Trigger Tyme-Operation: WHITE NOISE
Trigger Tyme-Operation: WHITE NOISE
[align=center]Graveyard Operations and the AOSC present:
[img width=609 height=393]http://i466.photobucket.com/albums/rr28 ... phic2s.jpg[/img][/align]
After the Belkan War, where nuclear weapons were used at an unprecedented level, two world powers arose: Ocea and the Union of Yuktobanian Republics. Each side built up forces "to prevent Belka from rising again".
It turned into an arms race.
Though divided by the Ceres Sea, tension still remained. Each side patrolled the other's border with ships, unmanned drones, spy planes, and even satellites.
Finally the tension was broken:
15 January 2010-Yuktobonian SR-71 spy plane enters Osea restricted airspace over Sand Island. 108th Tactical Fighter Squadron, "Wardog", launched to pursue spy plane. 108th come under attack from SAM's while over the Ceres Sea, lost one plane, 108th breaks pursuit. SAM launch site unknown.
16 January 2010-Osea Navy launches a task force to find and extract pilot. Yuktobonia launches it's own force to do the same while eliminating the task force.
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... abe26l.gif[/img][/align]
Yuktobonian Units (Tan):
172nd Fighter Bomber Squadron "Ofnir" (Admin)
11th Company, 129th Battalion, 5th Army CO: D.Smitty of GEARS XO: TBA
Yuktobonian Special Forces (classified)
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... n_Flag.gif[/img][/align]
Osea Units (Green):
108th Tactical Fighter Squadron "Wardog" (Admin)
Company G, 2nd Battalion, 1st Marines CO: Radar of GRAVE XO: Stuckmojo of Aircross
Osea Special Forces (classified)
Volunteers interested in Special Forces PM Tanker
When: 16 January 2010
Where: Trigger Tyme 429 Koon Store Rd. Columbia, SC 29229
Fee:$15
Game Start: 1000
Lunch Break: 1300-1400
Game End: 1700
Field Waiver is required to play. You may print it off of Trigger Tyme's website:
http://www.triggertyme.com/
Rules:
All AOSC rules apply
Medics:
1 medic per 4 players. Medics will be given an armband. Must must put one hand on hit player for 30 seconds to heal. Medic cannot shoot while healing. Players get one field heal. Upon second hit, must go respawn. Bleedout time is 3 minutes.
Airstrikes:
CO's get four airstrikes. Airstrikes must be called on an existing structure or object. Airstrike can be called in by a CO by contacting Admin.
Spawn Points:
Each side will have an original spawn point. They cannot lose this position and will always be able to spawn from here.
Player capture:
There are two ways to capture a player: Force them to surrender (safety kill) or heal them once they're hit. Once a player is captured, they must hand over any game materials they have (maps, objectives,etc.) and state their last objective. They do not have to do anything else. The player can be held captive for up to 10 minutes. A captive cannot be left alone. Once the 10 minutes are up, or the captures release the captive, they must go respawn. CO's or XO's can be held for 30 minutes.
Objectives will be given by CO in pregame brief.
[img width=609 height=393]http://i466.photobucket.com/albums/rr28 ... phic2s.jpg[/img][/align]
After the Belkan War, where nuclear weapons were used at an unprecedented level, two world powers arose: Ocea and the Union of Yuktobanian Republics. Each side built up forces "to prevent Belka from rising again".
It turned into an arms race.
Though divided by the Ceres Sea, tension still remained. Each side patrolled the other's border with ships, unmanned drones, spy planes, and even satellites.
Finally the tension was broken:
15 January 2010-Yuktobonian SR-71 spy plane enters Osea restricted airspace over Sand Island. 108th Tactical Fighter Squadron, "Wardog", launched to pursue spy plane. 108th come under attack from SAM's while over the Ceres Sea, lost one plane, 108th breaks pursuit. SAM launch site unknown.
16 January 2010-Osea Navy launches a task force to find and extract pilot. Yuktobonia launches it's own force to do the same while eliminating the task force.
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... abe26l.gif[/img][/align]
Yuktobonian Units (Tan):
172nd Fighter Bomber Squadron "Ofnir" (Admin)
11th Company, 129th Battalion, 5th Army CO: D.Smitty of GEARS XO: TBA
Yuktobonian Special Forces (classified)
[align=center][img width=200 height=150]http://i466.photobucket.com/albums/rr28 ... n_Flag.gif[/img][/align]
Osea Units (Green):
108th Tactical Fighter Squadron "Wardog" (Admin)
Company G, 2nd Battalion, 1st Marines CO: Radar of GRAVE XO: Stuckmojo of Aircross
Osea Special Forces (classified)
Volunteers interested in Special Forces PM Tanker
When: 16 January 2010
Where: Trigger Tyme 429 Koon Store Rd. Columbia, SC 29229
Fee:$15
Game Start: 1000
Lunch Break: 1300-1400
Game End: 1700
Field Waiver is required to play. You may print it off of Trigger Tyme's website:
http://www.triggertyme.com/
Rules:
All AOSC rules apply
Medics:
1 medic per 4 players. Medics will be given an armband. Must must put one hand on hit player for 30 seconds to heal. Medic cannot shoot while healing. Players get one field heal. Upon second hit, must go respawn. Bleedout time is 3 minutes.
Airstrikes:
CO's get four airstrikes. Airstrikes must be called on an existing structure or object. Airstrike can be called in by a CO by contacting Admin.
Spawn Points:
Each side will have an original spawn point. They cannot lose this position and will always be able to spawn from here.
Player capture:
There are two ways to capture a player: Force them to surrender (safety kill) or heal them once they're hit. Once a player is captured, they must hand over any game materials they have (maps, objectives,etc.) and state their last objective. They do not have to do anything else. The player can be held captive for up to 10 minutes. A captive cannot be left alone. Once the 10 minutes are up, or the captures release the captive, they must go respawn. CO's or XO's can be held for 30 minutes.
Objectives will be given by CO in pregame brief.
Last edited by Tanker on Sun Jan 10, 2010 8:22 pm, edited 1 time in total.
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Re: Trigger Tyme-Operation: WHITE NOISE
I will be there - of course..
Re: Trigger Tyme-Operation: WHITE NOISE
Mark me down, as well as MetalWarrior, MCG, and Bushmaster.
Last edited by Anonymous on Wed Dec 16, 2009 4:04 pm, edited 1 time in total.
There's no kill switch on awesome!
Re: Trigger Tyme-Operation: WHITE NOISE
I will be there of course.
You name a game, I've been to it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
If I've banned you, then you have more than likely deserved it.
If I deleted a post it didn't need to be there or I simply didn't like it.
Re: Trigger Tyme-Operation: WHITE NOISE
Pull out your cameras and video recorders. Captain Awesomesauce (A.K.A JRLEONARD) will be attending this event.
Pew pew pew... 'Murica
Re: Trigger Tyme-Operation: WHITE NOISE
count me and stuck mojo in
http://img11.imageshack.us/img11/105/redse.jpg
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
Re: Trigger Tyme-Operation: WHITE NOISE
are you rollen tan or greenjrleonard wrote: Pull out your cameras and video recorders. Captain Awesomesauce (A.K.A JRLEONARD) will be attending this event.
http://img11.imageshack.us/img11/105/redse.jpg
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
Operation Dessert Crucible Vet
Operation Blue Hole Campain Vet
Operation New Germany Vet
Operation Dessert Locust Vet
Operation Deep Scar 4 Vet
Operation White Noise Vet
And many more!
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Re: Trigger Tyme-Operation: WHITE NOISE
Whatever GRAVE is wearing (most likely green).
Yes I have taken my shoes off during games. Yes I have 2 of the same guns. No I am not a little boy...I am in fact female, so don't say "kill the little kid". No Tanker and I aren't married...yet. Does that dispel all the myths about me? LOL
Re: Trigger Tyme-Operation: WHITE NOISE
GRAVE will be rolling for with whichever side they choose on this one, it'll help even things out
Re: Trigger Tyme-Operation: WHITE NOISE
Sounds interesting....might have to come and show some kids how the game is played......
Last edited by Rael on Tue Nov 17, 2009 8:29 pm, edited 1 time in total.
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If he's too old to fight, he'll just kill you.
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Re: Trigger Tyme-Operation: WHITE NOISE
w00t w00t! Im there
Re: Trigger Tyme-Operation: WHITE NOISE
Heck yes, I'm there!
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"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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Re: Trigger Tyme-Operation: WHITE NOISE
F.a.S.C. is inbound and goin deep in country
also not to be a nitpicker...did the sr71 loose an engine???
nothing out there can touch a blackbird as far as i know. and i know airplanes rather well
but other than that...game on
also not to be a nitpicker...did the sr71 loose an engine???
nothing out there can touch a blackbird as far as i know. and i know airplanes rather well
but other than that...game on
When you definitely need it killed overnight...
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
Re: Trigger Tyme-Operation: WHITE NOISE
If you switch to Japenese voices in the game, and you translate (the english subtitles miss this) Bartett explains that it appears something's wrong with its left engine. I know my games