seater gokart with open air between the driver and the enemy, the driver can be shot and thus the vehicle would be disabled. The passengers can be shot aswell, and would be dead after that. If the driver is inside a protected space, he is invincible, but any exposed player is still able to be killed.

Examples:

1. A pickup with the windows rolled up and players in the back: The driver is invincible, but the players (the only thing on the vehicle that is a threat) can be killed by BBs from any weapon. You can't technically disable the vehicle (no AT weapons; a Nerf ball to the head from a 203 could do some serious damage), but shooting the players in the back completely eliminates it as a threat.

2. The Humvee (this is the exception to both rulesets): This is just a transport; anybody in the Humvee can not be shot, and vice versa can not shoot out of it. If anything, the Humvee is a mobile spawn point. The players inside will all be wearing dead rags, and will not remove them until the Humvee is out of the field of fire. No shooting at the Humvee whatsoever; we chipped the windshield last time we did that, and the owner doesn't want any more damage. If anyone is caught shooting at/from the Humvee or deliberately using the Humvee as cover, they will be ejected from the game.

3. A vehicle such as a gokart: If the driver is unprotected, he can be shot and killed (thus disabling the vehicle). If the driver is protected and the passenger(s) are exposed, the driver is invincible but the players (the threat) can be shot and killed. If the driver and passenger(s) are both protected, it is considered an armored vehicle and can be disabled with AT weapons, but all occupants are invincible to BBs.

In a nutshell:

Vehicles classified as armored vehicles can only be disabled by an approved AT weapon. Players cannot ride on these vehicles in an exposed area for safety reasons.

Vehicles not considered armored vehicles can be disabled by killing the driver (if he's exposed) or by eliminating the threat by shooting the players riding on it. No AT weapons can be fired at these vehicles for safety reasons.

... and don't shoot the Humvee!
Image
There's no kill switch on awesome!

UF_Jester
I love forums!
I love forums!
Posts: 379
Joined: Sun Aug 29, 2010 5:08 pm
Location: Acworth, Ga

Re: The Delimitation Conflict - April 16th & 17th

Post by UF_Jester » Mon Mar 14, 2011 9:02 pm

Read Fallout's post again. GARRETT said that unprotected players who get shot are hit. Makes people think about how well they armor their vehicles.
Team United Front CO
Vet:
OP24-Two________________OP Blackout
OP Phantom Hawk_________OP Anaconda
TDC (Ga/SC#1)___________OP Just Cause
OP Irene IX TFR 3-1___OP Ranch Hand-Vietcong CO
_____________________OP SoCo (Ga/SC#2)
Carpe noctem
Proprium nocte
unitedfrontairsoft.com

Dominum
Global Moderator
Global Moderator
Posts: 6421
Joined: Mon Sep 28, 2009 10:14 am
Location: Swansea, SC

Re: The Delimitation Conflict - April 16th & 17th

Post by Dominum » Mon Mar 14, 2011 9:39 pm

What Steven posted is correct, I authored the vehicle rules. It is not perfect, but this optimizes what is a very ambiguous game mechanic no matter how you look at it.
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
[align=center]Image[/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
  ▲
▲ ▲
[align=center]V[/align]

User avatar
Jon The Student
Here for a while...
Here for a while...
Posts: 220
Joined: Fri Dec 31, 2010 2:41 am
Location: Bluffton, SC
Contact:

Re: The Delimitation Conflict - April 16th & 17th

Post by Jon The Student » Mon Mar 14, 2011 9:50 pm

Getting the days off from work.  Count me in :P
Airsoft is like procreating, you dont have to be good at it to enjoy it.

UF_Jester
I love forums!
I love forums!
Posts: 379
Joined: Sun Aug 29, 2010 5:08 pm
Location: Acworth, Ga

Re: The Delimitation Conflict - April 16th & 17th

Post by UF_Jester » Mon Mar 14, 2011 9:57 pm

Dominum wrote: What Steven posted is correct, I authored the vehicle rules. It is not perfect, but this optimizes what is a very ambiguous game mechanic no matter how you look at it.
So GARRETT's post in the planning forum that I am in on here is irrelevant? I need to know so i can change it in the Ga planning forum.
Team United Front CO
Vet:
OP24-Two________________OP Blackout
OP Phantom Hawk_________OP Anaconda
TDC (Ga/SC#1)___________OP Just Cause
OP Irene IX TFR 3-1___OP Ranch Hand-Vietcong CO
_____________________OP SoCo (Ga/SC#2)
Carpe noctem
Proprium nocte
unitedfrontairsoft.com

Dominum
Global Moderator
Global Moderator
Posts: 6421
Joined: Mon Sep 28, 2009 10:14 am
Location: Swansea, SC

Re: The Delimitation Conflict - April 16th & 17th

Post by Dominum » Mon Mar 14, 2011 10:02 pm

No, his should be right. Is there a discrepancy? Steven clarified them because Garrett's post is a bit unclear.
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
[align=center]Image[/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
  ▲
▲ ▲
[align=center]V[/align]

UF_Jester
I love forums!
I love forums!
Posts: 379
Joined: Sun Aug 29, 2010 5:08 pm
Location: Acworth, Ga

Re: The Delimitation Conflict - April 16th & 17th

Post by UF_Jester » Mon Mar 14, 2011 10:11 pm

Dominum wrote: No, his should be right. Is there a discrepancy? Steven clarified them because Garrett's post is a bit unclear.
Right at the top of Garrett's post, which Fallout quoted, it says that exposed players who get shot are hit. It's cool if that's not correct, I just need to know.
Last edited by UF_Jester on Mon Mar 14, 2011 10:14 pm, edited 1 time in total.
Team United Front CO
Vet:
OP24-Two________________OP Blackout
OP Phantom Hawk_________OP Anaconda
TDC (Ga/SC#1)___________OP Just Cause
OP Irene IX TFR 3-1___OP Ranch Hand-Vietcong CO
_____________________OP SoCo (Ga/SC#2)
Carpe noctem
Proprium nocte
unitedfrontairsoft.com

Dominum
Global Moderator
Global Moderator
Posts: 6421
Joined: Mon Sep 28, 2009 10:14 am
Location: Swansea, SC

Re: The Delimitation Conflict - April 16th & 17th

Post by Dominum » Mon Mar 14, 2011 10:24 pm

What he was reffering to is exposed players in the unarmored vehicle class, not minimally exposed players in the armored class. This is why Steven clarified, because the distinction between the two sets of rules for each type need to be cleared up.

Also, due to the damage to the HMMWV last time, there will be NO firing at or from the HMMWV or anywhere in its vicinity, and no taking cover behind it. Violators get a free pass off the field. When it makes its drops, the players from it will take cover and wait for it to drive away before they enter play.
PRincess and jsts ghost CERTIFIED "Tier 1 Operator"
[align=center]Image[/align]
[align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
  ▲
▲ ▲
[align=center]V[/align]

UF_Jester
I love forums!
I love forums!
Posts: 379
Joined: Sun Aug 29, 2010 5:08 pm
Location: Acworth, Ga

Re: The Delimitation Conflict - April 16th & 17th

Post by UF_Jester » Mon Mar 14, 2011 10:35 pm

Dominum wrote: What he was reffering to is exposed players in the unarmored vehicle class, not minimally exposed players in the armored class. This is why Steven clarified, because the distinction between the two sets of rules for each type need to be cleared up.

Also, due to the damage to the HMMWV last time, there will be NO firing at or from the HMMWV or anywhere in its vicinity, and no taking cover behind it. Violators get a free pass off the field. When it makes its drops, the players from it will take cover and wait for it to drive away before they enter play.
I'm glad we had this discussion then because Garrett's post sounded very clear. So no Nerf at the HMMWV either? I assume it will be playing for both sides then so that we too may have a means of moving our guys around without them having any chance of getting shot?
Team United Front CO
Vet:
OP24-Two________________OP Blackout
OP Phantom Hawk_________OP Anaconda
TDC (Ga/SC#1)___________OP Just Cause
OP Irene IX TFR 3-1___OP Ranch Hand-Vietcong CO
_____________________OP SoCo (Ga/SC#2)
Carpe noctem
Proprium nocte
unitedfrontairsoft.com

Locked