psuedo dmr(spotter rifle) vs. DMR

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Re: psuedo dmr(spotter rifle) vs. DMR

Post by Skywalker » Thu Jan 17, 2013 12:32 am

~~~~yawwwn~~~~ did I miss anything? Figured I'd pick one of these DMR threads and throw my two cents in, which is probably only worth about half a cent nowadays.

Ok first things first, for those who don't know, Star_Folder lives and breathes hop up. And hop up = range and accuracy. Very few people actually measure out to the foot how far 300 feet is. Its quite a ways for an airsoft gun. Not to mention 400. With my first DMR build I got to 275', with a m160 spring. On my second I got to about 315', with a slightly heavier spring. And that was everything maxed out other than the TLC on the hop up (don't get me wrong, I know how to install a good hop up.) But that's the difference. Star, to his credit, works some crazy magic on his hop ups. Its not something you can just pick up and get right the first time. I would tell you to expect and be happy with 275-300' of range.

The biggest difference in my two DMR builds was accuracy (pre-cocking gearbox for the win). Which is why I label them more as a DMR and a semi auto sniper rifle.

There are really 3 gun styles/styles of player involved in this discussion. The wannabe DMR, meaning full auto to the limit of FPS, the DMR, and the semi auto sniper. The priorities of the DMR and the Sniper are different; obviously, the sniper focuses on firing and staying undiscovered. The DMR is involved in the standard firefights, they generally stay in a relaxing range just outside the enemy's, pop some people who aren't paying attention, help take out one or two people who are in great cover, and end up healing a whoooooole lot of teammates. ROF is very helpful for these engagements, because if you can't keep multiple people pinned down, they'll close the gap and now you're fighting full auto with semi. I think Star will agree that's his general style of play, and I would claim we could replace his 400' of range with 275' and not much would change, except for when he encounters another DMR on the field. And he'd have to work a little harder :P. If that is how you play, I would say 275-300 feet is plenty of range.

If you play more like the sniper, out on your own or with 1 teammate, moving slowly and silently, you can understand how every single possible foot of range and accuracy matters. If you take a shot and miss, first, pray they don't detect you, then move closer, then try again. ROF only matters when people don't call their hits because they don't think they've been hit, since they're not engaged in a firefight. The longer range you have, the harder it is to be detected.

Now, I did say I only ever got my gun to 315 feet of range. And that's because, when you're a sniper, you're generally in brush, dug in in the woods. Places where it is difficult enough to line up a 250' shot, let alone something over 300. Obviously that depends on where you are playing. But I've played my share of AOSC fields this way and am content with my maximum range.

I've been in what appears to be semi-permanent hibernation for quite a while, and thinking back on airsoft guns and games I don't really remember who's gun shot how many feet, but who was the most effective on the field. Dom has kicked my ass more than once when I was carrying a 300' range semi auto gun, and he had a P90. The tech work is fun and does create a challenge, but it does not directly translate to effectiveness on the field.
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Re: psuedo dmr(spotter rifle) vs. DMR

Post by Star_folder » Thu Jan 17, 2013 11:42 am

Skywalker has many good points, and I agree with him. Seems to me there are 3 kinds of DMRs. There's the scope on a stock gun, an assaut rifle that shoots too hot for full auto, and then, more or less, a sniper class DMR.

Everyone knows someone who stuck a scope on their stock M16 or M14 and called it a DMR, likely many of us did it ourselves, maybe even just for the look that it gave. But it's not a DMR. Scopes aren't completely useless, even on a stock gun. The gun might not be able to shoot as far as the scope can see, but the shooter can help with target identification, or simply looking out for far off enemies trying to sneak around. Sadly, most of the people who put a scope on a stock AEG don't use it well.

The assault rifles DMRs generally have been upgraded. Heavier spring, torque motor, possibly torque gears. They shoot better than normal guns, but aren't super crazy far shooters either. Generally their owners have put the time and effort into them to make them more accurate than your run of the mill AEG. And, while they don't have the range or accuracy of a sniper class DMR, they do have faster trigger response, and bring about a more support style of play. Being able to throw many bbs down range helps make the gun more effective than only putting one or two at the target. Guns like these play more like assault rifles than sniper rifles, and fulfil a Designated Marksman role better than a sniper rifle does. Remember, Designated Marksmen stick with their squads, they are there to be supportive to the rest of the team. Like Skywalker said, hitting those just out of reach, or in thick brush, or just keeping several heads down at range. It seems to me, that most DMRs fall into this category.

The sniper class of DMRs are those that people use as sniper rifles, and not DMRs. More or less, they are semi auto sniper rifles. Guns such as SVDs, PSG-1s, even the M14 I had a while ago would fall into this category. They are guns that simply function better as stand alone guns. Often times you can't send off shots very quickly, for what ever reason. For example, the M14 has a long trigger pull, as does the SVD, so you can't send shots off super fast like you could with assault class DMRs. However, they are often quieter, and more accurate than assault class DMRs.

All in all, reinforcing what Skywalker said, it's the player that makes a gun effective. You could have 500ft of range, and you'll still be shot out by that kid 40ft away with his stock JG. I may be a range junkie, but how many many areas really have 500ft of range open? 400? even 300? There really aren't many. And actually hitting something that far is incredibly difficult, shooting that far has several seconds of flight time, wind, even slight throws the bb off, and people don't generally stay that still for that long, and getting it on the first shot, well that's even harder.

I just like maximizing my range from the teching aspect of it, it's fun to mess with, fun to try to push limits.
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Re: psuedo dmr(spotter rifle) vs. DMR

Post by TokenTech89 » Sat Jan 19, 2013 7:49 pm

i personally would rather have the assault rifle DMr, it is much less wear on the gearbox since you are not using full auto. Having full auto is great an all, but if you do not have the range, it is only when the real dmr and sniper take the range to their side and take that advantage.
Star is a dmr expert on his own, he has been in all the classes, therefore, he deserves a class of his own

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Re: psuedo dmr(spotter rifle) vs. DMR

Post by Dominum » Mon Jan 21, 2013 9:23 pm

We'll call it the "special" class.
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Re: psuedo dmr(spotter rifle) vs. DMR

Post by Skywalker » Mon Jan 21, 2013 9:29 pm

^Like
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