Post
by fallout11 » Sun Mar 24, 2013 10:17 am
When we ran ours years ago (and hence suggestions to contemplate):
1) Very limited ammo, a standard for survival horror genre. Provided by staff, small ammo dumps on field that were restocked occasionally (by staff). Think ziplock baggy with some bb's in it. Mindgames Productions down in Florida just did one (in December) with limited, admin-provided ammo and it was a huge success.
2) Game staff provided the weapons too, found on field. We provided cheap springer pistols, a few pump shotguns, and soft rubber/foam/plastic Halloween style melee weapons. Not saying you should do the same, but consider limiting the weaponry. Previous attempts using player-provided AEG's turned into weltfests for the zeds. Perhaps semi-auto only, CQB rules. Ranges will tend to be sub-35 feet anyway.
3) We had players come prepared to play both roles (cut up halloween masks and bloody shirts stowed in their gear). When a zed touched you, you were dead, but if a zed kept nomming on you for 60 seconds, you rose from the dead as a zombie yourself. Dropped your human gear (weapons, etc), donned your mask/shirt, and went brain eating.
Players could shoot other players, but they were just "dead" unless nommed on. You stayed dead for 5 minutes, then went and respawned normally (unless eaten).
We started with only a single zombie, and eventually most everyone was one. Slowly ramps up the carnage and tension.
Just my 2 cents.