Realmil vs Milsim vs Paintsoft

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Radar
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Re: MilSim -vs- Airsoft

Post by Radar » Thu Nov 05, 2009 10:53 am

In fact, Tanker has a milsim game idea in the works.

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Re: MilSim -vs- Airsoft

Post by Mack » Mon Nov 16, 2009 9:35 pm

In Oregon we used to do scenario based competitions that had realistic ammo capacities and injuries. ( i.e. an MP5 = 30rds., a P90 = 50 rds. ) Players could carry as much ammo as they could carry mags.

Some games the injuries were based upon where you were hit. Others had different medic rules. One game had an admin/player medic. The medic would reach into a dump bag and pull out a poker chip. The color of the chip decided the extent of the injury. Another game players were given a card in a sealed envelope. When they were hit a medic would come to heal them by opening the envelope. Inside the envelope had a card that listed the injury. The medic would have to do a rough field dressing to match the wound.

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Re: MilSim -vs- Airsoft

Post by cantttype » Wed Nov 18, 2009 5:02 am

MilSim BB's

[img width=280 height=492]http://www.airsoftpost.com/images/large ... 700_lg.jpg[/img]

"800 rounds of 0.80g Super Heavy 6mm Airsoft"  8)

http://www.airsoftpost.com/product_info.php?cPath=27_131&products_id=29792
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Re: MilSim -vs- Airsoft

Post by SteevoLS » Wed Nov 18, 2009 7:00 am

Use those in the right setup and you might need a medic! A medic with tweezers, anyway.
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Re: MilSim -vs- Airsoft

Post by Wunder » Wed Nov 18, 2009 8:51 am

Travis, You would find those wouldn't you?

Anyhow, Personally I enjoy the milsim style of play. The trigger control and having to use squad based tactics to move down field to your target or whatever your objective may be. I use the term paintsoft, why? Cause the general player in non-milsim events use a Hi cap mag which holds an amount similar to that of a paintball hopper. Paintsoft. I don't say it to be disrespectful, Nor elitist. I say it to describe a style of player :). I love using Mid cap mags, reloading is part of the fun.


But, All in all, As 82nd said best, It's all about what appeals to whom. But sadly capturing realism is almost impossible in airsoft. 60% of the airsoft scene in South Carolina are nonmilitary player (I think.  :roll:) So, How do we capture complete and total realism? Or do we even want that for our sport?

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Re: MilSim -vs- Airsoft

Post by 82dcustomer » Wed Nov 18, 2009 9:06 am

Here is an idea.  Go North for a few games and see if it is really what you want then run them yourself.

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Re: MilSim -vs- Airsoft

Post by cantttype » Wed Nov 18, 2009 9:29 am

[sarcasm]
Then you might as well require gas powered weapons, if you are going to exclude hicaps under the guise or "realism". [/sarcasm]

*Disclaimer: You dont have to read this I just figured it might move the conversation along*
Are MilSim players required to go through some sort of basic training?  It wouldnt have to be a centralized "BCT", but it would seem that with such a unique and stringent rule set that a certain amount of reeducation would be in order. Training could be done by each team because it would seem unfeasible for a player not on a team to play in a team based event.  Then comes the committee that would have to decide the curriculum of what would be trained and ensuring that it is trained.  This would also leave different organizations or "countries" to train differently that could simulate "countries", but you wouldnt  want it to get crazy.  You would have to limit the amount of "countries" and the most logical way to do that would be by geographic regions... **

If it is going to be done, then you might as well do it right.  ;)
Wunder wrote: 60% of the airsoft scene in South Carolina are nonmilitary player (I think.  :roll:)
Really? Come on.  :-\   Did that number hurt when you pulled it out of your butt?    :(
82dcustomer wrote: Here is an idea.  Go North for a few games and see if it is really what you want then run them yourself.
Why is the North always trying to tell the South what to do?  ;D
Last edited by cantttype on Wed Nov 18, 2009 9:34 am, edited 1 time in total.
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Re: MilSim -vs- Airsoft

Post by Wunder » Wed Nov 18, 2009 11:22 am

Really? Come on.  :-\   Did that number hurt when you pulled it out of your butt?    :(
Perhaps your right, Maybe my percentage was alittle hasty. However, The kids numbers are growing.
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Re: MilSim -vs- Airsoft

Post by SteevoLS » Wed Nov 18, 2009 11:25 am

This will shape up to be a very interesting thread, methinks.

That said, KICS. If you were wondering, that stands for Keep It Civil, Stupid! (Not directed to anyone in particular)
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Re: MilSim -vs- Airsoft

Post by 82dcustomer » Wed Nov 18, 2009 2:03 pm

All i was saying is that you do not have to start from scratch.  Come up North see what you like and change what you do not like and bam you have a pre made game already.

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Re: MilSim -vs- Airsoft

Post by cantttype » Wed Nov 18, 2009 5:05 pm

Wunder wrote: Perhaps your right, Maybe my percentage was alittle hasty. However, The kids numbers are growing.
It wasnt that.  It is just you cant make up numbers to support an argument.  I am aware of the number of people who are not in the military, but I would venture to say that the number is much greater than 60%. 
Heck, interesting enough the MilSim committee at SCAA doesnt even have anyone from the military in it.
82dcustomer wrote: All i was saying is that you do not have to start from scratch.  Come up North see what you like and change what you do not like and bam you have a pre made game already.
I was just playing on the N vs. S stereotype.  Your idea is completely logical.
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Re: MilSim -vs- Airsoft

Post by Dominum » Thu Nov 19, 2009 7:16 pm

82dcustomer wrote: Here is an idea.  Go North for a few games and see if it is really what you want then run them yourself.
Are you referring specifically to NCAO MilSim games, or all NCAO games? Because I saw more rounds coming and going downrange at OP EAGLE II than I've seen in the last ten SC games combined, and that's not counting support gunners or the fact that it was simply a large game. Other than its generally organized demeanor and objectives, it was by all means a massive game of "paintsoft".



*General statement:
If any member with military experience would like to help the AOSC game reps with MilSim and RealMil games in any capacity, we are very much open to bringing in your knowledge and experience. Please contact Tanker or Garrett to that affect.
Last edited by Dominum on Thu Nov 19, 2009 7:18 pm, edited 1 time in total.
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Re: MilSim -vs- Airsoft

Post by 82dcustomer » Fri Nov 20, 2009 9:25 am

I was referring to what we call Real Mils.  I agree Eagle and other games are very paintballish.

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Re: MilSim -vs- Airsoft

Post by stuckmojo » Fri Nov 20, 2009 9:43 am

ok i might as well put my 2cents in...me i like games where the team is devided into squads and and each sqaud is given an objective and coordinates with the other squads.  i like had signals to communicate between squad members.  now does this make me milsim no i dont think so.  i like the idea of being limitied to the amount of ammo you can carry i agree with canttype reload in mid battle makes it fun and challengeing.  i dont think you can ever duplicate the realism of being in actual battle.  i just enjoy playing the sport and its a great way for me to spend time with my son and make new friends
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Re: MilSim -vs- Airsoft

Post by Win » Sat Feb 06, 2010 6:20 pm

Hello all, I just read through this thread and see a lot of different opinions. The main thing that I see in this thread is the players do not really know the difference in a REALMIL and a milsim.
Realmil is for the player that wants a mission as real as he can get without dieing. This game play is not for everyone and that is okay. In fact most of the guys that come out to the realmil also go to the paintsoft games and highcap away. They are alot of fun and a good way to blow off steam. It is pretty much about how many you can kill and how many BB's you can shoot. Its fun.

Milsim is about the same but you have to complete a mission. You get to use highcaps and you work as a team to beat another team. It really don't matter how many rounds that you have or how many people you shoot. It is about getting your mission done if you can. Main thing is to have fun.

Realmil is about mission. Mission first. We have spent the last four years working on realmils. What the load out should be. What weapon classes should be. How many FPS each can shoot. Then we worked out medic rules and if the persom has plates or not. It took a lot of work by a lot of different people. We have a average of 40 to 60 troops out at the realmil and the field of play is bigger as well. Most fields are 2 to 7 miles long. You have troops transports. You have to work as if you were in the mil. Yes there are some big differences in the games. It is not that one is better than any other. Its about what type you want to play. In most realmils there is not a lot of shooting. One mission the team that won blow up a whole armour field. We had real russian tanks and acp's and even a Helo to blow. We blowed it all up with out firing a shot. The other team never saw us hit the target and were left shaking all our hands talking about what a great game it was.
We have also had mission where I was shooting and changing mags out as fast as I could to take a objective. Point is we had to change the mags out. It was a great game as well.
If any of you want to try this type of game play and see what it is about give me or 82nd a shout and we will help you out. Once you do it you will be hooked.
Keep in mind I stress that no one game is better than the other. They are all just games. Some people like hardees and some Wendy's. Just go to the game you like.

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