OP24V End Game - Airfarm - Nov 16th 17th

Information about past games.

Which faction will you be attending as?

OWG - Dress code will consist of all military styles. BDU, ACU, Marpat, Tiger Stripe, and so on. Tops and bottoms must match. NO solid color shirts or contractor loadouts.
20
40%
MILITIA - Dress code will be contractor loadouts, civilian, real tree or hunting camo. You can even get crazy with a mad max loadout. NO military type clothing allowed.
30
60%
 
Total votes: 50

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by VoidSuicide » Sat Nov 09, 2013 11:05 pm

less than 1 week til game start. Just got a hop up mod done on the m14 and gotta test it tomorrow. That and I gotta order an upgrade kit for the asr if i can find it... -_-

I'm planning to run rebels, tho come nightfall I may don my killrag to chill and shoot the breeze with players from both sides.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by GARRETT » Sun Nov 10, 2013 8:44 pm

Forgot to add that players using a 0-MED gun 300fps or lower WITH a tracer unit can run full auto during the night game
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by stuckmojo » Sun Nov 10, 2013 11:16 pm

so i just got word that im going to be co for the tan team this weekend so anybody rolling on that faction that wants to be a squad leader please send me a pm or contact me on facebook also my xo had to back out so im lookinf for an xo....https://www.facebook.com/
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by stuckmojo » Sun Nov 10, 2013 11:37 pm

just wanted to throw out some points for all the players to consider:
1. this is a 24 hour op with no breaks so pace yourself and bring plenty of water and snacks to munch on ie protein bars, beef jerky, peanut butter crackers etc. i will set up rest breaks for the players playing on the owg side. but its very important for you to carry everything with you into the field. this is a submersion game.

2. wear layers of cloths so you can stripe them off as it gets warmer during the day and put them back on in the nite

3. you need to be prepare to play the whole game. like i said above i will set up rest breaks for the owg players send me a pm for further details. but with this type of game it ruins the game when players quit the game and leave the field. so be prepare to eat and rest in the field

4. make sure you bring flash lites also and extra batteries and back up guns and of course plenty of ammo
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by stuckmojo » Sun Nov 10, 2013 11:39 pm

as of now the weather is looking good for the weekend. high of 68 on saturday with a low of 50 on saturday nite but that could always change
Last edited by stuckmojo on Mon Nov 11, 2013 3:32 pm, edited 1 time in total.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Dominum » Mon Nov 11, 2013 8:58 am

There is no such thing as a tan faction at this game...

Also, it will be too cold for us to be underwater.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by GARRETT » Mon Nov 11, 2013 12:25 pm

Map Added to main thread......
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by stuckmojo » Mon Nov 11, 2013 3:31 pm

i have a packet put together for the OWG players please pm me your email address and i will get it to you. also i have a question for garrett....i have a team coming down from nc that wears dcu pants and a tan hoodie will that be acceptable for owg?
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Panther » Mon Nov 11, 2013 4:00 pm

stuckmojo wrote:i have a packet put together for the OWG players please pm me your email address and i will get it to you. also i have a question for garrett....i have a team coming down from nc that wears dcu pants and a tan hoodie will that be acceptable for owg?
Mojo, will your team be OWG? If so, you can send me one. Let me know and I'll PM you back. I've also recruited another player coming to whatever team I'm assigned to.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Blawson » Mon Nov 11, 2013 7:05 pm

This is my first big event and I'm new to this forum I love in spartanburg and me and a friend plan on participating in this even can anyone pm me with the details of militia uniform specs because I'm not very sure what to wear. Thank you and I'm sorry if this seems a bit noobish.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by GARRETT » Mon Nov 11, 2013 8:15 pm

Anything you decide to wear that does not include military camo patterns will be fine for the militia.
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Blawson » Mon Nov 11, 2013 10:18 pm

Thank you.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by GARRETT » Tue Nov 12, 2013 2:31 pm

time the missions will be given out to Command
Game start
11:30am
12:00pm
1:30pm
3:00pm
4:30pm
6:00pm
6:30pm
8:00pm
10:00pm
11:30pm
1:00am
2:30am
4:00am
5:30am
7:00am
8:30am
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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by fallout11 » Tue Nov 12, 2013 6:55 pm

stuckmojo wrote:...i have a team coming down from nc that wears dcu pants and a tan hoodie will that be acceptable for owg?
Garrett wrote: OWG - Dress code will consist of all military styles. BDU, ACU, Marpat, Tiger Stripe, and so on. Tops and bottoms must match. NO solid color shirts or contractor loadouts.

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Re: OP24V End Game - Airfarm - Nov 16th 17th

Post by Dominum » Wed Nov 13, 2013 8:46 am

^FYI I confirmed with Garrett that he WILL NOT be giving exceptions to this rule. If you are on OWG, you must have military fatigues on top and bottom AT ALL TIMES. If you are militia, you must not have ANY military camo patterns on AT ANY TIME. The second an exception is made target ID goes out the window. If those guys showed up in tan hoodies then anyone who saw the top half of their bodies would ID them as militia (which happens a lot when people take cover).
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