Re: Op Blackwater 2

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Re: Re: Op Blackwater 2

Post by Star_folder » Mon Oct 03, 2011 1:28 pm

We have ours up there whenever we come to AOSC games, I know it was a little late this past weekend, but it was still there to help out.

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Re: Re: Op Blackwater 2

Post by Villid » Mon Oct 03, 2011 1:33 pm

chrono seemed to move rather smoothly to me. I wasnt inline 10 minutes, even with poeple chronoing multiple guns. Having two chronos running helped out a lot.

Instead adding chronoing to the list of stuff that the mods do for each game already, could we not designate a chrono team? Take a few volunteers from the people who make almost every game and train them to run the chrono station. This, i guess the term would be sanctioned, team is then the ones responsible for making sure the chronos are done, done correctly, and done on time to start the game.

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Re: Re: Op Blackwater 2

Post by Gambler » Mon Oct 03, 2011 1:41 pm

buttontk wrote:As far as chrono goes, it will be nice for it to be mod only, and therefore done by people who have the med/ fps memorized. My m4 at 380 fps was given a 20 ft med. I know it needs a 50, and went by that 50ft rule, but not knowing the med/ fps limits at the chrono seems to happen all the time.
Who told you that you had a 20 ft MED?
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Re: Re: Op Blackwater 2

Post by Gambler » Mon Oct 03, 2011 1:45 pm

Villid wrote:chrono seemed to move rather smoothly to me. I wasnt inline 10 minutes, even with poeple chronoing multiple guns. Having two chronos running helped out a lot.

Instead adding chronoing to the list of stuff that the mods do for each game already, could we not designate a chrono team? Take a few volunteers from the people who make almost every game and train them to run the chrono station. This, i guess the term would be sanctioned, team is then the ones responsible for making sure the chronos are done, done correctly, and done on time to start the game.
The problem with this idea is what happens if those people don't show up at a game? I have no problem letting experienced players helpout with the chrono, but I think from now on there should at least be one mod doing it, so there is no confusion with the MED's like there seemed to be this past weekend. In reality, everyone that shows up at a game should already know the MED rules.

There were lots of issues at this game that are not going to happen from now on.
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Re: Re: Op Blackwater 2

Post by VoidSuicide » Mon Oct 03, 2011 6:02 pm

So, in other news, I seem to have acquired an extra mp5 mag. If anyone lost one and can give me the details about it I will gladly return it. If not, wooo free mag!
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Re: Op Blackwater 2

Post by JasonFYM » Mon Oct 03, 2011 6:05 pm

I got to shoot some key people at some key times, saved someone from severe anger with the possibility of mild depression because he lost his phone and we found it, did a pretty gutsy assassination attempt(even though it was called back due to some fine print in the deal) on Dom and his fellas, and got sniped from 3 miles away while chatting in the middle of the road....And I didn't even have to use my AK...today was a good day...

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Re: Re: Op Blackwater 2

Post by Felix » Mon Oct 03, 2011 6:08 pm

Jason, you and your buddies did well today. That assassination was all my fault, and was freaking hilarious XD
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Re: Re: Op Blackwater 2

Post by SteevoLS » Mon Oct 03, 2011 7:18 pm

1. Be at spawn point
2. DERP WE CAPTURED FELIX (Blackwater)
3. Here, let me troubleshoot this pistol by loading the empty magazine with BBs!
4. BANG BANG
5. What did you just do!?! (Blackwater)
6. BANG
7. Winning!
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Re: Re: Op Blackwater 2

Post by Felix » Mon Oct 03, 2011 7:20 pm

SteevoLS wrote:1. Be at spawn point
2. DERP WE CAPTURED FELIX (Blackwater)
3. Here, let me troubleshoot this pistol by loading the empty magazine with BBs!
4. BANG BANG
5. What did you just do!?! (Blackwater)
6. BANG
7. Winning!
Best kill of all day.
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Re: Op Blackwater 2

Post by Murphy » Mon Oct 03, 2011 7:25 pm

I'm confused...if you're talking about end of the day? Ty and I at bravo base? It wasn't 5 we were just bored.

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Re: Re: Op Blackwater 2

Post by Felix » Mon Oct 03, 2011 7:27 pm

Haha actually it was. Right on the dot.
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Re: Re: Op Blackwater 2

Post by SteevoLS » Mon Oct 03, 2011 7:35 pm

5:03 to be exact.
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Re: Op Blackwater 2

Post by Murphy » Mon Oct 03, 2011 8:08 pm

Lol I was going home anyway. Just was oping you guys would show us a fight. Failure to meet expectations much?

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Re: Re: Op Blackwater 2

Post by Villid » Mon Oct 03, 2011 9:26 pm

SteevoLS wrote:1. Be at spawn point
2. DERP WE CAPTURED FELIX (Blackwater)
3. Here, let me troubleshoot this pistol by loading the empty magazine with BBs!
4. BANG BANG
5. What did you just do!?! (Blackwater)
6. BANG
7. Winning!
That was funny. Not a funny as slick trying to vault the barrel, but still funny.

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Re: Re: Op Blackwater 2

Post by Bishop » Mon Oct 03, 2011 9:46 pm

We (Semlohwerd and I) Didnt even realise he could be captured. we just wanted to have some fun before we left. Prior to that, we switched the control of South Base to Bravo, and I told all the Bravo guys that lost the tower we gave them a respawn. We just were headed up your way to kill people or have some fun.
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